How does one go about making naval upgrades possible (naval units, not brigades)? I can't seem to find it anywhere (checked units folder and misc.txt especially).
What happens if a unit with a brigade is upraded to a different unit that can't have that brigade, or can have fewer brigades? Is the brigade automatically detached?
Related to this: Will the AI upgrade brigades that will be detached? Reason I'm asking is that I have two brigade types for CAGs, and one of them can only be attached to certain carriers, and I fear that if I make CAGs upgradeable AIs will eventually run around with carriers with no CAGs and have tons of modern CAGs for which they have no carriers.Yes.
What is a "tech embargo"?
I added tech_sharing = { embargo = { } } lists (including all country tags) to all AI files, with the objective of disabling all trade sharing. However, this had absolutely no effect, except that any newly created country immediately initiated "tech embargoes" against all other countries, which in return also had no effect. I was able to enter an alliance with such a new country and they would happily share techs with me.
So... what is a tech embargo?
Yes. The AI follows the default upgrade path for all units and brigades.Related to this: Will the AI upgrade brigades that will be detached?
Reason I'm asking is that I have two brigade types for CAGs, and one of them can only be attached to certain carriers, and I fear that if I make CAGs upgradeable AIs will eventually run around with carriers with no CAGs and have tons of modern CAGs for which they have no carriers.
Ah, so tech embargoes only have any kind of effect if "blueprints can be sold to non-allied countries" in misc.txt is set to 2. So that means there's no way of disabling tech sharing altogether?IIRC tech and trade embargoes are ignored for allied/puppet-master countries and are applied to neutral countries only (you cannot trade/share tech with enemies anyway). Note that in DH you can enable tech trade between neutral countries and here's where that embargo is used.
Well, I have the following setup:I'm not sure I understand the question.
AI can and will attach any naval brigades it has in the pool to ships that can accommodate those.
They should, but if not - that's a bug that should be reported to the Bugs sub-forumDo flag and name changes get reset when a country changes its tag either by event or by coup?
Each TAG has own TT/Ministers/Leaders that are loaded on country TAG changeAnd how are tech teams etc. handled on tag changes?