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When ordering units to attack a province, should I generally keep them within the battle's command limit? Should I keep battles strictly within the number of units that can engage in battle without incurring a combat penalty? Playing as Soviets I usually just attack with everything I have, to take advantage of gross numerical superiority and not concern myself overly much with it.
 
When ordering units to attack a province, should I generally keep them within the battle's command limit? Should I keep battles strictly within the number of units that can engage in battle without incurring a combat penalty?
Yes.

Playing as Soviets I usually just attack with everything I have, to take advantage of gross numerical superiority and not concern myself overly much with it.
No... rotate them.

Take not advantage of bodies but instead of your brain.
It's only a game but...
 
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Yes.


No... rotate them.

Take not advantage of bodies but instead of your brain.
It's only a game but...
In an ideal situation, I would agree 100% of the time. But what about situations that are less than ideal? There are times when, if you try to pay no penalty, you can't win. Take my recent PF run through. When you get to the point where the front is only 2 provinces wide and the enemy has more troops and better troops, sometimes the only way to win is to drown them in blood. That was how the Princely Federation beat the German Empire. Blood spilt. I had nearly unlimited manpower and I made the Germans use up all of theirs. But, when possible, follow Altruist's advice. Knowing when to break the rules is something you will have to learn through experience
 
But what about situations that are less than ideal?
Rotate them... was the advice for "not ideal situations".

Still more than enough blood shed... otherwise you'd be (should had been) in a stable 3:1 situation within your command limit!

Which implies: Make changes to your command limit in the location instead of sacrificing your soldiers.
Command limits only apply when attacking = it's your choice... and fault.
 
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Rotate them... was the advice for "not ideal situations".

Still more than enough blood shed... otherwise you'd be (should had been) in a stable 3:1 situation within your command limit!
Which implies: Make changes to your command limit in the location instead of sacrificing your soldiers.
Command limits only apply when attacking = it's your choice... and fault.
When possible, again I agree. Otoh, when the defender has all the advantages you have two choices. Bleed them out or give up. Once we got past that blockage, I went back to "obeying the rules" but if I hadn't drowned them in blood at the blockage, we would never have gotten the chance. The other province was even worse to attack with only 1 available Axis of attack
What I needed to do was stop, step back, build more troops and invade France along the Mediterranean coast. But, I was so close to winning......
 
I'm playing as Soviets, where casualties are only a suggestion. One time I tried to rotate the troops, but found it way too cumbersome to manage. It requires a ridiculous amount of micromanagement on the scale of the Eastern Front. I don't think it made much of a difference on the amount of casualties suffered. Another problem with rotating your troops is that they will then arrive at the attacking province way too late and at different times. This means the enemy can have an easy job whacking your piecemeal arriving units from the contested tile.

I agree that in smaller division scale combats however, you should try to stick to the command limit. But in the hell of the Eastern front or late game warfare in general, this can be a troublesome prospect.
 
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Rotating is really only necessary to break high entrenchment and high fortification defenders.
Get at least 3:1 suitable forces available and have all of them attack or 2/3rds attack, and then take weak 1/3 out of the fight to reorg and bring in the fresh 1/3rd. This way the enemy de-orgs and can't raise entrenchment, while your forces can recover and fight more. Keep the fight going in this way until you win. With amphibious assaults you'll be limited by your naval landing tech for attack size, but the rotation will still work to grind them down. Say your limit is 7 divisions. 21 divisions will participate in 3 waves of 7, which you will overstack to 14 to keep combat going before cancelling the attacking 7 who need rest.
 
Honestly, sometimes a mass attack heedless of command limits is the only way to break through a static front.

In the last World War I campaign, with Germany having closed the eastern front all that was missing was to break through into France. That had 50 divisions on each province of the front, all with fortifications. Attacks from 12 or 24 divisions at a time were useless, my troops started at a huge disadvantage and in no time broke off the attack. Instead, an attack with all 200 German divisions on a single province, though with obscene losses, broke through in no time.
 
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