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The Norse and Iberia are the worst ones (i don't know anything about Persia so i can't make suggestions abput that). I would like a custodian team to rework old expansions and make that regions more meaty in content.
Why do people dislike the Iberian struggle so much?

Unrelated, are we ever getting love and lust?
 
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Why do people dislike the Iberian struggle so much?
Personally, I find it incredibly mechanical and inorganic. It doesn't feel like I'm engaging with a struggle with the other lords of Iberia and more like I'm manipulating game systems to get the ending I want. The fact that the endings have such strict requirements adds to this. I think the Iranian Intermezzo was a much better system since it only had two phases and naturally drifted between them. Personally, I rather having something more like a swinging scale and costs and modifiers are adjusted based on which end it is swinging towards rather than simply having stuff be blocked off to the player.

Unrelated, did we ever get love and lust?
Nope (thankfully).
 
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Why do people dislike the Iberian struggle so much?

Unrelated, are we ever getting love and lust?

Iberian Struggle is nowhere near as immersive or dynamic as the Persian Struggle. The AI rarely seems to utilize the unique mechanics in an interesting way.

Also, they answered the Love & Lust question in the last Q&A - it’s apparently been partially implemented already, with the formal event pack on hold.
 
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At this point I feel like early DLC scope were much smaller and sparse in features than what we're seeing now. Just compare Royal Court to Roads to Power or the upcoming All Under Heaven.

Flavor Packs seems to be a relic of the past at this point, because I think they're going to use Core Expansions to cover a few regions at once, and by the looks of Khans of the Steppe, it looks like those early regions covered in FP like Iberia, Norse and Persia will end up feeling too light in content in comparison to other parts of the world when they receive their own flavor.

Events Pack I can't talk about, because F&F is the only one I have.

Sadly, besides balancing things (like when they fixed the situation where you were locked out of finishing Iberian Struggle), I doubt they're going to rework systems or add content. That's why I think the later your favorite regions get a DLC, the better. It always happens.
RtP is when they took off the kid's gloves, the scale and quality from that pack & this season pass are off the charts compared to everything that came before.
Why do people dislike the Iberian struggle so much?

Unrelated, are we ever getting love and lust?

I think the entire idea of struggles was terrible, as mentioned before, they are mechanica, arbitrary rules that throw away all of the game's sytems, claims, dejure lands, nothing has any meaning anymore, it's all about the current phase's mechanics, I think the game's better off without them and it just makes getting into those regions extremely annoying.

There's also the issue of reselling the same DLC twice, imagine of CK2 tried to sell Reaper's due in parts as well, with the european disease pack, then the steppe disease pack, then the north african disease pack, etc...

This is what it feels like to see 2+ DLCs dedicated to the same mechanic.
Not being a good mechanic makes it even worse.

Imagine if, instead of having these arbitrary rules, encased in certain regions, we had an actual mechanic creating a struggle between old rival kingdoms/empires in which they started competing in several areas, trying to get the most prestige, the most piety, the best economy, the biggest army, etc... And gaining advantages over the other side, without messing with the game's core systems like claims, dejure lands, etc.. Imagine if they could pop up anywhere after a period of hostility between empires, or even as a result from terrible culture acceptance from hostile actions between their main cultures. That would be far more interesting than these arbitrary rules and OP rewards IMO.
 
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I am not one for intrigue as I see the scripted and tedious set outcome natures of it enormously unappetizing.

However, Feuds is one of the few things that gives your playthrough a real big challenge.... for all the wrong reasons.
For me, I would personally let the AI dogpile me in wars like it's a Total War game than going through characters quickly getting multiple schemes on me and my court, as well as any family members I have. It's the kind of frustrations that makes me hate schemes more.

At least in war, you have grace periods, set ups, and something fun to loook forward to if you get those really good mods for dueling, getting war traits, etc. With Feud, it's just a restless deluge.
 
I would see a massive necessary overhaul in Friends and Foes as well. Espescially as it is in some places extremely fickle. But I would say there are some stuff to be done with other Packs and the Base Game for me as well.

For the Base game I would do some minor tweaks in some regard and those are:
  • More Stress Traits and maybe (similar to the Commander Traits and Pilgrimages) Intensity variations of the traits and choices to indulge or trying to get rid of those traits.
  • A proper injury system.
  • Infirm being a more fluid trait that starts rather meekly and gets worse the more you age if you get it and don't try anything against it.

Northern Lords:
  • Some Events in the later Start Dates would be nice. Espescially the 1066 could have more flavour about the last pagan remnants and the christianization of Scandinavia. More Flavour for the Varangian Adventurers, not only in Europe but other Continents as well. Trade stances of Vikings (should come with the Trade addition so that trading instead of rading can be a feasible technique).

Royal Court:
  • Some fixes in the artifact clutter
  • Royal Court mattering more in certain ceremonies. Court Languages being more moldable (for example forcing your feasible vassals and tributaries to use your Court language) and the court itself beinig more dynamic with the Artifact Number allowed.
  • Cultures I can't rate now as they stated that they will change some stuff about innovations sooner than later
Fate of Iberia:
  • Some tweaks with the struggle itself. For example, I love the Struggle in Persia but find the struggle in Iberia overbearing. That is it for the most part. A lot of the other stuff should come with a religious overhaul though.
Friends and Foes:
  • A proper UI with Feuds. Also probably a bar to see how the Feud is going (aka the more intese it gets the stronger the more plots will be fired between each other). But also more schemes against each other and not only murder or seduce schemes. And if two vassal houses are feuding a liege could have the attempt to end the feud (but it won't end always in success).
  • Maybe smaller events where houses align their interests (espescially for administrative realms this could work better).
  • An overhaul of the Friendship/Rivalry Mechanic to be more dynamic.
Tours and Tournaments:
  • Some UI and Event fixes in the Tournament itself.
  • Maybe a unique Tour for Administrative realms where they have to assert leadership that is more realm instead of vassal focused.
  • Maybe unique Tournament options for certain regions.
Wards and Wardens:
  • A few more events with the wards and being a guardian would be nice.
  • Hostages could use a smaller rework
Legacy of Persia
  • Again Content for later Start Dates (which could also be feasible with a Turkic/Western Steppe overhaul)
  • I actually adore this struggle and have not much else to say
Legends of the Dead:
  • AI Overhaul with Plagues. Some tweaks with the Legends would be nice. (The legends are a weird thing for me. While I am not a fan of it, I also don't have many ideas to solve them. IDK, maybe more unique Legends?)
Roads to Power:
  • Maybe more mission variety for landless players.
  • Some tweaks with the Administration. I don't have much. It is one of the best packs for a reason.
For Wandering Nobles i have nothing of note. For the Event Packs it is the best one so far.

But yeah. These are some of the fixes I could see for certain packs.
 
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Personally, I find it incredibly mechanical and inorganic. It doesn't feel like I'm engaging with a struggle with the other lords of Iberia and more like I'm manipulating game systems to get the ending I want. The fact that the endings have such strict requirements adds to this. I think the Iranian Intermezzo was a much better system since it only had two phases and naturally drifted between them. Personally, I rather having something more like a swinging scale and costs and modifiers are adjusted based on which end it is swinging towards rather than simply having stuff be blocked off to the player.


Nope (thankfully).

Just wanted to say that I agree and that the Iberian Struggle Requirements are not only strict but feel arbitrary and more importantly breaks the core gameplay loop in dumb ways.
 
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The Friends & Foes events have the weirdest tone so far. Some of the events from F&F would also make more sense as traveling events, which would just be a net positive since there are so few of them even after a dedicated event pack for traveling. In fact, I believe some events from Fate of Iberia would also fit better as traveling events.

But mostly, they should just make many of the events from F&F more local and perhaps fire for lower tiers. I remember with Roads to Power they advertised the Landless gameplay feature of being able to visit a tavern in a city like the ruling class would not as something unique, but our rulers have been having fist fights with their rivals in taverns since F&F. Tone matters.

I actually imagined a Friends & Foes event pack to feature more statecraft events. How would your rival lord try to undermine you? By throwing shit at you within your realm or by undermining your interests?
 
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I would see a massive necessary overhaul in Friends and Foes as well. Espescially as it is in some places extremely fickle. But I would say there are some stuff to be done with other Packs and the Base Game for me as well.

For the Base game I would do some minor tweaks in some regard and those are:
  • More Stress Traits and maybe (similar to the Commander Traits and Pilgrimages) Intensity variations of the traits and choices to indulge or trying to get rid of those traits.
  • A proper injury system.
  • Infirm being a more fluid trait that stats rather meekly and gets worse the more you age if you get it and don't try anything against it.

Northern Lords:
  • Some Events in the later Start Dates would be nice. Espescially the 1066 could have more flavour about the last pagan remnants and the christianization of Scandinavia. More Flavour for the Varangian Adventurers, not only in Europe but other Continents as well. Trade stances of Vikings (should come with the Trade addition so that trading instead of rading can be a feasible technique).

Royal Court:
  • Some fixes in the artifact clutter
  • Royal Court mattering more in certain ceremonies. Court Languages being more moldable (for example forcing your feasible vassals and tributaries to use your Court language) and the court itself beinig more dynamic with the Artifact Number allowed.
  • Cultures I can't rate now as they stated that they will change some stuff about innovations sooner than later
Fate of Iberia:
  • Some tweaks with the struggle itself. For example, I love the Struggle in Persia but find the struggle in Iberia overbearing. That is it for the most part. A lot of the other stuff should come with a religious overhaul though.
Friends and Foes:
  • A proper UI with Feuds. Also probably a bar to see how the Feud is going (aka the more intese it gets the stronger the more plots will be fired between each other). But also more schemes against each other and not only murder or seduce schemes. And if two vassal houses are feuding a liege could have the attempt to end the feud (but it won't end always in success).
  • Maybe smaller events where houses align their interests (espescially for administrative realms this could work better).
  • An overhaul of the Friendship/Rivalry Mechanic to be more dynamic.
Tours and Tournaments:
  • Some UI and Event fixes in the Tournament itself.
  • Maybe a unique Tour for Administrative realms where they have to assert leadership that is more realm instead of vassal focused.
  • Maybe unique Tournament options for certain regions.
Wards and Wardens:
  • A few more events with the wards and being a guardian would be nice.
  • Hostages could use a smaller rework
Legacy of Persia
  • Again Content for later Start Dates (which could also be feasible with a Turkic/Western Steppe overhaul)
  • I actually adore this struggle and have not much else to say
Legends of the Dead:
  • AI Overhaul with Plagues. Some tweaks with the Legends would be nice. (The legends are a weird thing for me. While I am not a fan of it, I also don't have many ideas to solve them. IDK, maybe more unique Legends?)
Roads to Power:
  • Maybe more mission variety for landless players.
  • Some tweaks with the Administration. I don't have much. It is one of the best packs for a reason.
For Wandering Nobles i have nothing of note. For the Event Packs it is the best one so far.

But yeah. These are some of the fixes I could see for certain packs.
I see a lot of good sayings. A little bit of specificity and persistence in conveying these thoughts to the developers - and maybe this will influence the decision to improve the game.
 
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Unrelated, are we ever getting love and lust?
Honestly? Probably not in the format it was first planned, and not anytime soon.

We are kind of moving away from the event pack format we had in the first two, where you just had a pack stuffed full of events, with little rhyme or reason beyond a theme.

We are now trying to focus them around one very visible feature (for Wandering Nobles it was the lifestyle, for Coronations it's the... Coronations). We had some complaints before that, that the players didn't see what they paid for, so this is a very visible way to anchor the content. Something they can point to and go "Aha! That's what I got!"

Going back to Love & Lust, there's clearly still room for it, there's just other things we want to do first.
 
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Going back to Love & Lust, there's clearly still room for it, there's just other things we want to do first.
in the feedback - there is a lack of unique interactions and more intense participation of all characters with a special relationship in each other's lives. Friends and lovers are just people with a bonus to opinion in the first place. Rivals and sworn enemies are not particularly felt. Yes, there are several special events, but I would like more participation of these roles in the character's life. It's a pity that the DLC about lust ended up in this position. This whole situation with lovers seems to be one of the weakest in the game now (correct me if I'm wrong)
 
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I would see a massive necessary overhaul in Friends and Foes as well. Espescially as it is in some places extremely fickle. But I would say there are some stuff to be done with other Packs and the Base Game for me as well.

For the Base game I would do some minor tweaks in some regard and those are:
  • More Stress Traits and maybe (similar to the Commander Traits and Pilgrimages) Intensity variations of the traits and choices to indulge or trying to get rid of those traits.
  • A proper injury system.
  • Infirm being a more fluid trait that starts rather meekly and gets worse the more you age if you get it and don't try anything against it.

Northern Lords:
  • Some Events in the later Start Dates would be nice. Espescially the 1066 could have more flavour about the last pagan remnants and the christianization of Scandinavia. More Flavour for the Varangian Adventurers, not only in Europe but other Continents as well. Trade stances of Vikings (should come with the Trade addition so that trading instead of rading can be a feasible technique).

Royal Court:
  • Some fixes in the artifact clutter
  • Royal Court mattering more in certain ceremonies. Court Languages being more moldable (for example forcing your feasible vassals and tributaries to use your Court language) and the court itself beinig more dynamic with the Artifact Number allowed.
  • Cultures I can't rate now as they stated that they will change some stuff about innovations sooner than later
Fate of Iberia:
  • Some tweaks with the struggle itself. For example, I love the Struggle in Persia but find the struggle in Iberia overbearing. That is it for the most part. A lot of the other stuff should come with a religious overhaul though.
Friends and Foes:
  • A proper UI with Feuds. Also probably a bar to see how the Feud is going (aka the more intese it gets the stronger the more plots will be fired between each other). But also more schemes against each other and not only murder or seduce schemes. And if two vassal houses are feuding a liege could have the attempt to end the feud (but it won't end always in success).
  • Maybe smaller events where houses align their interests (espescially for administrative realms this could work better).
  • An overhaul of the Friendship/Rivalry Mechanic to be more dynamic.
Tours and Tournaments:
  • Some UI and Event fixes in the Tournament itself.
  • Maybe a unique Tour for Administrative realms where they have to assert leadership that is more realm instead of vassal focused.
  • Maybe unique Tournament options for certain regions.
Wards and Wardens:
  • A few more events with the wards and being a guardian would be nice.
  • Hostages could use a smaller rework
Legacy of Persia
  • Again Content for later Start Dates (which could also be feasible with a Turkic/Western Steppe overhaul)
  • I actually adore this struggle and have not much else to say
Legends of the Dead:
  • AI Overhaul with Plagues. Some tweaks with the Legends would be nice. (The legends are a weird thing for me. While I am not a fan of it, I also don't have many ideas to solve them. IDK, maybe more unique Legends?)
Roads to Power:
  • Maybe more mission variety for landless players.
  • Some tweaks with the Administration. I don't have much. It is one of the best packs for a reason.
For Wandering Nobles i have nothing of note. For the Event Packs it is the best one so far.

But yeah. These are some of the fixes I could see for certain packs.
You should post these under the suggestion subforum, so the devs see it.
 
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Wards & Wardens was unexpected to win but since the community thought it would have added regents it was voted en masse, the one who came up with the three expressed regret since the love and lust event pack would have been at the foremost. The result today is an half-baked event pack that desperately needs updating
Just wanted to note that not everyone (or even most folks) who voted for Wards & Wardens did so because they wanted regencies.

Plenty of us voted for it because we felt that there was basically no reason to care about your kids in the game (other than your heir) and wanted to see that change. As I recall saying at the time "most of the time I don't even remember my kids names, which in a supposedly character-driven game is a real problem." Whether the event pack fixed that is a separate question, but it's not true that a mistaken belief that it would have regencies was the reason it one.
 
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Just wanted to note that not everyone (or even most folks) who voted for Wards & Wardens did so because they wanted regencies.

Plenty of us voted for it because we felt that there was basically no reason to care about your kids in the game (other than your heir) and wanted to see that change. As I recall saying at the time "most of the time I don't even remember my kids names, which in a supposedly character-driven game is a real problem." Whether the event pack fixed that is a separate question, but it's not true that a mistaken belief that it would have regencies was the reason it one.
unfortunately the regency system is not dynamic and dangerous enough, and there is no competition between children with underhanded games because there is no system of competition and rivalry. There are simply no events like "child A came and asked to inherit the land that belonged to child B, knowing his sadism it might be better to give in..." or something like that
 
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unfortunately the regency system is not dynamic and dangerous enough, and there is no competition between children with underhanded games because there is no system of competition and rivalry. There are simply no events like "child A came and asked to inherit the land that belonged to child B, knowing his sadism it might be better to give in..." or something like that
There is an event where one of your kids barges in and claims your primary heir doesn’t deserve to be your primary heir. Building on this event idea would be a good start.
 
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Honestly? Probably not in the format it was first planned, and not anytime soon.

We are kind of moving away from the event pack format we had in the first two, where you just had a pack stuffed full of events, with little rhyme or reason beyond a theme.

We are now trying to focus them around one very visible feature (for Wandering Nobles it was the lifestyle, for Coronations it's the... Coronations). We had some complaints before that, that the players didn't see what they paid for, so this is a very visible way to anchor the content. Something they can point to and go "Aha! That's what I got!"

Going back to Love & Lust, there's clearly still room for it, there's just other things we want to do first.
As strange as it may sound, but I think the game lacks the wish system from....the sims 2.

Positive sides - there are many and here are just a few of them

This would give reasons to carry out some events that you would never do without reason. For example, a brave character wanted to carry out a hunt to get adrenaline. A touchy sadist got angry at his son's bride and decided to arrange a bloody wedding for her. This wish system would tie activities and events to spontaneous wishes that you would never remember. This is a good challenge in choosing whether to put money aside for an event, follow the character's bad traits or endure them.

This would make the stress system more dynamic and dangerous. Not fulfilling these wishes you get negative events and stress, but somehow balancing the positive sides of your roleplays you can cope with the persistent desire to beat your vassal or arrange a bloody wedding. It would be a good part of the stress system rework.

It would eventually make more sense to make and interact with friends and lovers. For example, a lustful character wants a new lover more and his stress level increases every month from this. And this is a new layer of gameplay in a game about personalities and characters. Now, based on the character traits, desires appear, which also affect behavior and allow the game to give interesting stories for you. In the end, we all know that we are playing a "strategic sims for MEN"

This will make the personality system deeper and more interesting than just character trait squares.

The desire system can also interact with the game world as a whole - did you get a rival? Now there will definitely be a reason to conflict with him - because this will affect desires. Did they kill your father? There will be a desire to hold a funeral and take revenge on the killer if you are vengeful (or it will not arise if you have a holy all-forgiving character). A serious decision to create an empire - I want to throw a feast. And so on. There are a lot of interactions and combinations.

AI Characters will become more alive. But of course, balance is needed and a bunch of levers and switches that control how much they are driven by their desires
 
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Honestly? Probably not in the format it was first planned, and not anytime soon.

We are kind of moving away from the event pack format we had in the first two, where you just had a pack stuffed full of events, with little rhyme or reason beyond a theme.

We are now trying to focus them around one very visible feature (for Wandering Nobles it was the lifestyle, for Coronations it's the... Coronations). We had some complaints before that, that the players didn't see what they paid for, so this is a very visible way to anchor the content. Something they can point to and go "Aha! That's what I got!"

Going back to Love & Lust, there's clearly still room for it, there's just other things we want to do first.
Ah I see why you made the decision, I hope we get those events sooner or later