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IsaacCAT

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This week CK3 DD has many interesting propostions for I:R


Thread 'CK3 Dev Diary #60 - The Cost of Warfare'
https://forum.paradoxplaza.com//threads/ck3-dev-diary-60-the-cost-of-warfare.1474533/

I will import the dynamic costs of mercs, don’t you @Iosue Yu ?

The dynamic garrisons is a neat idea, and can be tied with the same manpower recovery velocity of the given nation. If there are armies, first armies are replenished, then garrisons.

Factions is the less straightforward but very interesting. I:R does not have internal factions but it could have external enemies. If we could upgrade diplomacy to make neighbourghs behave as factions to one country, there could be several declarations of small nations to big powers when they try to conquer the world. No need for defensive leagues or alliances, but tactical manouvering.
 
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This week CK3 DD has many interesting propostions for I:R


Thread 'CK3 Dev Diary #60 - The Cost of Warfare'
https://forum.paradoxplaza.com//threads/ck3-dev-diary-60-the-cost-of-warfare.1474533/

I will import the dynamic costs of mercs, don’t you @Iosue Yu ?

The dynamic garrisons is a neat idea, and can be tied with the same manpower recovery velocity of the given nation. If there are armies, first armies are replenished, then garrisons.

Factions is the less straightforward but very interesting. I:R does not have internal factions but it could have external enemies. If we could upgrade diplomacy to make neighbourghs behave as factions to one country, there could be several declarations of small nations to big powers when they try to conquer the world. No need for defensive leagues or alliances, but tactical manouvering.
From the CK3 Dev Diary I didn't like this :

As you can see, the information has been restructured and it should be easier now to:

  • Compare your strength with your target
  • Estimate if your opponents will have the funds to hire mercenaries

To me this to options just make the game easy. I like the idea of fog of war, mislead tactics. I like the idea that 100% of reputation not means that they really like you or even that been in alliance they won't break it. This make the AI more real and bring depths to war and politician actions. (Edit) This should be the task of spies and other diplomatic actions.




Dynamic garrisons seems Ok. And about factions I don't have opinion, I didn't reach them yet in my games.
 
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To me this to options just make the game easy. I like the idea of fog of war, mislead tactics.
Now in I:R you can see which cultures are integrated from your enemies territories and from the diplomacy window you can infer from the total POPs per culture how many levies they have.

But you do not know how much money, if they have legions or how many manpower they have.

I agree with you that this should be hidden, and the player could invest to get more info.
 
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I'm confused.
 
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Yeah
Now in I:R you can see which cultures are integrated from your enemies territories and from the diplomacy window you can infer from the total POPs per culture how many levies they have.

But you do not know how much money, if they have legions or how many manpower they have.

I agree with you that this should be hidden, and the player could invest to get more info.
I don't remember even if Stellaris before this last DLC show enemy forces and etc. But I remember that you could get some information about your enemy from a perspective of economic,military and tech. Now they put a Intel action "Intelligence, and espionage, are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it.". That is a major addition and I still need to play to see how it work.

And that what I was asking from I:R devs.
 
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This week CK3 DD has many interesting propostions for I:R

(...)

The dynamic garrisons is a neat idea, and can be tied with the same manpower recovery velocity of the given nation. If there are armies, first armies are replenished, then garrisons.
Well, in case of dynamic garrisons I would rather say that an existing IR feature got ported to CK3 :)
IRGarrison1.jpg


IRGarrison2.jpg


There are even tech affecting the refill rate:

EntrechmentTech.jpg

From the CK3 Dev Diary I didn't like this :
  • Compare your strength with your target
  • Estimate if your opponents will have the funds to hire mercenaries
To me this to options just make the game easy. I like the idea of fog of war, mislead tactics. I like the idea that 100% of reputation not means that they really like you or even that been in alliance they won't break it.
I agree that imperfect information/espionage could be nice addition to CK3, but it needs to be pointed out that the changes presented in the DD don't add any info you don't already have in the current state of the game - it just saves you the hassle to click through every war opponent to see his/her troops and personal wealth stash (equaling realm treasury in CK3).
 
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@Herennius I was playing more I:R them CK3 in my free times. So I wasn't aware of everything about warfare there, for me was just declare war, have more army, good general, randomize my arms to adapt to the current territory and just go.
I can remember better about my gameplays from Stellaris and how they implemented the correct spy system there.
 
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I don't get it. CK2 already had what this dev diary is talking about. Am I missing this DD being an April 1st joke?
 
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I will import the dynamic costs of mercs, don’t you
Agreed. It would make the game balance better, it will provide minor / smaller nations at least some means to put up a better fight against bigger enemies.

The dynamic garrisons is a neat idea, and can be tied with the same manpower recovery velocity of the given nation. If there are armies, first armies are replenished, then garrisons
I think this will break the game balance. Smaller nations always have terribly low levels of manpower and hence manpower recovery, and once player has blobbed up, manpower becomes ridiculously high. So it would mean smaller nations will refill garrisons too slow and larger nations will refill to max in a second. I don't think garrisons and armies should share the same manpower pool because in reality these are separate entities whose functions are separate, as Herennius pointed out, that is how the game currently portrays them. There are separate tech, traditions and missions that already boost the garrison size, growth and fort defense.
Edit - As for depletion of garrison after successful siege, IIRC this already happens in IR, I'll try to check this today.
 
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Agreed. It would make the game balance better, it will provide minor / smaller nations at least some means to put up a better fight against bigger enemies.


I think this will break the game balance. Smaller nations always have terribly low levels of manpower and hence manpower recovery, and once player has blobbed up, manpower becomes ridiculously high. So it would mean smaller nations will refill garrisons too slow and larger nations will refill to max in a second. I don't think garrisons and armies should share the same manpower pool because in reality these are separate entities whose functions are separate, as Herennius pointed out, that is how the game currently portrays them. There are separate tech, traditions and missions that already boost the garrison size, growth and fort defense.
Edit - As for depletion of garrison after successful siege, IIRC this already happens in IR, I'll try to check this today.
One thing that I like in my previous game, I know that it is my interpretation because when you play with Rome, soon or late you gonna fight Macedon or Thrace. But the Idea is that those two nations declares war with me separately as they aren't allied with each other, but is like a fake alliance, they seem not be allied on diplo but they share the same objective and purpose against me.
This could be implemented to the smaller nations, like they aren't allied to a bigger nation on diplo, but when you declare war against him you gonna discover under the cloths a real threat because a bigger or other nation would declare war with you. Of course this need to be careful implemented, to not every smaller nation been guarded by a Big Dog of the game, and becomes a bug.
I think this will bring the AI a clear option to where it gonna put his interest on the map. Like a influence Region.
 
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To me this to options just make the game easy. I like the idea of fog of war, mislead tactics. I like the idea that 100% of reputation not means that they really like you or even that been in alliance they won't break it. This make the AI more real and bring depths to war and politician actions. (Edit) This should be the task of spies and other diplomatic actions.
In the specific context of CK3, that information was already available. You'd just have to cancel the war declaration and go click on your target country to see their current treasury and allies. So it's more a QoL feature because now it's all there on the same window.
 
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