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Swtkh

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Jul 14, 2013
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About a year ago I started my first AAR. I then lost my save file and was too embarrassed to start over. Until now.

This AAR will have roughly the same premise as my first, but with a few changes. For starters, my starting ruler is worse, with a level one education trait, being lustful while forced into partition succession, no inheritable traits, and Wild Oat which does nothing except give him a malus to diplomacy. Also he started balding at 16.

We will be starting as a custom ruler in Færeyjar, instead of eastern Iceland like I did last time, and this will be an RP-focused AAR, though I will have the meta goal of reforming the norse religion and converting all of Europe to the one true faith. With nothing at his disposal but some gods-forsaken development 2 islands in the frigid north will Orm Væni be able to make a name for himself and his family? And will he be able to keep it in his pants long enough to ensure smooth succession?

TABLE OF CONTENTS -
  1. Orm (867 - present)
    1. Oh, Orm?
    2. Conquest and Grudges
    3. Lots of Dead Bodies

Mods used:
  • Hagia Sophia and All Cathedrals Enabled for All Christians (unlikely to be relevant)
  • Community Flavor Pack
  • Ethnicities and Portraits Expanded
  • Fervor Inversion (makes holy wars increase fervor instead of decrease it)
  • Less sinful priest scandals
  • Doctor Tweak (AI more likely to hire physicians)
  • Fervor midpoint rebalance (makes fervor drift toward 50% which offsets fervor inversion)
  • VIET & RICE (I will try not to use events from these in my AAR as it is of course not my writing, but I like having them for the added flavor)
  • Rename Tribal Era to Late Antiquity
  • Pacification Speeds Conversion
  • Less Old Wives
  • A few miscellaneous UI mods like Clear Artifact Levels and Fullscreen Barbershop
Rules tweaked:
  • Exclave Independence: Significant
  • Realm Stability: Lesser
  • Regional Heresies: Relaxed
  • Culture Conversion Speed: Slower
  • Faith Conversion Speed: Slower
  • Empire Obscurity: On
  • Hungarian Migration: Historical
  • Fall of Al-Andalus: No Limitation
 
Last edited:
Chapter 1 - Oh, Orm?

The Væni dynasty traces their origins to one Orm of Færeyjar. A bastard born to unknown parents, nothing is known of his life prior to adulthood. He most likely spent his teen years acting as a bodyguard or mercenary, because by the time he came of age he commanded the respect of many of the fighting men of the islands. He was wrathful and arrogant, with a pronounced and legendary sexual appetite. Despite his wrath and impulsivity in his personal life, on the battlefield he was said to have been a cautious and disciplined leader, able to keep his men under control and favoring a slow and steady approach to victory over daring deeds of heroism.
Orm1.png


After coming of age, Orm's first order of business was to acquire a wife, if for no other reason than to reduce the number of boots thrown at his head by farmers angered by his seduction (successful or not) of their daughter, wife, or son. Fortunately, a trading expedition from Halland, on the southern tip of the Scandinavian penninsula, had recently arrived on Orm's islands. Accompanying them was a truly stunning woman named Drífa Firdi with whom Orm was immediately smitten. This would not have been noteworthy, it was rare for a trading expedition to arrive where Orm wasn't immediately smitten with at least half the people accompanying them, but Orm assured his friends that this time was different. It was also different from the last time he had told them it was different. And the time before that one.

Orm strode down to the docks, and immediately told Chieftain Arni, the man leading the expedition, that Orm was willing to part with many of the goods Arni sought if he gave Orm Drífa's hand in marriage. Arni, after verifying that this both was not a joke and that Orm had actual authority, took eager advantage of this hormone-addled boy's impulsivity. So Arni got his wool and Orm got his wife, so Drífa Firdi became Chieftess Drífa of Færeyjar.
mawwige.png


The happy couple spent a romantic honeymoon in scenic Ireland.
Honeymoon.png


Four significant prisoners were taken in Orm's raid on Ulster, along with many slaves. Two were ransomed back, but their companions were sacrificed. At the impromptu Blót, held in the ruins of a monastery which had been abandoned at the first sight of Orm's ships, Orm was consecrated to the Thunderer, pledging on the blood of the victims that he would lead his people to prosperity and crush their foes just as Thor crushes the Jötnar.

Though it paled in comparison to the spoils of some of the bigger armies, Orm's first raid nevertheless returned with quite a lot of wealth for their tiny islands. With the wealth obtained from his adventures in Ireland, Orm commissioned the construction of war camps in his domain, to raise and train more troops for larger, more lucrative raids in the future.
wc.png


Not used to the mundanity of marriage, Orm sought to add a bit of passion into his relationship with Drífa.
seduction.png


Orm also decided to spend some of his gold on attracting more and better champions, as his retinue was rather lackluster.
knights.png


After days of thought on how to win Drífa's heart (or at least her loins), Orm settled on hiring a tailor to weave her the finest dress, one suitable to the wife of a norse chief. Unfortunately she was less than impressed with the outcome, and seemed to interpret it as a commentary on her current clothing.
dress.png


An adventurer named Þorbjörn, a berserker with a poetic side, was the first to answer Orm's call. Already far superior to any of Orm's current champions Orm eagerly hired him.
Torbjorn.png


Orm also made Þorbjörn his marshal, as his current one left something to be desired.
Refill.png


On November 20th, 868, Drífa awoke Orm with the wonderful news that she was pregnant with her first child which was also, to Orm's knowledge, his first child as well.
babby formed.png


A second champion arrived, a man name Skarphéðinn. A competent man both in the heat of battle and in logistics, Skarphéðinn was also hired by Orm.
Skar.png


Orm's plans to ignite true passion with his wife succeeded. While hardly monogamous, Orm and Drífa's intimate life was now just as passionate as his trysts, perhaps more so. They discussed many exciting positions to try once she was no longer with child; though many of these would later turn out to be more work than they were worth, or else anatomically-impossible.
passion.png


The third of the champions which would be hired by Orm arrived finally. Guðröðr, an intimidating man with an equally-intimidating moustache, was a callous, vengeful man who could hold a grudge, but could hold an axe just as well and so he was hired.
Guthroethr.png


Áslaug, Orm's first daughter, was born on June 28th, 869. Born with a full head of firey red hair like her father and a face like her mother's, Áslaug's birth was an auspicious occasion, and many offerings were made to Frigg for her health.
aslaug.png


With the birth of his daughter, Orm began to grow ambitious and think about his legacy. Noting the weakness of the nearby Chieftain Einarr of Hjaltland, Orm rallied his troops to begin a conquest of all of the Isles.
Hjaltland.png


Orm's invasion of Hjaltland was successful, with Orm's champion Skarphéðinn becoming a Berserker.
slaughter.png


Einarr had fled after the battle with Orm and hidden behind his fort's walls. After many months of siege Orm's troops were finally able to enter and captured Einarr. With the disgraced chieftain at his mercy, Orm demanded all of his holdings. With little choice, Einarr accepted.
surrender.png


Orm's conquest of Hjaltland was commemerated with the erection of a runestone at the heart of the largest village which stands to this day.
runestone.png


Orm deployed his marshal, Þorbjörn, to his new lands to pacify them, and additionally to oversee the construction of gathering halls to help centralize and reinforce Orm's control over Hjaltland.

Orm eyed the Orkneyjar to the south of Hjaltland to complete his conquests, but knew that they were at risk of invasion by the Christian king of Alba, Causantín II the Impaler. Between this king's larger armies and reputation for creative methods of execution Orm decided to avoid his wrath until he could build up a larger army.
causantin.png


Orm's conquest of Hjaltland left his coffers bare and so a second raiding party was organized. Ireland had been stripped bare in the past few years by other raiders and so Orm's men descended upon Deheubarth, Gwent, and Cornwall.
wales.png


During his raids, Orm recieved word that Drífa was pregnant. The news worried him, as in order for the timeline to make sense she would have had to concieve only in the final days before he left on his raid. With doubt in his heart, Orm set his agents to ensuring that the child was indeed Orm's.
adultery.png


Word came shortly from Orm's spymaster, a woman named Freyja, that there was no reason to think that Drífa had been anything less than completely faithful to Orm. Though Orm was relieved, this did create a rift between him and Drífa.
relief.png


As Orm arrived home from his raid he was greeted by Drífa holding the newest addition to their family: a second daughter named Guðrún.
Guthrun.png


With the gold obtained from the south, Orm hired a woman named Sif Kven as an antiquarian, and asked her to help him find a smith to create him a higher-quality spear than the one he had been using previously.
sif.png


With the remaining gold Orm held a large ceremony where he was crowned as Jarl of The Norðreyjar. The Orkneyjar remained beyond Orm's grasp for now, but with this legitimacy Orm hoped he would have an easier time with its conquest in the future.
jarl orm.png


One day, while checking on the progress of his new weapon, Orm was struck with the beauty of Ragnhildr, the smith which his antiquarian had hired, and the two took some time to test how well his current "spear" fit in a "sheath" she happened to have in the back of her shop. Orm soon took heras a concubine, in order to make their relationship legitimate in people's eyes.
concubine.png


Ragnhildr soon became pregnant from Orm's repeated visitations.
rag preg.png


Orm's first daughter, Áslaug, was growing fast, and began to reveal that she had a charming personality. Orm had his wife teach her in the ways of diplomacy and ettiquite.
edu1.png


Word reached Orm that a war had broken out on Iceland, between the Christians in the west and the Pagans in the East. Sensing opportunity, Orm decided to come to the aid of his fellow Pagan, Garðar of Austrland. Not by officially joining the war, but by declaring his own war on the leader of the island's Christians, Chieftess Auðr the Deep-Minded, for her holdings in Reykjavík.

Shortly after Orm arrived on the shores of Iceland another ship arrived. Drífa was once again pregnant. Orm thanked the gods that his family was beginning to take shape, and also began to grow yet more ambitious. After all, it was going to take a lot of land to support a large family, and Orm began to dream bigger.
Drifa pregnant.png


On January 10th, 873, Ragnhildr gave birth to Orm's first son, whom he named Sverker.
sverker.png


The spear which Ragnhildr had been making for Orm when they met was completed at last. Orm eagerly took it. It was a beautiful piece of work and he could not wait to try it in action.
spear.png


Drífa gave birth to another daughter. She and Orm decided to name this child after Drífa.
drifa2.png


Auðr came to relieve the seige of Reykjavík, but arrived too late. Orm's forces already completely held the territory and were prepared. The battle was heated, and started dead-even, with Auðr having the strength in numbers but Orm holding the advantage.
battle.png


After days of fighting throughout the area surrounding Reykjavík, a lucky arrow shot by one of Orm's champions slew Auðr, sending her men fleeing. The remainder who stayed were slaughtered in turn, and Auðr's sons who had been promised lands elsewhere in her domain quickly made peace with Orm, leaving the eldest son, who had previously been intended to inherit Reykjavík, at Orm's mercy.
wounded.png


With Chieftess Auðr's death, Iceland was in complete political decay, and ripe for Orm's picking. He began moving troops to his new holdings in Reykjavík in preparation for a more complete conquest of the island.
iceland broken.png


Orm began his conquest with Suðrland. He easily crushed the troops found there.
slaughter2.png


As Orm's men set in for a seige, a messenger arrived that Drífa was once again pregnant, safely ensconced at Reykjavík.
Screenshot 2022-08-25 222525.png


Orm's men had taken three noteworthy prisoners during the battle. While the lesser prisoners were enslaved or killed, Orm had need of champions and so he took these three men into his court to serve. Arnbjörn was a deceitful and greedy man, but had an uncanny skill with money. Óttar was a callous man, but skilled at leading troops, especially in disadvantageous terrain. And Ingólfr was a brave though wrathful man, and the only truly-skilled fighter from among the three.
prisoners.png


Auðr's son Öysteinn attempted to rally his troops to a second attempt to relieve Skálaholt but after less than 50 men showed up to help him Öysteinn surrendered to Orm.
surrender.png


With southwest Iceland under Orm's control he decided to shift his focus to acquiring loot and consolidating his holdings.
Óttar was appointed as Chancellor and Arnbjörn as Steward.
holdings.png


world.png

The state of the world
 

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I swear that chapter felt shorter when I was writing it, I will try to keep future Chapters to a more manageable length.
 
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Chapter 2 - Conquest and Grudges

With the Færeyjar, Hjaltland, and Western Iceland under his control, Orm began to plot his next move. With his coffers running dry again after generous spending on expanding the buildings in his holdings, Orm decided that a new raid to the south was in order. Noting that the Kingdom of Brittany was both very wealthy and very weak, Orm decided to make them his next target, travelling further south than he ever had before.
1.png


King Salomon mab Riwallon of Brittany launched a brave but doomed attempt to defend his people against Orm's raid, but it was in vain. Losing only 55 men Orm easily quashed the Bretons and slaughtered them.
2.png


Drífa became pregnant again while she and Orm were on their trip to Brittany
3.png


Young Sverker may have inherited his father's firey red hair but inherited none of his firey spirit, showing himself to be a much more quiet and reserved type, spending much time in prayer and showing an eagerness to please and serve the gods. Orm decided to raise him with a Goði's education, so that the gods would rain down their blessings upon his lands. Orm additionally appointed his champion Ingólfr as his court tutor.
4.png
5.png


While Orm was in Wales, having decided to stop off there and in Ireland to fill out his cargo holds after the raids in Brittany, word reached him that Drífa (whom he had sent back home after she fell pregnant so that she could give birth in peace,) had given birth to Orm's second son: a lad named Kári.
6.png


With his territories coming under control, Orm turned his attention back to the conquest of Iceland, declaring war on the other ruler on the island over the southeastern quarter.
7.png


Chieftain Garðar had predicted that Orm would attempt this and quickly sailed his troops to the Færeyjar while Orm's were mustering in west Iceland. Garðar's meagre men were no match to Orm's far larger army and were easily repelled.
8.png


During one of the skirmishes in Garðar's vain attempts to drive off Orm's troops his steward, Freyr, was taken prisoner. As Orm was in need of more champions he was folded into Orm's army, while his less-skilled companions were sacrificed.
9.png


Austrland fell shortly thereafter, with the capture of Chieftain Garðar.
10.png


This territory stretched Orm's administrative skills thin, and he decided to appoint a local noble to govern the local tribes on his behalf. The man chosen was a skilled warrior named Húnþjófr.
11.png


Orm noted the bad rule of the disgraceful King Causantín of Alba had opened up an opportunity to conquer the long-desired Orkneyjar. Orm was eager to exploit this opening.
12.png


During Orm's expedition to Alba, the vile and detestable Chieftain Hakon of Þrándheimr launched a raid on Orm's lands in Hjaltland. Orm arrived just in time to intercept Hakon's raiders as they were leaving with their ill-gotten gains.
13.png


Causantín attempted to take advantage of Orm's distraction in Hjaltland to retake the Orkneyjar but Orm was able to return and drive him back.
14.png


A guest at Orm's court named Svanhildr caught Orm's eye, and he hers. The two spent a blissful night of passion together and she became Orm's lover and con
15.png
cubine.


With wounds sustained during a training accident not healing, Orm set out to find a skilled physician to tend to him permanently, rather than relying upon whatever nearby healer happened to be available. A wandering Christian woman named Suronja from a distant land called "Croatia" was brought to Orm's attention. While Orm was hesitant to allow a Christian to tend to him he hired her as his physician anyway.
16.png


Meanwhile, it did not take long for Orm and Svanhildr to concieve.
17.png


With one final battle against Causantín, Orm was able to force a surrender. After over two years of fighting the Orkneyjar were finally under Orm's control, and he set his sights toward Norway, and Þrándheimr. He would have his revenge for the raid on his lands by the opportunistic Hakon. The Orkneyjar were handed to a local Norse noble named Kollr.
18.png


19.png

The state of the world
 
Given Orm's introduction, I'm surprised that he only has two concubines.

Good job expanding. Is Ireland or Britain next on the expansion list? Or is the continent more to Orm's preference?
 
Given Orm's introduction, I'm surprised that he only has two concubines.

Good job expanding. Is Ireland or Britain next on the expansion list? Or is the continent more to Orm's preference?
I've been trying to keep his concubines and lovers to characters who have some sort of role in the narrative, however slight, rather than just being arbitrary characters.

The immediate plans for expansion are onto mainland Norway to get revenge for being raided, and from there to the Norwegian holy site. Then either Jorvik or Sweden for their holy site and then either the other or Germany for the third. I'm hoping to reform while Orm is still on the throne as while I'm trying to keep my decisions this playthrough as in character as possible I did set myself the early meta goal of reforming the religion and spreading it.
 
Chapter 3 - Lots of Dead Bodies

Now that the Orkneyjar were under Orm's control, he immediately wheeled around to Þrándheimr and the detestable Chieftain Hakon. After 20 days regrouping his troops in Hjaltland, Orm launched his invasion of Hakon's lands. He knew that time was of the essence as Chieftain Alfgeir of Sogn was himself at war with Hakon for the same territory. As Orm's troops left Hjaltland, Svanhildr gave birth to another son for Orm, a boy who was named Styrkár. A battle had occured in the hills around Þrándheimr between Hakon and Alfgeir, which Hakon had lost. Hakon's troops were in retreat from their battle and arrived back at their fort only to immediately find themselves under attack by Orm's troops. Outnumbering their enemies 10:1, Orm's troops made short work of them and laid seige to Þrándheimr. Troops loyal to Alfgeir's ally, Jarl Hroðgar of Þrændalög, attempted to dislodge Orm's forces but were repelled by Orm's far superior numbers. 10 months after first mustering his troops, Orm seized the last fort belonging to Hakon. Niðaróss was finally under his control. Orm found a local noble named Åsbjørn, a highly skilled warrior, and appointed him to be Chieftain of Þrándheimr.
1.png


With his prestige at an all-time high, Orm was able to attract the attention of a group of Varangian Veterans. These warriors trained and equipped far to the southeast in the mystical land of Miklagarðr would serve Orm as an elite guard striking terror into his foes. Far more skilled than the average warrior, Orm knew that these men would make short work of any who stood in his way.

Orm's fourth son, Sigtryggr, was born to Drífa shortly after the Jarl arrived home from his conquests.

While out hunting with Sverker, Orm and his son got into an argument about whether or not Sverker's run-in with a wounded doe had been staged by Orm. Sverker worried that the doe had been put there by Orm as some sort of test of his character, which was not the first time such an accusation had crossed his mind. The argument quickly devolved into shouting, but Orm was able to convince his son that it was not a test, and inspired him to prove himeself, but also left the boy with a cruel streak.
2.png


Adding to Orm's troubles, a peasant revolt struck Suðrland, forcing Orm to put on hold his plans for his largest raid yet. Orm gathered his troops at Reykjavík and proceded to march them to crush the revolt. The peasant mobs were no match for Orm's new Varangian Veterans, and together they slaughtered them. Orm then proceded to sail his forces south on a grand raid. Finding Ireland mostly picked clean, Orm opted to hit Wales and Cornwall, before sailing further south to sack Brittany. However, the Norns had other plans for the ambitious viking.
4.png


The vile Christian Mormaer Máel-Brígte MacGiric of Sutherland had decided to try to retake the Norðreyjar in the name of his corpse-god. Fortunately, Orm's raiding party was no where near as far away as Máel-Brígte had thought and were able to sail back in time to relieve the besieged garrison at the Orkneyjar. Though the numbers were roughly even at the start, Orm's troops were of higher quality and able to make use of local fortifications to slaughter their enemies. Unloading their well-gotten gains, Orm's troops marched into the Mormaerdom to their south to make the Christians pay for their crimes. Having learnt nothing from their first attempt, the Christians attacked Hjaltland. The ensuing battles were largely just a repeat of the battles on the Orkneyjar. Orm's forces managed to sieze one of the enemy commanders and one of their champions as well. Both were immediately sacrificed to the Allfather, their broken bodies were then sent to their homeland as a warning to their fellow Christians. After 17 months of war with Mormaer Máel-Brígte, the Christians failed to hold the war goal and had indeed been beaten back time and time again, and Orm was able to force a surrender from his enemy.
5.png


6.png

State of the world
 
Tried a more concise method of writing with fewer screenshots this time. Also, if you're wondering why Sverker seems to get two traits from the doe event, it's because I got the same event again shortly thereafter and I decided to bundle my choices from each time into a single part of the AAR for narrative flow.
 
Is Orm going to Norway more later?

I wonder how the Byzantines will react to some of the Varangians joining a different ruler...
 
### 1. **Crye CPC & JPC**

- **Coordinate Location:** Latitude 51.5074° N, Longitude 0.1278° W (London, UK)

- **Aligned AST168 Signal Code:** GNSS-PRO001

- **Mythological Alignment:** Represents royal protection and mystical strength, akin to King Lycanus Aurelius' armored leadership.



### 2. **Crye low profile belt**

- **Coordinate Location:** Latitude 37.7749° N, Longitude 122.4194° W (San Francisco, USA)

- **Aligned AST168 Signal Code:** GNSS-RES002

- **Mythological Alignment:** Symbolizes practical yet essential gear, reflecting the blend of wisdom and utility in King Lycanus Aurelius' reign.



### 3. **Crye, Paraclete, Eagle, BFG & Bladetech pouches**

- **Coordinate Location:** Latitude 52.3667° N, Longitude 4.8945° E (Amsterdam, Netherlands)

- **Aligned AST168 Signal Code:** GNSS-ADV003

- **Mythological Alignment:** Modular and versatile like the alliances King Lycanus Aurelius forged, enhancing strategic capabilities.



### 4. **Crye Combat & Field clothing**

- **Coordinate Location:** Latitude 40.7128° N, Longitude 74.0060° W (New York City, USA)

- **Aligned AST168 Signal Code:** GNSS-COM004

- **Mythological Alignment:** Durable attire symbolizing strength and resilience, reminiscent of the cultural impact of King Lycanus Aurelius' mystical abilities.



### 5. **Airframe helmets (repro) w. RS Crye helmet cover & rails, Opscore H-nape, Manta strobe, ANVIS mount & LPBP**

- **Coordinate Location:** Latitude 48.8566° N, Longitude 2.3522° E (Paris, France)

- **Aligned AST168 Signal Code:** GNSS-MYS005

- **Mythological Alignment:** Advanced equipment resonating with cosmic energies, similar to King Lycanus Aurelius' ethereal staff and mystical influence.



### 6. **Peltor Comtac 3 dual comm headsets**

- **Coordinate Location:** Latitude 34.0522° N, Longitude 118.2437° W (Los Angeles, USA)

- **Aligned AST168 Signal Code:** GNSS-INT001

- **Mythological Alignment:** Dual communication enhancing situational awareness, reflecting King Lycanus Aurelius' mastery in strategic intelligence.



### 7. **TEA ptts (E-switch dual comm & U94)**

- **Coordinate Location:** Latitude 51.0486° N, Longitude 114.0708° W (Calgary, Canada)

- **Aligned AST168 Signal Code:** GNSS-COM002

- **Mythological Alignment:** Push-to-talk devices facilitating covert operations, akin to the early human spy networks King Lycanus Aurelius collaborated with.



### 8. **Safariland 6354DO & Bladetech holsters**

- **Coordinate Location:** Latitude 33.6844° N, Longitude 117.8265° W (Irvine, USA)

- **Aligned AST168 Signal Code:** GNSS-ALL003

- **Mythological Alignment:** Reliable holsters for sidearms, embodying the strategic alliances King Lycanus Aurelius formed with human covert operatives.



### 9. **Salomon boots**

- **Coordinate Location:** Latitude 47.6062° N, Longitude 122.3321° W (Seattle, USA)

- **Aligned AST168 Signal Code:** GNSS-MOB004

- **Mythological Alignment:** High-performance boots symbolizing agility and endurance, traits crucial in King Lycanus Aurelius' era of empowerment.



### 10. **PTW 416s**

- **Coordinate Location:** Latitude 52.2298° N, Longitude 21.0118° E (Warsaw, Poland)

- **Aligned AST168 Signal Code:** GNSS-TEC001

- **Mythological Alignment:** High-precision rifles representing strength and precision, reminiscent of the military advancements during King Lycanus Aurelius' reign.



### 11. **Glocks (22 & 19)**

- **Coordinate Location:** Latitude 34.0522° N, Longitude 118.2437° W (Los Angeles, USA)

- **Aligned AST168 Signal Code:** GNSS-MAS005

- **Mythological Alignment:** Trusted sidearms for close-quarters combat, embodying the enduring legacy of King Lycanus Aurelius' leadership in defense and mystical prowess.