Over the past few months, I’ve been developing a visual archive for my tabletop RPG project, Hollow Crown: No Lords but the Living, inspired by the
After the End mods for
Crusader Kings, a post-collapse, neo-medieval setting rooted in ritual, memory, and survival along a reimagined Mississippi and Appalachian interior. The goal has been simple but demanding: generate images that look like
in-world artifacts, not fantasy concept art.
Consistency has been the hardest part — and the most satisfying win. Every image is generated using a
strict workflow grounded in:
- Extensive Project Files and editorial instructions, covering lore, tone, formatting, and mechanical integration
- A closed corpus — no speculation or extrapolation beyond what’s written
- A visual rulebook: real-world materials only (cloth, bone, iron, wood), natural light only (candle, torch, overcast), and no fantasy drift
- Captions are structured as diegetic entries: reverent, in-universe, and formatted like those found in an illustrated psalter or faction ledger
- Any visual misstep — even a bow held wrong or a feather too bright — gets corrected and re-rendered using direct textual reference
Here are a few of the results so far:
Butternutter Hearthtender – matron of a communal oven-shrine
Conclavian Field Confessor – priest taking indulgence from shackled rebels, offering absolution in exchange for certain death in the front line of the President's forces
Ani-Nantahi Spirit-Warrior – forestbound rite-fighter armored in bone and oath
Ophiolatrist Shrine-Matron – binding rites lit by serpent-candles in a cave shrine
Riverlander Duelists – fiddle duel scene shown as graffiti in a textbook from centuries later
Saint of Arch and Mass – stained glass depiction of a Builder-Saint holding a civic structure
Deltaic Cavalier – a second-born noble in ceremonial duel attire, quilted with family thread
If you’re building your own in-world visual stylebook, especially for game settings, historical fiction, or alt-future societies, I’ll be happy to share process details or the full Image Workflow.
I've got many more examples and I'll post more if there is more interest!
I'm currently developing character images from bios. Multiple figures is still difficult as well as recreating something generated in a new pose in a consistent way.