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Austregisel

Admiral of the Fleet
55 Badges
Jan 15, 2016
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For those who play mods (I only play with mods), which do you hope would be great to do on Ck3?

-I expect a version of HIP pro CK3, with a more immersive map, with several other cities, historic castles, and many other mechanics.
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-I really like Ice and Fire history, but I really expect a mod focused on Age of Petty KIngs, with Westeros full of independent realms fighting to survive, and of course, immersion in court, which a Game of Thrones mod will always need.
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We all know the first mod made is going be CKIII: Deus Vult edition

but I would like the mod that adds more hereditary traits
And of course bigger airbags for some human beings characterized being females.
 
Elder Kings CK3 will be more interesting to see given that CK3 focuses more on RPG aspects. A D&D mod and Warcraft one would be great.
Honestly I think most total conversion mods are a great fit, but I'm not sure if nation flavour will suffer in CK3. It's... kind of important. And its a shame that everything is primarily feudal in CK2. With no merchant republics it just makes me worried.
 
Elder Kings CK3 will be more interesting to see given that CK3 focuses more on RPG aspects. A D&D mod and Warcraft one would be great.
Honestly I think most total conversion mods are a great fit, but I'm not sure if nation flavour will suffer in CK3. It's... kind of important. And its a shame that everything is primarily feudal in CK2. With no merchant republics it just makes me worried.
I doubt there will be many fantasy mods. Look how hard it is to make a portrait mod for a game in 2d let alone 3d.
 
Might be. But I dont see it stopping people and just having it left up to the imagination or them finding work arounds.

I really, really doubt it'll stop people.
 
Any mod that makes easier to differentiate between hierarchy levels (akin to BlueDuke) is my #1 priority for mods.
I also care a lot for mods that increase contrast in the interface, like Colored Buttons, Orange Ransom Button, Interface: Stellaris Colors and Dark Ornamented Interface.
Likewise, if the base font is hard to read (I relly hope it isn't), mods like Better Ledger (Font/Hotkeys), Interface: Century Gothic and Velvet Tooltip will become staples in my games (once they're made).
If health and fertility isn't displayed without commands, I'd grab Visible Health and Fertility ASAP.
Art Replacement Mod is also a mainstay in my mod list (looking at the same images forever during load is boring), as are those taht add new music.
Finally, graphic-enhancing mods like In Heaven's Graphics overhaul lite are favorites of mine, alongside map font changers like Georgia Map Font. If borders are ugly and/or hard to notice, A Revolutionary Borders Mod-style mod.

In summary: I like a vivid, contrastant interface, easy-to-read fonts, quick recognize hierarchy levels, new music and loading art and pretty graphics.
 
I'm fairly far along with modding a mid-15th century start into CK2 immediately prior to the fall of Constantinople, but if the new holding structure elevates formerly baronial holdings to stand alongside primary county holdings as the map appears to imply, then CK3 may be a far more suitable platform for that project, if the starting timeline does not already extend that far.