Galactic Pacification for Dummies
Lecture the Third: 2220-2230
The Voluntary Assignment
I note that only trent.layell and jak7139 spent their copious free time taking time off from drinking and firebombing mime artists, or whatever it is dissolute youth spend their time doing these days, to answer the assignment.
trent.layell's answer, though limited in scope, gets to the heart of the implications for United After All.
jak7319's answer goes into more details with the implications for the Rak-Rak, which is good, but misses the most important implication for United After All, making it adequate.
Both answers show promise.
As for the rest of you...
It is well known that the empires in the simulation, like all too many empires in real life, have trouble dealing with asteroid hives if discovered before they field a substantial fleet, and will unless their navy is otherwise occupied repeatedly send their main fleet on suicide attacks until they finally succeed, creating cycles of building up for the next attack followed by a swift attack and loss of their fleet.
Since the Rak-Rak Administration are Erudite Explorers we know that they do not focus on fleets to the same degree more warlike empires do, which means that – all else being equal – they are pretty much guaranteed to do exactly that, weakening themselves periodically by losing their main fleet.
The duration of each cycle depends largely on their industrial capacity and the travel time from their capital to the hive system, and at a guess they will be attacking on a 3-5 year cycle
This means that simply by placing a ship with sensor coverage of the asteroid hive system Tirramore to see when their fleet shows up, or looking at their capital system to see when their fleet leaves, I will know when they are vulnerable to diplomatic subjugation due to temporary weakness.
This means that it will be possible to push up the schedule; I only expected to be able to subjugate them in the late 2230s if I didn't want to grant them extremely generous terms that I would have a hard time affording with the Alarians current economy, but the asteroid hive changes that.
Thus I will
- Immediately sign all the treaties I can with the Rak-Rak in order to build trust quickly, as they will only entertain a proposition once it reaches 50 and I currently have 22; This is more of an influence drain that I would prefer at this point, but the opportunity is too good to pass up on
- Keep track of their fleet as noted above, so I know when to make my diplomatic move
- Building up fleet power to make them a convincing offer rather than solely focusing on the economy, as the reduced time scale means I will not be able to build up economic and tech power to alone be enough to convince them within the next few years without a bit of help from the fleet; The ships don't need to be impressive or up to date, they just need to have enough weapons to be a credible threat to armed fluffy bunnies; Since we have discovered a Salvager enclave, I will achieve this goal primarily by buying corvettes for credits from the them, supported by as many corvettes as I can reasonably build for alloys without significantly slowing down territorial expansion
- Make them an offer they can't refuse when the time is ripe; If this happens before 2227, I might even be able to integrate them before the end of the Luminary's 40 Years Plan(tm), but this will all depend on where on the suicide cycle they are right now; It is possible, but unlikely
This is an example of being willing to adapt your plan as circumstances dictate when new opportunities arise.
- jak1739 earns one extra credit.
- trent.layell earns not one, but TWO extra credits, and the right to be hazed as the teacher's pet for a week
- Everybody else gets 10 demerits
Chac1, desist immediately! You are not allowed to sacrifice the teacher's pet, not even if you use a cultural weapon. Sacrifice one of the sleeping students instead. There are plenty of them to choose from, like that HistoryDude snoring next to you.
The Luminary and the 40 Years Plan(tm)
I have been given to understand that these days empire origins Under One Rule are
optional for undergraduates and that some of you may therefore be vague on the specifics of the 40 Years Plan.
In a nutshell, shortly after seizing supreme executive power, the Luminary promised to take the empire to the stars, and do so well, within 40 years.
At the end of those 40 years, the Luminary will give a great speech boasting of their accomplishments and the people will be overawed, united and devoted for all time... if the Luminary did well.
In the simulation this progress is simulated by the Unifying Promise score.
2220: Current Unifying Promise score
The score is calculated thus:
- 1 point for every owned system
- 5 points for every owned planet with a colony, whether the colony is completed or under construction
- 1 per defensive pact
- 1 per federation ally
- 1 per vassal
- Halve the sum of all of the above if your empire is a vassal
- 10 for being federation leader
- 4 for being in a federation
68 points from 23 systems and 9 planets.
To represent the population's devotion to the Luminary in the simulation, the Luminary has a specific trait, the Luminary Growth trait.
Numerically it has the effect of +0.75 stability and +1.5% unity from jobs per point.
The Alarians have already completed one extra point on top of the two points (+1.5 stability, +3% unity from jobs) at start by gaining an extra point from uniting around building special housing on the first colony, and more are to come.
There are many actions the Luminary can undertake that will boost the people's devotion to her cause, but the biggest of them is to exceed expectations when fulfilling her promise, the 40 years plan, which grants her 1/15th of the Unifying Promise score upon conclusion of the plan.
Out current score would give her 4 extra growth points, that is, +3 stability and +6% unity from jobs, which is not bad for the first half of the 40 year plan, but I can surely do better in the second half.
Comments on Exploration
As we discovered in the last lecture, there are lots of avenues of expansion for United After All, so let me make some brief comments of a strategic nature on the current situation, starting with what is undoubtedly the most interesting expansion route: Corewards, or, for those of you having trouble with anything but 2D map projections, the galactic west.
2220: Nearby Space, Galactic West by North-West
Given the opportunities in this region I have chosen to cede most of the Galactic East to the Velutarian Coalition and the Galactic South to Wholesale Redemption.
While it would be nice to control all three regions, the West-by-North West region, which contains two planets and potentially more in the unexplored systems, as well as both the Salvager and the Shroudwalker encclaves, coupled with the planets in the interior pockets we can seize at our leisure, should provide the greatest benefits with regards to satisfying the Unifying Promise of the 40 Year Plan.
2220: Nearby Space, Galactic East
2220: Nearby Space, Galactic South
So what is the first thing I do at this point, I hope you are asking yourselves? The answer should be obvious. It is a time for change...
Time for Reformation
The Alarians have done well so far, but is an Exalted Priesthood running the government really suited to the interstellar polity they now find themselves in control of? And should the secrets of the universe be sought in the depths of their ancient Vaults of Knowledge, or is it the time to discard that hallowed tradition and seek spiritual answers elsewhere?
The Lady Undaunted After All with my wise guidance calls for change; It is time to look to the stars and beyond for answers, and Bureaucratic Efficiency + Dimensional Worship are now at the heart of government
2220: Reformation
The priests are still in charge of the bureaucracy under the rule of their leader, Undaunted After All, but no longer will they be bound by outmoded dogma, nor will they be exalted save the prove themselves worthy through efficient service.
As the first to ascend spiritually, discarding the acquired dogma in favour of universal truths. so their leader will no longer be addressed as the Lady, but the First Ascendant.
Since this is a simulation we don't have to care about the amount of political bloodshed required to make this transition happen so quickly and, dare I say, efficiently, but suffice to say that in real life you should have a mop ready. However saintly they may be, whatever tools they prefer to use,
nobody arises to become a Luminary capable of ending the unification wars of a planet and with a will that can channel the survivors' restless energies outwards to new worlds rather than spending decades rebuilding and recovering, without a certain amount of political ruthlessness.
The main negative mechanical effects of this huge change in the simulation are as follows:
- The Alarians no longer gain +1 base unity from priests, so that's 20% of their unity income GONE
- They no longer gain High Priests as rulers instead of Politicians. That's a bit more unity gone
- They lose the +1 to initial skill when hired
- They lose the council job Archpriest(official) giving -2% priest job upkeep/level
- They lose the council job Keeper of the Vaults(scientist) giving -2% leader upkeep & cost/level
But they gain this:
- -20% job upkeep for priests... same as having a level 10 Archpriest on the council
- Edict funds for every priest equal to their base unity production, making it much easier to run many edicts simultaneously
- The council job of Superintendent (official) giving +2% priest job output/level to all priests (not priest unity output, priest job output)
- The council job of Astral Minister (official or scientist), with +0.2 physics output/level to all priests
- Various astral bonuses that are not relevant before Astral Rifts appear
This means it is time to ditch the Minister of Defence from the council, as the navy just isn't that important to the new and improved Alarian government. Red Doctor probably breathes a sigh of relief at losing this duty, busy as he is teleporting between exploration corvettes, or he would, were he real rather than a simulation, which he is not, so he doesn't, but I am sure you understand what I mean.
But I digress.
The new council consists of the Luminary, Head of Research, Minister of State, Astral Minister, and Superintendent,
Magical Lark, our erstwhile Head of Research becomes Astral Minister as the most experienced scientist, replaced in her old job by Neon Lark, the old Keeper of the Vaults.
Unstoppable from the Outset, the old Minister of State, becomes Superintendent, with her old job occupied by a new hire, a level 3 fertility preacher named Contentless Lark, giving us three Larks on the council, which is an odd coincidence.
I now have four officials (the Lady, two councillors, one governor) and exceed the cap by 1, which is a shame since officials level the slowest of the three leader types, but the increased productivity makes it worth it and sooner or later I will increase the official cap.
I
could have dumped the Minister of State rather than Minister of Defense, thus not needing an extra official, but I would much rather suffer a temporary official penalty for going over the official cap than suffer the loss of improved first contacts and improving opinion from the Minister of State at this point, since first contacts and making friends is how the Alarians survive and expand rapidly.
Priesthood Tech, the Beginning
Thus it is that after the reformation, by 2202.02.02 the difference in output between a researcher and a priest with the same ethics on the homeworld is the following:
2220: Priest vs. Researcher
Advantage Researcher: 2.8 physics, 0.7 society, 3.8 engineering
Advantage Priest: 8.6 unity, 4 edict funds, 2 amenities, -0.4 consumer goods upkeep
So researchers are clearly superior to priests for researching, and, indeed, they will always remain so, but as the Astral Minister becomes increasingly proficient the physics gap will narrow, and only the fact that the priests provide no engineering necessitates the employment of any researchers at all.
But who needs engineering this early unless their plan is Galactic
Conquest, which is explicitly not the point of this course? Nobody.
As you probably noticed from the slide, the 2.3k energy surplus from the earlier previous slide has disappeared. Was it spent on on clearing the Central Spire on the Rubricator planet (which I have now helpfully renamed to avoid confusion) to make room for researchers, I imagine those of you not fast asleep wondering.
You wonder wrongly.
2k energy was donated to the arts, the Artisan Troupe enclave promising to keep us up to date on the latest developments in interstellar arts. As I am sure you all know, being a patron of the arts unites the population and occasionally gives influence, and that is what we need for expansion, not engineering research.
Now, let me show you what happened next.
2220.05.27: Welcome, Paragon!
This is a great day in the history of the Alarian people. Their interstellar recruitment office managed to attract a gilded lady.
2220: Welcome, Vas, the Gilded
Fortunately, she is not so named because of being showy but of of little worth, but because she is, literally, gilded. It is just one of those quaint alien customs.
Her elevator speech, “Make me your ally and I will ensure you have powerful friends, in every corner of the galaxy” is only a fair reflection of her abilities, and if her refined luxurious tastes makes her an expensive ally as well, it is money well spent.
She'll replace Contentless Lark as Minister of State, and as I am now two officials above the cap and one of them is surplus to requirements, it is time to say:
2220: Farewell, Contentless Lark
We hardly knew you.
You were a brief and expensive acquaintance, and your firing proof that huge tracts of land and applied experience as a fertility preacher are no substitute for diplomatic competence.
2221.02.23: The Euthanizer War
That happened quicker than expected! The Jogollwan Euthanizers attack the Jakly Star Bloc, the fanatical purifiers attacking the fanatically militant hegemonic imperialists.
2221: Fanatic vs Fanatic
While it is tempting in such a situation to say, “whomever wins, we lose”, that is not actually the case, because the evangelizing zealots of the Velutarian Coalition have unsurprisingly rivalled the Euthanizers and can likely be counted on entering the war if the Euthanizers suffer signifant casualties, which is almost guaranteed.
If they don't, they'll be building up to become a strong road-bump for the Euthanizers while I put together a federation of Wholesale Remption, Rak-Rak Administration, and, perhaps, the Velutarians as well. So nothing to worry about – for now – but I must admit I had hoped for another four or five years before war broke out between those three militant powers.
2221.12.09: Unusual Constellation Spotted
During galactic exploration, made much easier by the Crystal Sensor edict allowing all corvettes to map the non-Nebula parts of galaxy without the help of admiral Red Doctor, one intrepid scout's sensors return this unusual constellation.
2221: That seems awfully suspicious
As anybody who sought additional credits by completing the tough, but fair, undergraduate course on constellation spotting, that pattern means that this particular galaxy contains
the Chosen. By whom or for what purpose they were chosen differs, but they are always bad news and warded from the rest of the galaxy, accessible only by wormhole.
Which means that once the Alarians discover the secrets of wormholes, all travel by wormhole is strictly forbidden unless I am sure the wormhole goes somewhere else or I have a strong enough federation to take on the Chosen.
2222.06.07: Wholesale Redemption + United After All
are a Joyful Union After All
2222: Joyful Union After All, the Holy Covenant
Finally the day has come, the Joyful Union After All is created, and never more shall Alarians and Silverfoxes be divided. As of this day they will labour ceaselessly to spread the good word of the Holy Covenant, and for now, just a temporary measure, the president of the union will be Undaunted After All, but the presidency will rotate every two decades, and it will be Rald Toros of the Silverfoxes next in a mere 20 years, the blink of an eye, because this is a union of
equals.
This splendid occasion calls for a speech, and indeed, this is one of those historical moments that increases the people's devotion to, and belief in, the Luminary, represented in the situation by increasing the growth points of the Luminary Growth traits by 1.
2222: The First Ascendant's Speech
Also of interest: The Jogollwan Euthanizers war of cleansing against the Jackly Star Bloc began well, overrunning several systems before the Jackly fleet counterattacked early this year, evidently with success as the Euthanizers are currently suffering 39% war exhaustion to the Jackly's 9%.
The Jackly haven't retaken their systems in the three months since, which suggests that their casualties were not insignificant either or that they need to perform extensive repairs, but all points to this being a long war exhausting whomever ends up the winner, and, if I may be so optimistic, one that the Euthanizers will lose.
2223.05.08: The Race for Sidor
The push to the galactic north-west has proved fruitful with the discovery of several new worlds, and both the Kilik Cooperative and United After All competing to claim them first. The contest has reached its conclusion in the race for Sidor; Whomever claims this system and its world is very likely to get Ijax and its world too.
2223: The Race for Sidor
But Sidor has a lot of stellar objects to survey, and the Kilik got there first, arriving perhaps two years before the Alarians did.
But they only brought one survey ship initially, with another catching up around the time my first survey ship arrived, while I sent in every survey ship that had a chance of reaching Sidor in time, and a construction ship as well to begin immediate construction if I finish first.
2223: The Survey War is coming to an end, and I am winning
2224.10.13: Ecumenical Council
The great Ecumenical Council of 2223-2224 suffered from one fatal weakness: I was not willing to invest anything in making it a success despite the long-term benefits when concord prevails due to the urgent need to build up the economy and, to a lesser degree, the fleet in order to perform the planned Rak-Rak subjugation. Thus the outcome came as no surprise.
2224: Discord Prevails!
Other developments of note in 2224 is that as it came to its end, the Evolving Society agenda was completed and the council began working on a new agenda to convince everybody of the Alarians exceptionally peaceful nature.
This might prove useful on its own for its regular bonuses, but in particular I wanted the special benefits Under One Rule of getting Orbital Rings as a guaranteed research option. Not because I will have enough engineering science to research them anytime soon, nor the influence to build them even if I did, as influence is better spent on other things early on, but
because this way they are removed from the random technology draw. This means that by the time I would otherwise legitimately be able to research them, it will be easy to draw other techs I am actually interested in.
2224: We Come in Peace
2225-2226: Timestamping Fleet Suicide
2225.08.06 I detect the Rak-Rak fleet departing their capital with a course set for the astroid hive, and based on travel time they'll arrive about a year later; Unfortunately, I do not have a scouting corvette next to the asteroid hive by then to observe the exact timing, but it is seems unlikely I'll have amassed enough power to subjugate them by 2226 anyhow.
2225: The Fleet Departs
And so it proves. I am behind in tech and ahead in economy, but not enough that my still small fleet tips the balance into superior power, so I will pass up on it this time. However, it appears most of the Rak-Rak's fleet was merely damaged, not destroyed, so the next suicide attempt might only be 2-3 years in the future.
In other developments, in early 2226 I completed the Diplomacy tradition group and picked Imperial Prerogative, significantly reducing empire size, and the Velutarian Coalition declared war on the Jogollwan Euthanizers, whose cleansing war against Jakly Star Bloc had ground to an apparent stalemate, so the fanatical purifiers will soon be history as there is no way they'll be able to survive a two front war.
But the biggest development by far in 2226 is that Keides After All reaches adulthood and for a birthday present receives a survey ship, so he can pursue his ardent dream of unearthing the past.
2226: Keides After All
Keides has visions of three planets and urges his mother to fund expeditions to explore the planets. One of them is easily accessible but quite far away, another is closer, but only accessible with cloaking technology due to requiring passage through marauder territory, and the last is very far away unless a shorter route can be found. It might.
2226: Keides Visions
2228: The Fate of the Rak-Rak
The Rak-Rak's 2.9k fleet has recovered enough for another suicide attempt on 2228.01.05 and sets course for Tirramore, arriving 2228.09.03, and this time I have a survey ship in position to watch the outcome:
2228: Rak-Rak. Perfecting Fleet Suicide since the early 2220s
This goes as well as expected, and by the time their remaining ~400 points worth of fleet power retreat, First Ascendant Undaunted After All makes them an offer they cannot refuse.
2228: Serve Me And Prosper!
The grateful Rak-Rak accept the offer, and in a gesture of goodwill, their benevolent overlord immediately orders the construction of a Ministry of Truth and a Satellite Campus to allow exchange students to spread culture, learning, and the wisdom of the First Ascendant. The Rak-Rak population will take time to fully accept the remarkably change in their fortunes, but buttressed by the strong relations built over the past two decades, less time than might otherwise be expected.
2229: Rak-Rak Disloyalty Soon History
And this, my students, is why building strong positive relations is essential to Galactic Pacification, which is well reflected in the simulation. Not only do friendly relations make others more likely to accept in the first place, but if you have a mere +340 total relations, that's just +3.4 loyalty/mth and you might struggle to build loyalty, whereas if you take your time building trust, improving relations, and perhaps having a few other sources of common interest, then like with the Rak-Rak the score might be +721 for +7.2 loyalty/mth.
For the first few stellar empires that sign up to serve the main difference is the speed with which they'll truly grow to appreciate the benefits of servitude, but for latter empires jostling for power and favour with your other vassals it may make the difference between loyalty and disloyalty.
2229: Time for Another Luminary Speech!
By 2229.05.01 the Rak-Rak are loyal, and while Rald Toros of Wholesale Redemption does not support changing Joyful Union After All's federation law to allow subjects to join
in general, he does support the First Ascendant's plan to invite the Rak-Rak Administration to join Joyful Union After All
in the specific, so the offer is extended to Chancellor Unyoff Stelharm:
2229: Rak-Rak, Become One of Us, One of Us!
2229: The Fate of Wholesale Redemption
That was awfully nice of Rald Toros, wasn't it? Turns out there's a reason.
A year ago, while waiting for the astroid hive fight in Tirramore to begin, I noticed that Wholesale Remption was fighting a marauder fleet from the Lypan Wildlings and losing, badly.
2228: That's Got to Hurt
2229: Situation Critical: Home System Raided
It might not be a strong raiding fleet, but with their own fleet destroyed, it is strong enough. Clearly, Rald Toros has failed his people, and the Silverfoxes are in desperate need of succour, their suffering calling for immediate action.
In such desperate times, with the failure of their leadership and marauders crippling their profits, to whom can Wholesale Redemption look to for protection? There is one, and only one person who can save them, though it may take a bit of tough luck, but is she daunted by the task? Of course not.
When the tempers are high and chips are down, she remains, as always, Undaunted, After All.
2229: Tough Love, Silverfoxes
2229: Silverfoxes are Overjoyed!
2229: Serve Me and Prosper!
Rald Toros, seeing the way the board of directors is leaning, gratefully accept, and in return, in a gesture of goodwill, their benevolent overlord immediately orders the construction of a Ministry of Truth, Satellite Campus, and an Aid Agency.
In other news, a strange Dimensional Portal was discovered on the new colony of Exslillon Prime, and a proposal was floated to create a Galactic Community, a coordinating agency for the great and the good of the galaxy. The Alarians were all in favour of this diplomatic initiative, so let us hope it bears fruit.
And in news that will please those students fidgeting at seeing United After All's engineering science, the empire has once more exceeded 2000 energy. What will I spent it on this time? Am I, perhaps, going to clear the blocker on the Rubricator planet to employ 8 researchers?
Year 2230, the Fruits of Diplomacy
The Good and the Great of the galaxy formed a Galactic Community with United After All as a founding member.
2230: Behold the Galactic Community!
Sadly, I shall not be proposing any resolutions anytime soon, as I need all the influence I can get to fulfill the Luminary's Unifying Promise of the 40 years plan, but I intend to vote in favour of the following if somebody else proposes them:
- The Greater Good – my ultimate target is Balance in the Middle, with fairness for all but not enforcing equality by eliminating personal wealth
- Divinity of Life – as far as the community will go; machines must serve
- Bureaucratic Survelliance – all the way! Eliminating red tape in favour of Personal Oversight by the Luminary and the best and brightest of her priest-bureaucrats can only help improve the lot of common people
- Forming the Galactic Market
- Galactic Reform – in the fullness of time
In addition, whenever I remember it, I will vote in favour of anything that is guaranteed to pass without my support, in order to garner favour of the empire proposing the resolution.
On the home front, all members of Joyful Union After All are doing well, and the two vassals are getting used to the new world order.
2230: Loyalty Begins at Home
2230: Friends Everywhere!
When even the fanatically xenophobic materialists have neutral (-74) relations with your xenophile pacifist spiritualist empire rather than greatly disliking or hating it, you are doing something right.
Year 2230, Planetary Development
Two big ones:
2230: Rubricator Blocker Finally to be Cleared
2230: Kähkö Power is obsolete due to vassal taxes... or is it?
Author's note: Different resource surpluses that other 2230 screenshots as I had started fiddling with market orders yesterday, so when reloaded today the numbers reflect the new orders.
Year 2230, State of the Empire
2230: First Ascendant and Empire
2230: Traditions are doing fine
2230: Technological progress is underwhelming
Net science output has grown from 166 to 247 over the past decade, a 48.8% increase, which sounds great until you contemplate that 166 wasn't that impressive a figure to being with. Overall United After All is underperforming in technology compared to empires suited to Galactic Conquest, and in particular the low engineering is really starting to make itself felt, made all the worse as I am subsidizing Wholesale Redemption's tech.
Fortunately, engineering is the least important science discipline for this build, so the situation isn't critical yet.
Also, I can't help but point out that society science output of 167.26 is actually quite decent for now, and that fully 37.4 is from research stations. So research stations are making up 22.1% of “quite decent” society output by 2230.
Likewise, Diplomatic Networking, widely despised by clueless students, is making up 8.9% of the unity income of 528.78, which is a very respectable unity output for 2230.
Both the science contribution from research stations and unity from Diplomatic Networking will in a few decades dwindle into insignificance, but their early game importance should not be underestimated.
Another thing to note is that I desperately need to make at least one more research agreement; While not getting a +25% bonus to Doctrine:Support Vessels at this time is perhaps understandable as I am ahead in society tech of most AIs, It is ridiculous not to be getting a bonus to researching deflectors.
2230: Edicts are expensive, but covered by the edict fund
2230: The Council is doing well
I got Inquisitive and Hyper Focus as the first veteran science traits on the council so I have no complaints. The Luminary will soon reach level 7, where she will improve Enlightened Ruler, reducing the job upkeep of all jobs by –10% rather than the current -5%.
22 months remaining on the agenda and I've got a fine unity income; It may well be worth rushing the agenda for around 6-7k unity for quicker levelingl of councillors and perhaps one other leader, but that is an issue for the next lecture.
Tech Reflection: The Research Ratio
I have been hinting at the issue for the past lectures, and it is about time to address the behemoth in the room:
Technology.
Many undergraduates erroneously believe that science output is the most important value for technology, the be-all and end-all for high technology empires. They acknowledge that other values have impact on tech, but focus on science output, presumably because it is all their boozed-up undergraduate minds can grasp.
They are wrong.
If they want to focus on a single value, they should focus on a
ratio. Specifically the
research ratio for a given tech area, which is the ratio between total research output and research penalties.
The research output of a discipline absent stored research is its science output modified by research speed, and the research penalties are currently limited to the empire size penalty.
It follows that the research ratio for a given tech area is defined like this:
science_output * (1 + research_speed_bonus)
-------------------------------------------------------------
(1 + Empire_size_penalty)
Where the science_output is the output from all sources after all output modifiers have been applied, all taxes collected, all subsidies paid, and research_speed_bonus is the sum of all bonuses to research speed in general in addition to those that are specific to the given tech area.
The time it takes to gain a given tech is, absent stored research, simply its base cost divided by its research_ratio.
This is why when comparing two builds to see which progresses fastest in technology you should not look at science in isolation, nor use rules of thumb as to what is “high” or “low” empire size, nor focus on what is “good enough research speed”.
You should look at the research ratio instead, for it is a singular value with the property that the build that progresses fastest in tech in a given tech area is, assuming equal amounts of stored research, ALWAYS the one that has the higher ratio.
Looking at the current technologies on offer, we have an empire size penalty of 19%, which gives us:
Ratio_field_manipulation = 82*(1+43%)/(1+19%) = 98.5
Ratio_military_theory = 142*(1+38%)/(1+19%) = 164.7
Ratio_materials = 21*(1+63%)/(1+19%) = 28.8
From now on I will end every lecture with the current research ratios, which should make for interesting comparisons.
If you aren't used to thinking in terms of research ratios and champing at the bit to know more, I recommend you look at some of your favourite undergraduate Galactic Conquest simulations and calculate your 2220, 2230, 2240, 2250, and 2260 research ratios, to give you an idea of how you usually progress.
The 2230 Save File
Can be downloaded from
this Dropbox link for those who want to look at the situation or play around from this point.
---
Author's note
As stated in my last post, I restarted the game from last lecture's 2220 end save due to getting too far ahead, having gotten caught up in the game and realizing by 2282 that I was starting to lose grasp of the details I were to chronicle in this 2220-2230 lecture. So I delated all saves and screenshots 2220-2282 and got playing and writing.
This has some implications, most minor, some major.
Major:
- The first time around I managed to vassalize the Rak-Rak by 2225-2226, which meant I renegotiated the agreement early 2236 and integrated them before the end of the 40 year plan for a huge boost to the Unifying Promise score from the extra planets and systems; This time I only managed to vassalize them by 2228, so I won't be able to get that huge a Luminary trait, and, more generally, the way snowballing works in the early game, a few years longer before receiving taxes has significant impact for long term development
- The first time I forgot to research Deflectors early despite knowing they are required for cloaking, which delayed completing Keides vision quests by several years. I juggled with the thought of deliberately ignoring Deflectors the second time around to stay faithful to the “professor's” deliberate sloppy playing, but just couldn't make myself do it. So he will probably reach full power already during the 2240-2250 lecture rather than in the early 2250s as last time
My guess is that, absent some truly strange developments, these will more or less cancel each other out, and that the result by the 2250s-2260s when the swing to unity+tech has come into its own will remain impressive enough to convince you that I am on to something with this unity stuff.
Minor:
- I know roughly where all the other galactic empires are and have a good idea of the general galactic geography; This doesn't matter much as I already discovered everything nearby, but still, it has to affect my decisionmaking to some degree, just like the original 10-15 year playthroughs from the 2200 save to test different civic strategies impacted my knowledge of early opportunities
- I couldn't be arsed to micromanage exploration corvettes as carefully the second time around, so I lost more due to blundering into spaceborne aliens, and overall the exploration of the rest of the galaxy is taking more time, and I don't care, because this way I don't feel like bashing my head in with my 2001 edition of Webster's Unabridged Dictionary of the English Language