I think he meant alternative game modes between time of peace and time of strife. When China is united the time would go faster and you'll macro-manage the empire broadly. ie developping the land, expanding the border, pacifying the frontier etc. but when a crisis happen and the empire is eventually broken up in pieces, you'd have to pick a side and micro manage the war.
Although i the rationale behind this idea is interesting it have some shortcomings, like in the dynasty cycle, when a crisis appear the dynasty in place almost never survive and one of the faction take over, how do you handle that ? Game over would kill the system and the ability to continue with the same dynasty for 1000+ years would be overkill.
Also how do you handle long period of division like the 6 dynasties era after the fall of Han (220 to 580). Although Jin dynasty was established it was an era of political chaos and strife until the advent of the Sui, then Tang dynasty.
And finaly how do you handle hostile take over from foreign tribes like the mongols or the Qing ?
Although i the rationale behind this idea is interesting it have some shortcomings, like in the dynasty cycle, when a crisis appear the dynasty in place almost never survive and one of the faction take over, how do you handle that ? Game over would kill the system and the ability to continue with the same dynasty for 1000+ years would be overkill.
Also how do you handle long period of division like the 6 dynasties era after the fall of Han (220 to 580). Although Jin dynasty was established it was an era of political chaos and strife until the advent of the Sui, then Tang dynasty.
And finaly how do you handle hostile take over from foreign tribes like the mongols or the Qing ?
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