I too have a problem that is crashes when it goes that list of creating the world, creating trees etc.
my files are here:
settings.txt:
gui={
language=l_english
}
graphics={
size={
x=1024
y=768
}
refreshRate=0
fullScreen=yes
shadows=no
shadowSize=1024
multisampling=2
anisotropicFiltering=0
gamma=50.000004
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=100.000000
camera_rotation_speed=50.000000
zoom_speed=50.000004
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
mapRenderingOptions={
renderTrees=yes
}
lastplayer="Mr Human"
serveradress="diplomacy.valkyrienet.com"
autosave="NEVER"
difficulty="NORMAL"
outliner={
9 2 3 4 5 6 7 8 10 }
and system.log.txt:
Kernel Release[systemsettings.cpp:147]: System memory: 2048MB
Kernel Release[systemsettings.cpp:149]: CPU speed: 2699MHz
Kernel Release[systemsettings.cpp:156]: Number of processors: 2
Kernel Release[systemsettings.cpp:166]: CPU type: x86
Kernel Release[systemsettings.cpp:198]: OS: Windows 2000 Build: 2195
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: NVIDIA GeForce 8400 GS
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:140]: 2 samples supported.
Kernel Release[graphicssettings.cpp:140]: 4 samples supported.
Kernel Release[graphicssettings.cpp:140]: 8 samples supported.
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: NVIDIA GeForce 8400 GS
Kernel Release[graphicssettings.cpp:204]: Graphics driver: nvd3dum.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 5834
Kernel Release[graphicssettings.cpp:226]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4762-11CF-3162-2BA401C2CA35}
VendorId: 4318
DeviceId: 1058
SubSysId: -2078271669
Revision: 161
DriverVersion.HighPart: 458767
DriverVersion.LowPart: 726730
Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 252MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 8
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Feb 27 2008 : 11:25:45
Kernel Release[internationalizedtext.cpp:1167]: Create table
Kernel Release[internationalizedtext.cpp:1169]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:129]: Direct3D Created
Kernel Release[graphicssettings.cpp:626]: Usable res: 1680 1050 59
Kernel Release[graphicssettings.cpp:626]: Usable res: 1680 1050 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1360 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1600 900 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1600 1024 60
Kernel Release[graphics.cpp:206]: Using multisampling: 2
Kernel Release[graphics.cpp:240]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=0
Resolution=1024x768
Kernel Release[graphics.cpp:320]: Done creating device.
my files are here:
settings.txt:
gui={
language=l_english
}
graphics={
size={
x=1024
y=768
}
refreshRate=0
fullScreen=yes
shadows=no
shadowSize=1024
multisampling=2
anisotropicFiltering=0
gamma=50.000004
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=100.000000
camera_rotation_speed=50.000000
zoom_speed=50.000004
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
mapRenderingOptions={
renderTrees=yes
}
lastplayer="Mr Human"
serveradress="diplomacy.valkyrienet.com"
autosave="NEVER"
difficulty="NORMAL"
outliner={
9 2 3 4 5 6 7 8 10 }
and system.log.txt:
Kernel Release[systemsettings.cpp:147]: System memory: 2048MB
Kernel Release[systemsettings.cpp:149]: CPU speed: 2699MHz
Kernel Release[systemsettings.cpp:156]: Number of processors: 2
Kernel Release[systemsettings.cpp:166]: CPU type: x86
Kernel Release[systemsettings.cpp:198]: OS: Windows 2000 Build: 2195
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: NVIDIA GeForce 8400 GS
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:140]: 2 samples supported.
Kernel Release[graphicssettings.cpp:140]: 4 samples supported.
Kernel Release[graphicssettings.cpp:140]: 8 samples supported.
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: NVIDIA GeForce 8400 GS
Kernel Release[graphicssettings.cpp:204]: Graphics driver: nvd3dum.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 5834
Kernel Release[graphicssettings.cpp:226]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4762-11CF-3162-2BA401C2CA35}
VendorId: 4318
DeviceId: 1058
SubSysId: -2078271669
Revision: 161
DriverVersion.HighPart: 458767
DriverVersion.LowPart: 726730
Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 252MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 8
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Feb 27 2008 : 11:25:45
Kernel Release[internationalizedtext.cpp:1167]: Create table
Kernel Release[internationalizedtext.cpp:1169]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:129]: Direct3D Created
Kernel Release[graphicssettings.cpp:626]: Usable res: 1680 1050 59
Kernel Release[graphicssettings.cpp:626]: Usable res: 1680 1050 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1152 864 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 960 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 70
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 72
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 1024 75
Kernel Release[graphicssettings.cpp:626]: Usable res: 1360 768 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1600 900 60
Kernel Release[graphicssettings.cpp:626]: Usable res: 1600 1024 60
Kernel Release[graphics.cpp:206]: Using multisampling: 2
Kernel Release[graphics.cpp:240]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=0
Resolution=1024x768
Kernel Release[graphics.cpp:320]: Done creating device.