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bhavpatel

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Playing on Macbook Pro (2021 with M1 Max), have the monthly EU4 subscription, v1.37.1.0 Inca. Ever since the latest hotfix (post-Winds of Change), the game always crashes when trying to load a save file while in-game. Never an issue before.
  • Reinstalled the game and verified file integrity via Steam.
  • Issue persists across campaigns.
  • Tried with and without mods (and I only use a font/UI mod) and doesn't matter if it's an autosave or a manual save.
  • I have to force quit the application each time.
From the exception.txt file:

Application: EUIV
Version: EU4 v1.37.1.0 Inca
Date/Time: 2024-06-04 22:55:17

Caught signal 11 (SIGSEGV)

Original Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 eu4 0x000000010064c50e _ZN17CCurrentGameState5ClearEv + 1310
4 eu4 0x000000010064e49d _ZN17CCurrentGameStateD2Ev + 89
5 eu4 0x000000010064f45a _ZN17CCurrentGameStateD0Ev + 14
6 eu4 0x000000010064f5a9 _ZN17CCurrentGameState16RecreateInstanceEv + 37
7 eu4 0x0000000100159efc _ZN15CEU4Application9ResetGameEb + 472
8 eu4 0x00000001007126a0 _ZN12CInGameIdler14ResetGamestateEb + 496
9 eu4 0x00000001004fa138 _ZN17EU4LoadGameHelper4LoadERNS_19SLoadGameParametersE + 445
10 eu4 0x0000000100f8bf41 _ZN15CIngameLoadMenu10DoLoadGameEv + 143
11 eu4 0x0000000100fd83b7 _ZN16CConfirmLoadSave8OnAcceptEv + 21
12 eu4 0x0000000101479bab _ZNSt3__110__function6__funcIZN17CButtonObservable13NotifyClickedER16SClickParametersE3$_0NS_9allocatorIS5_EEFbP15CButtonObserverEEclEOS9_ + 13
13 eu4 0x00000001014793b0 _ZN12_GLOBAL__N_126ForEachObserverStillInListI5CListIP15CButtonObserverEEEbRKT_RKNSt3__18functionIFbS3_EEE + 178
14 eu4 0x0000000101478ed5 _ZN17CButtonObservable13NotifyClickedER16SClickParameters + 167
15 eu4 0x0000000101478b84 _ZN7CButton7ReleaseEbRK6CPointIiE + 176
16 eu4 0x0000000101478823 _ZN7CButton12ProcessInputER11CInputEventP6CMouse + 601
17 eu4 0x00000001014a6a07 _ZN4CGui16HandleMouseEventER11CInputEventP6CMouse + 393
18 eu4 0x00000001014a641a _ZN4CGui11HandelInputEP6CMousePK9CKeyBoardR5CListI11CInputEventE + 352
19 eu4 0x0000000100ee038c _ZN7CEU3Gui11HandelInputEP6CMousePK9CKeyBoardR5CListI11CInputEventE + 14
20 eu4 0x0000000100711c0f _ZN12CInGameIdler17ProcessInputQueueEv + 123
21 eu4 0x000000010070ad4f _ZN12CInGameIdler4IdleEb + 6347
22 eu4 0x00000001013ca890 _ZN12CApplication14UpdateOneFrameEb + 288
23 eu4 0x00000001013cad3a _ZN12CApplication3RunEv + 48
24 eu4 0x0000000100756ba3 main + 10441
25 dyld 0x0000000202fb5366 start + 1942

Demangled Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 eu4 0x000000010064c50e CCurrentGameState::Clear() + 1310
4 eu4 0x000000010064e49d CCurrentGameState::~CCurrentGameState() + 89
5 eu4 0x000000010064f45a CCurrentGameState::~CCurrentGameState() + 14
6 eu4 0x000000010064f5a9 CCurrentGameState::RecreateInstance() + 37
7 eu4 0x0000000100159efc CEU4Application::ResetGame(bool) + 472
8 eu4 0x00000001007126a0 CInGameIdler::ResetGamestate(bool) + 496
9 eu4 0x00000001004fa138 EU4LoadGameHelper::Load(EU4LoadGameHelper::SLoadGameParameters&) + 445
10 eu4 0x0000000100f8bf41 CIngameLoadMenu:: DoLoadGame() + 143
11 eu4 0x0000000100fd83b7 CConfirmLoadSave::OnAccept() + 21
12 eu4 0x0000000101479bab std::__1::__function::__func<CButtonObservable::NotifyClicked(SClickParameters&)::$_0, std::__1::allocator<CButtonObservable::NotifyClicked(SClickParameters&)::$_0>, bool (CButtonObserver*)>:: operator()(CButtonObserver*&&) + 13
13 eu4 0x00000001014793b0 bool (anonymous namespace)::ForEachObserverStillInList<CList<CButtonObserver*>>(CList<CButtonObserver*> const&, std::__1::function<bool (CButtonObserver*)> const&) + 178
14 eu4 0x0000000101478ed5 CButtonObservable::NotifyClicked(SClickParameters&) + 167
15 eu4 0x0000000101478b84 CButton::Release(bool, CPoint<int> const&) + 176
16 eu4 0x0000000101478823 CButton:: ProcessInput(CInputEvent&, CMouse*) + 601
17 eu4 0x00000001014a6a07 CGui::HandleMouseEvent(CInputEvent&, CMouse*) + 393
18 eu4 0x00000001014a641a CGui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 352
19 eu4 0x0000000100ee038c CEU3Gui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 14
20 eu4 0x0000000100711c0f CInGameIdler:: ProcessInputQueue() + 123
21 eu4 0x000000010070ad4f CInGameIdler::Idle(bool) + 6347
22 eu4 0x00000001013ca890 CApplication::UpdateOneFrame(bool) + 288
23 eu4 0x00000001013cad3a CApplication::Run() + 48
24 eu4 0x0000000100756ba3 main + 10441
25 dyld 0x0000000202fb5366 start + 1942
 
If instead you exit the the main game menu and load from there, is it okay?

If so you should do that, as otherwise the game memory space is not properly cleared. That's why when you exit a game back to the manu menu the game does a full restart.
 
If instead you exit the the main game menu and load from there, is it okay?

If so you should do that, as otherwise the game memory space is not properly cleared. That's why when you exit a game back to the manu menu the game does a full restart.
Tested a couple times and the load from main menu seems to work fine. Though, I'm hoping to avoid the extra step if possible.

Is there a reason why the game memory space is no longer being properly cleared / can I ensure it is cleared? This issue of crash when loading while in-game is very recent, only since v1.37.1.0. Thanks.
 
That has been the case for several years; I don't know the details but my understanding is the underlying issue is very complex and the dev team felt their time was better spent elsewhere.

That said, why you've only seen this since the last patch I do not know!