Please attach here the game log C:\Users\{UserName}\AppData\Local\Introversion\Prison Architect\debug.txt
To see the AppData folder you'll need to enable View Hidden Items in File Explorer.
AND DXDIAG is a program you run from the Windows search box on the task bar. After running it will open a window and start collecting info with a progress bar in the lower-left corner. When it completes click the 'save all information' button and save it to a file then attach that file here.
Here's the debug:
The_Jailhouse_1.01 pc steam compiled 16:14:24, Feb 7 2023
Steam Breakpad Build Id: 10100
Loading Preferences from C:\Users\Tyler Woods\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 1
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 1
ScreenBorderless [bool] 1
ScreenMonitor [int] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RenderRoomColours [bool] 1
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] none
FlashMobYear [int] 0
ArmisticeYear [int] 0
RegistrationShown [bool] 0
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Username [string]
RoomName [string]
Region [string] eu
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
EnabledVBOs [bool] 0
ForumId [int] 0
SteamUser [bool] 0
V2Gui [bool] 1
ZoomToMouse [bool] 1
OneClickRapsheet [bool] 1
ClockType [int] 1
FloorSignMode [int] 1
MotdId [string]
NameInGameHash [string]
LoadCJKFonts [bool] 1
Language [string] english
insaneGauge [bool] 1
DoubleClick [bool] 1
TempInC [bool] 1
PunishmentBySector [bool] 1
HudWaypoints [int] 0
StaffAlerts [bool] 1
GridCoordsSetting [int] 0
ZombieOverlayMode [int] 2
ShowAttractScreen [bool] 1
MultiplayerAnalyticsShown [bool] 0
UseThreadedPhotonInterface [bool] 1
SSOContentUnlockMsg [bool] 1
HasViewedLegals [bool] 1
PlayerSurveyCount [int] 0
PlayerStarTime [double] 0.00
PolicyCellQuality [bool] 0
PolicyStaffKeys [bool] 0
PolicyGuardMonitoring [bool] 0
PolicyAllowStunBatons [bool] 0
ExisitingPreference [bool] 0
PrisonerMale [bool] 0
WardenType [int] 0
DogType [int] 0
WardenMode [bool] 0
PrisonSize [int] 0
StartingFunds [int] 0
PrisonerAging [bool] 0
ChosenUniformPack [string]
UndeadMode [int] 0
TropicalFever [bool] 0
WeatherMode [int] 0
RatInfestationMode [int] 0
PrisonGangs [int] 0
MembersPerLieutenants [int] 0
FogOfWar [bool] 0
PlotType [int] 0
LandExpansion [bool] 0
GenerateForests [bool] 0
GenerateLakes [bool] 0
GenerateBuildings [bool] 0
FailureConditions [bool] 0
GangReputations [bool] 0
DynamicReputations [int] 0
CriminallyInsane [bool] 0
StaffNeeds [bool] 0
StartingSeason [int] 0
Events [bool] 0
PermaDeath [bool] 0
PrisonTransfers [bool] 0
Temperature [bool] 0
EscapePlans [bool] 0
UnlimitedFunds [bool] 0
BureaucracyResearch [bool] 0
ToolsAndCheats [bool] 0
MinUniformColour [int] 0
MedUniformColour [int] 0
MaxUniformColour [int] 0
ProtectiveUniformColour [int] 0
SuperMaxUniformColour [int] 0
DeathRowUniformColour [int] 0
InsaneUniformColour [int] 0
DataRegistry ERROR : Unsupported data type found during Write (Type 9)
END DataRegistry DUMP:
WindowManager attempting to create window at 0x0 windowed
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon(TM) RX 6500 XT
OpenGL Version : 4.6.0 Compatibility Profile Context 22.20.27.07.221020
OpenGL GLSL : 4.60
Windows 8.1 Per-monitor DPI reported: 96 x 96
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
completed in 5074ms 5.07 Seconds
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
completed in 1172ms 1.17 Seconds
Using Native Win32 Condition Variables
There are 0 mod sub directories
Compiled with libpng libpng version 1.6.19 - November 12, 2015
(Running with version 1.6.29)
Warning: Loading a very high res image (4608x4608)
Warning: mipmaps requested for non-power-of-two image (4608x4608), will break on OpenGL ES
OpenGL using glGenerateMipmaps to generate mipmaps.
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 0ms
Object spritebank composite took 1397ms
Warning: Loading a very high res image (2688x256)
Warning: mipmaps requested for non-power-of-two image (2688x256), will break on OpenGL ES
Warning: Loading a very high res image (4096x4096)
Sprite replacer reading from 'data/sprite_replacement/uniformpacks.txt'
[SteamWrapper] SteamAPI is initialised.
[SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0