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unmerged(11396)

Corporal
Oct 24, 2002
26
0
I am looking for 4-5 players for a new to intermediate player
campaign.
My goal is stability, stability, stability

I would rather play 2 hours slowly than 30 min. at a higher speed and crash..

conditions are:
1. you must be located in Europe

2. Speed will be default: 1.1 for stability and allows people to
chat even in hectic wars.

3. Missions will be on. These allow a even a weaker nation
to do well without having to attack its neighbours.

4. The players need to be dedicated long term players. ie. no scorrched earth strategy, in which you take out 6 loans and attack all on sight. Attacking other players is obviously allowed but the war must be justifiable. Just on a whim is not ok.

5. Campaign starts in 1419. A session will last max 3 hours. The sessions will take place on Sundays at 14:00 CET. Starting on Sunday the 17th of November 2002 at valkirie net.

6. I will host.

7. connection speed DSL (768 kb) and upwards. If someone causes too many instabilities due to bad connections, I reserve the right to exclude him.

If you want to join or have any questions
icq me....174381277

DrVK aka HANNIBAL
 
Originally posted by DrVK
I am looking for 4-5 players for a new to intermediate player
campaign.
My goal is stability, stability, stability

I would rather play 2 hours slowly than 30 min. at a higher speed and crash..

conditions are:
1. you must be located in Europe

2. Speed will be default: 1.1 for stability and allows people to
chat even in hectic wars.

3. Missions will be on. These allow a even a weaker nation
to do well without having to attack its neighbours.

4. The players need to be dedicated long term players. ie. no scorrched earth strategy, in which you take out 6 loans and attack all on sight. Attacking other players is obviously allowed but the war must be justifiable. Just on a whim is not ok.

5. Campaign starts in 1419. A session will last max 3 hours. The sessions will take place on Sundays at 14:00 CET. Starting on Sunday the 17th of November 2002 at valkirie net.

6. I will host.

7. connection speed DSL (768 kb) and upwards. If someone causes too many instabilities due to bad connections, I reserve the right to exclude him.

If you want to join or have any questions
icq me....174381277

DrVK aka HANNIBAL

Are you being real strict on the whole located in Europe deal? I keep unusual hours, so I'm awake when most Americans are not. I also have a nice cable modem connection that gives me very little problem with instability. I am eager to start getting some MP experience, which is why I was hoping you might consider an exception. But I understand your desire for stability, and will not pester further if you feel it would be unworkable.
 
Roster

first player got in contact with me for that sunday game

1. CPanik from Norway Country for Game: ?
2. juv95hrn from ? Country for Game: Portugal
3. free
4. free
5. free

DrVK aka HANNIBAL

here are some house rules I discussed with juv
note: I will not check if you are following them
I will trust each player.

house rules
1. A player country may only take 3 provinces from any European country in a peace deal. Trade posts and unfinished colonies count as half. Government collapses are allowed to make this number higher.
Reason: Avoid Players getting run over by another player completely.
2. You must answer peace offers within one month.

Reason: Avoid a player prologing a war to suit himself

3. Conscription Centers are limited to 5 per country until the French revolution occurs when you can build as many as you like.
Reason: Keep the army production down until the 17th Century
4. You may only have 4 colonies in development at any one time. An unlimited number of TP may be established.
Reason: Limiting colonisation to a realistic level
5. The campaign will only be played with any player absent if that player has agreed to this beforehand. If a player country being controlled by the AI becomes involved in a war with another player country the session has to be cancelled until the player returns. A player that knows he is going to be absent should try to arrange for a substitute player to take his place during the session he is absent.
Reason: to be fair
 
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I would like to participate in the 1419 campaign. I would like to play as Portugal. Im located in Sweden with 10 Mbit connection, 750 mhz, 256 RAM computer and I usually have a very stable connection. My computer is to slow to host however. Im available to play almost all the time and definately every sunday ahead.
 
Seeing that you are pretty much using a varient of my rules I thought you might be interested in the following.

If there was one rule that I felt was more important than any other and one rule that without I wouldnt even think about starting a campaign without, it the restriction on manufactories. They are the biggest game killer going and make all other strategies other than 'build lots of manufactories' fairly pointless. Ban them, cap them or tax them. I personally feel taxing is the way forward. An addition 1K per manufactory +1K for every 10 multiples should sort you out.

I see you are also adopting my 4 colony rule. I would also add a 4 TP rule as well. The 4 colony rule isnt enough even with 20 inflation penalty, manufactory tax and _alot_ of wars. I thought that the TP's limit would be too harsh- I was totally wrong and deeply regret not doing this now.
 
I sent a list of possible house rules that I find valid for a MP campaign to DRVK as a suggsetion. They are, as I have earlier admitted and informed Mowers about, a mix of what I find reasonable MP rules and experiences of MP screw ups from the MCG series.

There is however another point with a plethora of house rules, especially the ones that deamnd editing of the save file. They may scare and confuse less experienced MP players and as DRVK told me he intended this campaign to, of course, be available to beginner MP players as well.

My suggested list has as objective to correct some play balance problems in MP playing without being excessively complicated to implement, obey and understand their purpose for people with less MP gaming experiemce.

I say DRVK has a point when he says he has the priorities stability, playability and fun. House rules and file editing serves a puropse but sometimes I think they might somewhat prevent these 3 priorities if implemented excessivley.

I post the list I sent to DRVK saying that I accept wahtever rules he or anyone else chooses frrom it and I agree that the most importatn is taht we play and have fun...

See next post for list of suggested House rules...
 
1419 normal/normal

House Rules:

1) A player country may only convert to CRC once.
2) A player country may only take 3 provinces from any European country in a peace deal. Trade posts and unfinished colonies count as half. Government collapses are allowed to make this number higher
3) You must answer peace offers within one month.
4) Portugal and Holland may not be politically annexed.
5) Pausing is allowed. Since speed is 1:1 to achieve maximum stability it shouldn’t be necessary very often but if it happens other players should refrain from stating requests to turn it of. Pausing should of course not be misused
6) Conscription Centers are limited to 5 per country until the French revolution occurs when you can build as many as you like.
7) You may only have 4 colonies in development at any one time. An unlimited number of TP may be established.
8) Players are not allowed to force conversions of pagans through peace treaties
9) You may not transfer money to other countries in the last 10 years of your rule.
10) Any new player country receives a one off bonus of 3000K upon starting later in the campaign.
11) The campaign will only be played with any player absent if that player has agreed to this beforehand. If a player country being controlled by the AI becomes involved in a war with another player country the session has to be cancelled until the player returns. A player that knows he is going to be absent should try to arrange for a substitute player to take his place during the session he is absent.
12) If anyone crashes then they are picked up in 12-18 months unless they are in a war of note. No player may be attacked whilst crashed.



Here are some rules that needs to be discussed:

* Manufactory limit: One of three versions:
1. A maximum of 10-20 (?) manufactories per country may be constructed. Further random event manufactories may be received or gained in peace deals. If a country goes below this number they may construct new ones up to the limit.
2. An extra cost per constructed manufactory is implemented. 1000-3000 ducats extra per MF is subtracted from the players treasury between sessions.
3. MFs may only be constructed in provinces with the correct goods in it. Ie metal for land, fish, naval supplies for naval MFs and so forth.

* If at any time your BB goes over 35-45 then you must release vassals until it goes below 35. You may not declare war until your BB level is below this number.

* All player countries start with 20 % inflation. This may never be decreased under this level. If it does host should edit it to 20 % again.


(Credit: Mowers MCG series)
 
Originally posted by juv95hrn
I sent a list of possible house rules that I find valid for a MP campaign to DRVK as a suggsetion. They are, as I have earlier admitted and informed Mowers about, a mix of what I find reasonable MP rules and experiences of MP screw ups from the MCG series.

There is however another point with a plethora of house rules, especially the ones that deamnd editing of the save file. They may scare and confuse less experienced MP players and as DRVK told me he intended this campaign to, of course, be available to beginner MP players as well.

My suggested list has as objective to correct some play balance problems in MP playing without being excessively complicated to implement, obey and understand their purpose for people with less MP gaming experiemce.

I say DRVK has a point when he says he has the priorities stability, playability and fun. House rules and file editing serves a puropse but sometimes I think they might somewhat prevent these 3 priorities if implemented excessivley.

I post the list I sent to DRVK saying that I accept wahtever rules he or anyone else chooses frrom it and I agree that the most importatn is taht we play and have fun...

See next post for list of suggested House rules...

Of course. I dont expect people to follow the way I like to play, it is only one way of playing EU.

Many of my rules can be done away with without a significant impact on the game. I keep them because I want a perfect game and I am prepared to best implement them within in the interests of the game. In a more democratic game this isnt possible and thus 'rules' can become a source of conflict; I can always make a final decision that perhaps cant be made in democratic games and get the game to move on.

With regards to what rules to implement I always think three things. Is it practical? Is it unintrusive? Is it enforceable? I have certain rules that some people think are intrusive, uneffective and unenforceable and they have a point.

I dont like file editing, I tend to be against 'changing history'. I only tend to do when an unrealistic situation arises due to a players actions or faults in the game engine and when it makes sense to for everyone concerned. The biggest file edit I have ever done was recently when instead of reinforcing a particular country the AI destroyed it; it took a fair amount of convincing to get me to do it as well. However I do consider it an 'unrealistic situation' due to faults in the game engine and other matters.

If you are going to invest the time and energy that it takes to run a long campaign its not a bad idea to make sure what you are doing will return an investment of sorts. Its terribly frustrating not to finish a game. I guess this is why I would urge you to adopt a ruling on manufactories as in the hands of any reasonable player, MP experienced or not, they currently make much of the game kinda pointless regardless of what you want to do or how you want to play.

Anyway, thats all I wished to say and pass on. I have alot of respect for anyone who wants to run a game and wish them the best of luck, its a complete hassle and only for the mentally disturbed :D
 
I know I said I would shut up but this really is it as I just saw your list of rules.

If you really want to narrow it down I would only bother with the rules that stop well known game engine exploits. The rest of it is just for historical and gameplay purposes.

1) A player country may only convert to CRC once.
2) You must answer peace offers within one month.
3) You may only have 4 colonies and 4 TP's in development at any one time.
4) Players are not allowed to force conversions of pagans through peace treaties
5) Manufactory tax of 1kD
 
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Mowers/juv95hrn's house rules look nice. Don't know which manufactory-control rule to use, but I guess a combination of correct resource/max no. of manufactories is a good solution.
One question about European countries, though. What exactly is a European country in this context? Is the golden horde a european country? The Mamelukes?

I'd like to play OE/Muscowy/Austria, but willing to play almost any country depending on what countries are included in the game.
 
first player got in contact with me for that sunday game

1. CPanik from Norway Country for Game: Otto/austrian
2. juv95hrn from Sweden Country for Game: Portugal
3. probably WarRabbit Country for Game:?
4. free
5. me (HANNIBAL) Country for Game: ? (will decide on Sunday)

DrVK aka HANNIBAL

here are some house rules I discussed with juv
note: I will not check if you are following them
I will trust each player.

house rules
1. A player country may only take 3 provinces from any European country in a peace deal. Trade posts and unfinished colonies count as half. Government collapses are allowed to make this number higher.
Reason: Avoid Players getting run over by another player completely.
2. You must answer peace offers within one month.

Reason: Avoid a player prologing a war to suit himself

3. Conscription Centers are limited to 5 per country until the French revolution occurs when you can build as many as you like.
Reason: Keep the army production down until the 17th Century
4. You may only have 4 colonies in development at any one time. An unlimited number of TP may be established.
Reason: Limiting colonisation to a realistic level
5. The campaign will only be played with any player absent if that player has agreed to this beforehand. If a player country being controlled by the AI becomes involved in a war with another player country the session has to be cancelled until the player returns. A player that knows he is going to be absent should try to arrange for a substitute player to take his place during the session he is absent.
Reason: to be fair

NB: by european country i mean from where the player plays from. This rule is only for stability and should not offend our
friends from the Americas

NB: Icq me personally if you wish to join. I can't icq everyone
that wants to play...

__________________
DrVK aka HANNIBAL
 
My question was meant to be in the context of house rules.. A bit unclear I guess. What I was trying to ask was, are north african/steppes/siberian countries European for the purposes of the 3-province rule. I probably think they should be, but that could make life quite a bit more difficult for Russia especially.
 
I'd say Poland is affected by the rule, further east and north Africa not. This is just my opinion and it coiuld be revised but you are right. The rule needs to be more clearly defined.