I'd played about 50 hours now, love it, but just wanted to clarify a few things.
What exactly does food do? I take it (besides the benefit of having 1/2 of its production turned into gold) that as long as your in the positive there is no additional benefit. I know if you go negative it mentions your cities are starving, but what does that mean, exactly? I thought it slowed/stopped city growth but my cities expanded at exactly the same rate as my brothers (who was the control for the turns I was starving.)
The god system seems to be based on a 100 point-scale. That is, if I get loved with Agrela, I cannot get loved with Dauras at the same time, because building a new temple reduces relations with Agrela. Why? I thought it was only supposed to reduce relations with the opposing god.
What exactly are the city zone of control thresholds? I.e. when do they expand to 2,3,4, etc tiles in every direction? Is this affected by cities that are nearby (but not touching)?
The A.I. builds a ton of cities very close to each other, giving each one little to no building room. I prefer several cities with a large zone of control over a bunch of small ones, but is there any benefit to copying the A.I.? Having those cities so close together inhibits building production, right?
When a city increased in "level" you can always build a new building, any way to increase this? Spells like prosperity increase population but they do not give a noticeable effect.
I seem to be having some gameplay issues involving the otherworlds. In particular, by the time I'm strong enough to colonize them, I'm strong enough to literally take over all of Ardinia, making them by and large fun, but useless. There are so incredibly many, many monsters there that sometimes it takes me 4-5turns of defending with a whole army for them to throw themselves at me enough to even have tiles to move to. Is this because they continue to spawn there throughout the game, and striking sooner would mean less of them?
Sorry for the manuel-sized post, but intermediate questions bro.
What exactly does food do? I take it (besides the benefit of having 1/2 of its production turned into gold) that as long as your in the positive there is no additional benefit. I know if you go negative it mentions your cities are starving, but what does that mean, exactly? I thought it slowed/stopped city growth but my cities expanded at exactly the same rate as my brothers (who was the control for the turns I was starving.)
The god system seems to be based on a 100 point-scale. That is, if I get loved with Agrela, I cannot get loved with Dauras at the same time, because building a new temple reduces relations with Agrela. Why? I thought it was only supposed to reduce relations with the opposing god.
What exactly are the city zone of control thresholds? I.e. when do they expand to 2,3,4, etc tiles in every direction? Is this affected by cities that are nearby (but not touching)?
The A.I. builds a ton of cities very close to each other, giving each one little to no building room. I prefer several cities with a large zone of control over a bunch of small ones, but is there any benefit to copying the A.I.? Having those cities so close together inhibits building production, right?
When a city increased in "level" you can always build a new building, any way to increase this? Spells like prosperity increase population but they do not give a noticeable effect.
I seem to be having some gameplay issues involving the otherworlds. In particular, by the time I'm strong enough to colonize them, I'm strong enough to literally take over all of Ardinia, making them by and large fun, but useless. There are so incredibly many, many monsters there that sometimes it takes me 4-5turns of defending with a whole army for them to throw themselves at me enough to even have tiles to move to. Is this because they continue to spawn there throughout the game, and striking sooner would mean less of them?
Sorry for the manuel-sized post, but intermediate questions bro.