i7 7700k
RTX 3070
32 gb ram
on a 500 gb SSD
I have done multiple observer runs and with the following settings:
medium galaxy
18 ai
2 fe
2 marauders
.25 hab
.5 hyperlanes
xeno compat off
0 wormholes
0 gateways
I start to notice slowdown around 2216 where the "fastest" speed becomes about as fast as the "fast" speed. I did this with modded / vanilla runs of observer
(modded was AI game performance fix, more events, NO L gates, ISB Graphics 3.4.3)
Either would produce the same result. At 2215-2220 the game would slow down noticably, and by 2260-80 become only as fast as "normal" despite being on the fastest speed. It would just keep getting slower and slower.
I posted this on Reddit which has some more information.
And here's another person having the same issue (he's a little angry about it, sorry) but the important part is he says the game is slowing down pretty early and noticable just like mine is.
Now I can find some more people having the same issue, but I can find a lot more people having literally no issue while playing with huge modsets so I thought it would be worth a shot asking for help here.
The only thing I could find that has some correlation is the amount of AI empires. I played on
small galaxy
10 ai
2 fe
1 marauder
.25 hab
.5 hyperlanes
xeno compat off
0 wormholes
0 gateways
This prevented the massive slowdown up until about 2290 where the game became as fast as "fast" speed, and by 2340 it was as fast as "normal". A few AI empires splintered off from the original ones which I thought might be causing the issue.
Some guy on steam told me that the issue is a new bug with the amount of ai empires causing slowdown, so that's why I tried with less but eventually just got the same issues, just postponed a little later. Is this the case or is there anything I can do? Let me know what to try.
RTX 3070
32 gb ram
on a 500 gb SSD
I have done multiple observer runs and with the following settings:
medium galaxy
18 ai
2 fe
2 marauders
.25 hab
.5 hyperlanes
xeno compat off
0 wormholes
0 gateways
I start to notice slowdown around 2216 where the "fastest" speed becomes about as fast as the "fast" speed. I did this with modded / vanilla runs of observer
(modded was AI game performance fix, more events, NO L gates, ISB Graphics 3.4.3)
Either would produce the same result. At 2215-2220 the game would slow down noticably, and by 2260-80 become only as fast as "normal" despite being on the fastest speed. It would just keep getting slower and slower.
I posted this on Reddit which has some more information.
And here's another person having the same issue (he's a little angry about it, sorry) but the important part is he says the game is slowing down pretty early and noticable just like mine is.
Now I can find some more people having the same issue, but I can find a lot more people having literally no issue while playing with huge modsets so I thought it would be worth a shot asking for help here.
The only thing I could find that has some correlation is the amount of AI empires. I played on
small galaxy
10 ai
2 fe
1 marauder
.25 hab
.5 hyperlanes
xeno compat off
0 wormholes
0 gateways
This prevented the massive slowdown up until about 2290 where the game became as fast as "fast" speed, and by 2340 it was as fast as "normal". A few AI empires splintered off from the original ones which I thought might be causing the issue.
Some guy on steam told me that the issue is a new bug with the amount of ai empires causing slowdown, so that's why I tried with less but eventually just got the same issues, just postponed a little later. Is this the case or is there anything I can do? Let me know what to try.