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Deathbringer1974

Sergeant
11 Badges
Apr 9, 2019
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  • Hearts of Iron IV: Cadet
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Been this way for years, come back to give it a try. Developers do not care about MP at all. Play a few solo games, and it is fracking boring against the AI. You have to have an IQ lower than room temperature to lose to AI. No challenge what so ever

I am off to other games now after playing a few solo games, and I am bored to death with AI. Tried 3 MP player games, started fun until the Trainer hacks kick in, or everything gets deleted, or the game forces a crash. All 3 using the trainer as a hack. Impossible to find an MP game not using a trainer hack in
 
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Been this way for years, come back to give it a try. Developers do not care about MP at all. Play a few solo games, and it is fracking boring against the AI. You have to have an IQ lower than room temperature to lose to AI. No challenge what so ever

I am off to other games now after playing a few solo games, and I am bored to death with AI. Tried 3 MP player games, started fun until the Trainer hacks kick in, or everything gets deleted, or the game forces a crash. All 3 using the trainer as a hack. Impossible to find an MP game not using a trainer hack in

I've had the same problem with HoI4 since the MP scene fractured into a bunch of sub-mod communities in early 2017, the overwhelming majority of which ban or remove large parts of content in the game and do things like "pre-grinding generals", which does not appeal to me.

I recommend Strategic Command II: War in Europe with the Total Realism Project mod by Lothos (the same guy behind TRP for HoI2 and DH). I recently went back to it and played a game as the Axis until around mid-1941. I did end up restarting after coming to the conclusion that I've made too many mistakes and my Sealion which got bogged down in Central England became prohibitively expensive. I considered the campaign a learning experience and I can honestly say I had more fun with it than I've probably ever had in any HoI, at least outside of multiplayer. And I've played the HoI series since the summer of 2006, including every game in the series save the very first one!

At any rate, SC II: WiE does have its issues: one hex can hold only one unit regardless of size, only a few units smaller than corps-size historically present on the map are represented (particularly noticeable in the scenarios that start after 1939, with huge gaps between units e.g. on the Eastern Front, gaps that simply weren't there IRL), some unit types make no sense in the size the game represents them, many unit names make no sense, etc. But overall the game delivers a much more authentic WW2 GSG experience than HoI does, HoI4 in particular: events unfold fairly historically without removing player agency to affect things, the AI knows how to fight the Battle of the Atlantic and while it is no human player, it is overall quite competent. The SC series is turn-based, which I think is a great help to the AI.

If you want to jump straight into PvP, I'd recommend Strategic Command II: World at War instead, but again only with the TRP mod which brings the map scale to WiE zoom levels, but the AI in TRP for WaW specifically is not coded for singleplayer (in TRP for WiE it is).

That's my two cents. Hope you find your WW2 GSG fix.

P.S. If you're into more complex, theatre- and operational-level games, there's always Gary Grigsby's War in the East 2, War in the West, War in the Pacific Admiral Edition, The Operational Art of War IV, Unity of Command II, and heaps of others.
 
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It's certainly ok to have problems with the game, but to just say "fuck this shit I'm out"... nobody needs to hear that

If you have any suggestions go and post them
 
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I've never played MP so I can't comment on that - but I really enjoy the SP game. It provides enough of a challenge, providing you play it slow. I've got nearly 10,000 hours now :eek:
 
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It's certainly ok to have problems with the game, but to just say "fuck this shit I'm out"... nobody needs to hear that

If you have any suggestions go and post them
idk, if you're explaining your rationale than it is sort of useful for the devs to see, even if OP is kind of obnoxious in their phrasing
 
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idk, if you're explaining your rationale than it is sort of useful for the devs to see, even if OP is kind of obnoxious in their phrasing
If somebody, say, posited that MIO’s are difficult to approach and add a lot of decision fatigue so they don’t use that mechanic at all, I’d absolutely agree

If somebody with the same feelings phrased that sentiment as “you’d have to have a room temperature IQ to enjoy MIO’s”… I don’t think we need any more of that for the devs to see
 
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Proving the AI is dumb, and it is. Because it is almost impossible to code AI in a complex game

It's simple stuff like opening your lines and let AI flood in and slamming it shut. Even a minor country can crush Russia and China

So predictable in their pre-programmed attacks.
It also can't react to different strategies.

The AI is locked onto one pre-programmed strategy by the country it is.

So yes, the AI can be beaten easily.

My point is they made a very complex game and it requires a lot of smarts to get it all. You think they make Multiplayer top priority for a game like this, so you can unlock the full fun and strategy of WW2
 
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Proving the AI is dumb, and it is. Because it is almost impossible to code AI in a complex game
Old World comes to my mind for providing a counterexample. Not exactly the same subgenre (turnbased 4X), but surely a complex game and the AI seems to know every trick within the rules...
 
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Proving the AI is dumb, and it is. Because it is almost impossible to code AI in a complex game

It's simple stuff like opening your lines and let AI flood in and slamming it shut. Even a minor country can crush Russia and China

So predictable in their pre-programmed attacks.
It also can't react to different strategies.

The AI is locked onto one pre-programmed strategy by the country it is.

So yes, the AI can be beaten easily.

My point is they made a very complex game and it requires a lot of smarts to get it all. You think they make Multiplayer top priority for a game like this, so you can unlock the full fun and strategy of WW2

You speak as if Russia and China were the strongest powers in the game. China starts off with major debuffs, which makes it far easier to crush. It also suffers massively and is weakened so much in its war vs Japan to be ever be taken in consideration as an worthy adversary.

Russia on ahistorical is complete bonkers most of the time, but if we are playing historical they might have a good power base if given enough time. Russia also starts with 3 tech trees and stays like that for a lot of time. This is a real killer.

Also if you are complaining about pre-programmed strategy, then don't play historical. In most cases you don't know if you can turtle or not if you are not playing historical. And while the AI might indeed be easy to beat, you make it sound easier than it is. And if you actually find it easy, then boost the AI and add debuffs to yourself.

You also don't need to be playing Germany, USA or any other super power all the time. Go with a minor. Or do things differently.

I do agree that the AI still stinks, but they already added "cheats" to the AI, so I doubt anything will change. It is a chronic issue across all Paradox games.
 
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