Well, I've been playing for some hours now, and I'm finally starting to crystalize a strategy for how to approach the game. Of course, it is very dependant on your starting situation, the company in use, and breakthroughts found - and of course all the evil stuff like dust storms and meteorites, but the general tenets are the same.
The very first phase is setting up a basic station with power, concrete refiners to start to produce domes and fuel production to be able to send rockets to earth.
Then, I tend to start with a couple semi self-sufficient generalist small domes that can cover my machine parts and electronic needs (maintenance is a bitch). Once that is ready, I try to build only medium domes - one specialized in food, one in science + child rearing and one in mineral gathering (this one usually ends delayed until I deep scan a place with a good 2-3 metal + rare mineral sites). Over this period, I re-specialize the original small domes into factories to keep up with my expansion rate - generally this implies building an arcology in each to ensure enough space for workers, and replacing any living quarters and farms with factories.
Late game is generally about ensuring true self-sufficiency - generally through wonders. Everything else from then onwards is vanity - wanting a big cool colony.
Also - initially I didn't give much thought to building upgrades, because they are usually expensive - but the fact that you can get increased efficiency without increasing maintenance costs is awesome, even if the upfront cost is steep. I generally update turbines and solar panels ASAP now.
Stirling drives are better, of course, but soo expensive to build that I rarelly can afford more than a few.
What are your strategies?
The very first phase is setting up a basic station with power, concrete refiners to start to produce domes and fuel production to be able to send rockets to earth.
Then, I tend to start with a couple semi self-sufficient generalist small domes that can cover my machine parts and electronic needs (maintenance is a bitch). Once that is ready, I try to build only medium domes - one specialized in food, one in science + child rearing and one in mineral gathering (this one usually ends delayed until I deep scan a place with a good 2-3 metal + rare mineral sites). Over this period, I re-specialize the original small domes into factories to keep up with my expansion rate - generally this implies building an arcology in each to ensure enough space for workers, and replacing any living quarters and farms with factories.
Late game is generally about ensuring true self-sufficiency - generally through wonders. Everything else from then onwards is vanity - wanting a big cool colony.
Also - initially I didn't give much thought to building upgrades, because they are usually expensive - but the fact that you can get increased efficiency without increasing maintenance costs is awesome, even if the upfront cost is steep. I generally update turbines and solar panels ASAP now.
Stirling drives are better, of course, but soo expensive to build that I rarelly can afford more than a few.
What are your strategies?
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