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Misha02

Corporal
26 Badges
Dec 5, 2022
39
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Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

Game stuck on loading screen

Description​

The game sits on the loading screen for 10+ minutes without any CPU/GPU utilization. Happens with 1.7.0 and 1.7.1 and the same after deleting the entire`.local/share/Paradox Interactive/Victoria 3` folder.

Steps to reproduce​

1. Run Victoria 3

Game Version​

1.7.1

OS​

Linux (Other)

Additional​

Bug Type​

Other

Save Game​



Attachments​

View attachment logs.zip

Player Pain​

10

 
Hi! Do you have glibc 2.35 or newer installed? Could you try running the game in windowed mode to see if it changes anything?

Hi I have glibc 2.39, and no running it in windowed mode does not change anything. It might be indicative of some sort of termination that the final line of the debug.log is cut short:

Code:
[01:39:57][pdx_json_settings.cpp:314]: [SPdxJsonSettingsIO] "pd
 
I'll move the thread to our Tech Supp as the QA department can't assist much more with unsupported Linux distributions. Hopefully they'll be able to help you troubleshoot the issue!
 
What Distro is this please?

Did previous versions run on it okay?

I must say this looks pretty odd
[20:06:57][systemsettings.cpp:207]: CPU Model: AMD Ryzen 9 7900X 12-Core Processor
[20:06:57][systemsettings.cpp:208]: CPU Speed: 0MHz
[20:06:57][systemsettings.cpp:209]: CPU Physical Cores: 1
[20:06:57][systemsettings.cpp:210]: CPU Logical Cores: 24
No idea if that's related to your problem though.


Please attach here your Documents/Paradox Interactive/Victoria3/pdx_settings.json .
From your Documents/Paradox Interactive/Victoria3/logs/ folder, attach here system.log , error.log
From your Documents/Paradox Interactive/Victoria3/crashes/ folder, attach here the latest (only!) exceptions.txt

Also in Steam please click on Steam-Help-System Info, and paste everything there into a text file and attach that here.
 
I am using Fedora 40 KDE Plasma 6.1.1 on Wayland. There is no crash and all the logs (that are populated) have been attached already, error.log is completely empty. 1.6.2 works perfectly fine as I have just tested by trying out the beta rollback. If it is of any help, I've also attached a gdb backtrace.
 

Attachments

  • pdx_settings.json
    420 bytes · Views: 0
  • system-info.txt
    1,8 KB · Views: 0
  • gdb.txt
    45,4 KB · Views: 0
Was there really no system.log?

I see you have Vsync disabled; in our launcher's game settings menu also cap the refresh rate to 60.

I'm no developer (and as we are on an unsupported OS we can't get them involved) but without knowing which thread crashed, that backtrace is not a lot of use I don't think!

The Mesa version seems pretty up to date, but I don't see info on the actual GPU or its driver - what do you have in that area?
 
As I have stated, I attached system.log in the original post. I am using NVidia RTX 4070 Ti.

Again, I don't think it crashed. From the backtrace, it appears (to my untrained eye) to be some kind of deadlock situation.
 
I was after a new one, but never mind.

I don't know why that screen shows only the Mesa version, which AFAIK is not used with Nvidia drivers. This is the latest driver for it
Is that what you have?
 
I'm running out of ideas on this one, I am sorry! I haven't seen other such reports, as yet anyway.

Can you test with X.11 instead of Wayland?

I assume 1.7.2 didn't help?
 
I have just solved it thanks to some amazing people on the vic3 discord! Setting SDL_VIDEODRIVER=wayland environment variable fixed the issue and it now runs on wayland natively too. Thanks for your help!
 
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