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Game not running...

I seem to have this same issue.

Walked through the support document hoping for a fix and came up empty.

I am attempting to run EU II (1.05 - North America) on a Dell Inspiron 8100 laptop, 1.2GHz PIII, 512MB RAM, 7GB free space on a 20GB partition, ATI Radeon 7200 with 32MB, integrated DVD-CD-RW drive (which I suspect is the cause), Win XP Pro OS.

Any help that could be provided would be great. The game sounded cool and I want to play it!!!!!
 
as posted above ;)

I believe you have a copy protection problem. I will ask you to e-mail Nabil Yared from Strategy First at nyared@strategyfirst.com and tell him you have a copy protection problem. Mention this thread (provide a link) and tell him it was I who told you to e-mail him. He should send you a patch but he will probably ask you to fax him a proof of purchase (like your bill for example).
 
I've had the same problem..I rectified it by downloading a crack, so it obviosly is a copy protection issue.
 
EU2 No Go

Gateway 600 laptop (Radeon Mobility M9 DVD/ROM->QSI CDRW/DVD SBW-241) running WinXP...

The game gets through the load phase and that bombs out before the game starts...most of the time. In 1 of about 40 tries it goes through normally (I'm persistant). I'm guessing its a copy protection issue (I had the same sort of problem with Theif II on a different computer grr....)

Now, I *own* two copies of the game (bought a second so my Uncle could play with me) but if you make me find a receipt after a year (usually play on my big system, but I like the idea of being able to play at lunch at work which is my only free time now) I'm gonna be a wee bit perturbed. Is there some sort of number or something off of the case I can use? I don't see one off hand, but I've been known to be blind.

And please, in EU3 use serial numbers instead of those *stupid* CD tricks. It usually hurts good customers *far* more than it does a persistant pirate.

Nicholas Jost
 
Which version and patch are you running?

Try downloading and installing the 1.06 or 1.07 patch (links in the forum sticky) which should resolve the problem if it's a copy protection issue. If not, please provide complete system specs and we'll go from there.
 
I'm running patch 1.07, I loaded the patch right after installing.

Gateway 600 series labtop all drivers (gateway issued) current WinXP Professional current (auto-updates all installed) and DirectX 9 (I've run the DX tests and attempted disabling acceleration).
* Video: Mobility M9
* DVD: QSI CDRW/DVD SBW-241
* Processor P4 2.2
* 500 MB RAM
* 60 Gig hardrive over 50% free
* Sound: ESS Allegro PCI Audio

Symptoms: Introduction movies will play. Game loads opening menu. On load of either saved game or new scenerio the game continues playing music for about a second with a black screen and then exits with no error message. The error is *not* consistant. Ever 20-40 restarts the game *will* start. Other symptoms include:
* Sometimes the initial load screen flickers on the top half
* Time to "Initialize Graphics" varies greatly
* Once when I got the game to start as China the town icons were garbled.

If there is a debug mode that I can start the game in I can send you a report. I just don't know how to start it in that mode.

Nicholas Jost
 
AFIK no public debug mode...


Could you please rename your avi folder to avi_old and try again - report whether similar issues. If yes...what driver currently installed for audio and video cards?
 
The driver numbers are:
Video: 6.13.10.6178
Audio: 5.12.1.1171

...but I have now gotten the game to run consistantly by.....

...runing the credits...

I poked and proded to see if I could get the games once in a while start to happen all of the time. I discovered that what I was doing was running the credits. So here's my guess. The start up window shows an "initializing graphics" string. Blink probably also initializes graphics, but does it "more correctly". So when I run the video after your initialization, Blink undoes your settings and gives me the perfect environment for the game. I'm guessing since you're a customer of Blink you may be able to talk them out of how they do their initialization.

I've used DirectX all of once as I don't do game or graphics programming or I'd try to figure it out myself just for kicks. If you have a debug version of the executable I'll run it for you guys. After all, if CK uses the same engine, I want to make sure all the bugs are out as I'll likely buy two copies of that too :)

Nick Jost
 
Did you rename the avi folder to avi_old? If so, you should have no problems running the game immediately. If you have renamed it, try running with your monitor settings at 16bit colour and 800x600 resolution. If that works, bump up the colour to 32bit. If that works, try bumping the res to 1024x768.

Let me know if any of the above work.

Most likely the cause is the binkplayer not releasing certain areas of memory back to open resource status...but that's just a guess.

There is definitely no public exe available.