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Also the fact that you need a province in the CoTs area to be able to use the protect trade will make nations more eager to monopolize an entire CoTs area or atleast every coastal province so they do not have to compete in a "protect trade" naval game. I imagine the trade system wont be as much who got which CoT but more who has a province in the CoTs area and which of those has a costal province and the best navy to channel the trade into their pockets.
This would also make it way more important to centralize your colonies and could lead to more historical colonisation patterns i hope.
 
I'll probably buy the game after 3 expansions when it will be barely playable.



I heard this hurts the paradox team whenever they read this, and I'm into that. I'll probably buy it on day one.
 
I'd like it if trade routes could switch CoTs. For instance, let's say I'm Denmark, and Lubeck CoT declines, so I then create a CoT in Sjaelland, and the trade diverts to there.
 
Yeah that's a good idea, though we would need CoT's (or whatever they are called now) to be pretty hard to build.
Yes, another thing I'm wondering is whether it's possible to profit from the spice trade, from the other direction, IE if I'm Indian, and I try to dominate the Indian ocean end of it, can I earn money from the profits transporting the stuff to Europe? And can I profit off transporting European goods to Asia?
 
I'll probably buy the game after 3 expansions when it will be barely playable.



I heard this hurts the paradox team whenever they read this, and I'm into that. I'll probably buy it on day one.

To be honest they broke with that habit with CK2. It seems like they aren't rushing EUIV out and are taking their time to push out a good product.
 
To be honest they broke with that habit with CK2. It seems like they aren't rushing EUIV out and are taking their time to push out a good product.

Nothing can ever be as bad as CA's Empire: Total war release so always trust Paradox over any other developer imho.

Edit: add Victoria 2 to the list of playable releases from Pdox aswell as it was worth the money even if AHD completed the game so to speak.
 
What about modding though? Trade routes will be modifiable I hope? I know not in game or through events, but though the province files or something hopefully?
 
What about modding though? Trade routes will be modifiable I hope? I know not in game or through events, but though the province files or something hopefully?

the devs said the game is very moddable so yes i think can be changed.
 
Also theres a lot more CoTs in the game it seems than in EU3 from the beginning. in the video CoTs are shown in Venice, Alexandria, Thrace, Serbia, Provence, Tunis, Krakow, il de France, Kaffa, Tripolitania, Socotra, Kutch(probably), Malabar(probably), Wien and Würzburg.

What the hell is CoT doing in 1440' Wien? In 15 century Wien was unimportant and small city, compared with other HRE cities, and the only thing that made it noticable was the seat of the HRE - but that hardly justifies CoT. Heck, till 1469 Wien didn't have it's own bishop.
 
What the hell is CoT doing in 1440' Wien? In 15 century Wien was unimportant and small city, compared with other HRE cities, and the only thing that made it noticable was the seat of the HRE - but that hardly justifies CoT. Heck, till 1469 Wien didn't have it's own bishop.

Because it develops into one. I don't think CoT's are buildable or anything in game. So even if no trade was going through in the beginning, it would need to be there for later.
 
Trade routes are static? Bad news, kind of defeats the purpose of implementing this new system in the first place. But maybe I'm missing something, I'll wait for more information.
 
What about modding though? Trade routes will be modifiable I hope? I know not in game or through events, but though the province files or something hopefully?

Moddable they are.

Also, you shouldnt look at the nodes as cot:s but rather an areas where trade can flow through/be generated in and where you can use your influence to for greater control and profit. The actual province where the symbol of the node happens to be is not really important, if you where to build up Crete for example as a great trading port then that might be the most important trading location in the 'Alexandria' trade area.
 
Moddable they are.

Also, you shouldnt look at the nodes as cot:s but rather an areas where trade can flow through/be generated in and where you can use your influence to for greater control and profit. The actual province where the symbol of the node happens to be is not really important, if you where to build up Crete for example as a great trading port then that might be the most important trading location in the 'Alexandria' trade area.

This makes me feel a lot better about the idea of static trade routes, which I too felt seemed like a bad idea. But if the CoT sort of arbitrarily defines the center of an economic region, that makes more sense. Will the regions be at all dynamic? Can a province flip from one trade zone to another?
 
Kutch(probably)

Let's hope they do away with the Kutch CoT this time. It was never anything resembling a cot. It's a swampland with some tribal presence even as the game ends (it could have salt as an export good though).

The CoT/trade node/etc should be in Surat or later Bombay (or if the province is there, it should start in Khambat)...
 
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Is it possible for example an expasionistic ottoman/byzantine empire that controls east meditterean and defeats some colonial powers(e.g. portugal)manages to make trade flow again through meditterean?
 
Moddable they are.

Also, you shouldnt look at the nodes as cot:s but rather an areas where trade can flow through/be generated in and where you can use your influence to for greater control and profit. The actual province where the symbol of the node happens to be is not really important, if you where to build up Crete for example as a great trading port then that might be the most important trading location in the 'Alexandria' trade area.

And how might one go about building Crete up as a great trading port?
 
I assume a large navy presence and maybe some buildings as docks, etc.