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Showing developer posts only. Show all posts in this thread.
Great summary. Only thing Im worried about is the limit of 16 major "nations" which seems quite small when compared to 1000 systems (with multiple planets in each one)
I was hoping for a much greater limit such as 30 or even 50!
They just happened to play with 16 during the demonstration, we regular play multiplayer with 32 players. We do however suggest a number of empires from the start, but that is constantly being tweaked and no limit for the amount of empires that could appear during a session.
 
Just how do minor empires become major empires? Is there a criteria for it? If I create a race of slaves as others have suggested can be done, can they rebel? If I conquer a major empire and have their population can they rebel and join back in to the main game? Can one of the minor players become a major player?

I'll keep it short by simply saying.. yes, minor powers can become a major player.
 
Alright I have a followup question:

Dead empires (Those empires with super-good technology but an inability to reproduce it, who sound like MMORPG raids where you go and raid them for awesome technology) are actual entities in the game. Because I assume you'd have to declare war on them and use warscore to enforce demands that they'd also have a diplomacy option. Will there be more interactions with them than raiding them for loot? If I'm, for example, an ultra-rich merchant empire can I hire them to fight a war against a military invader against me? Can I ally them? They won't expand on their own, but what are the limits of their interactions with the rest of the game?

If I was crazy enough could I help them rebuild their technology and create the Borg?

Yeah I would like to know the deal with these dead empires

I would love to share this with you all, but there is a time and place for these things (most likely in future dev diaries, unless Doomdark or Zoft jumps in and tells you).

Patience is a virtue young grasshoppers!