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Jan 6, 2002
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Not sure, but...HELP!

Hi!

I don't know if the problem I'm about to describe has already featured here. If it has: I'm sorry. If you can help me solve it: even better!!!

I have an Intel-Celeron 466, 256MB RAM, 20gig HD, nVidia Viper-770 (32 mb videoRAM), Windows 2000 Pro w/ Service Pack 2.

Problem: the game just 'stutters'!!! Whenever I start this beautiful game - in no matter what resolution or with/without music - the game freezes all the time for about 2 seconds, then continues. Everything just stops for a moment. This is hugely annoying and I sincerely hope that there is a solution to this problem.

I bought EU2 for Christmas, as a present 4 myself, HOPING that there wouldn't be as many problems with this game as there were with EU 1. If, however, there ARE as many problems, I'm going to return EU2 to the shop, because I don't want to go through all that sh*te again.

Kindest regards,
Phelos.
 
Re: Not sure, but...HELP!

Originally posted by phelos
Hi!
Problem: the game just 'stutters'!!! Whenever I start this beautiful game - in no matter what resolution or with/without music - the game freezes all the time for about 2 seconds, then continues. Everything just stops for a moment. This is hugely annoying and I sincerely hope that there is a solution to this problem.

Kindest regards,
Phelos.

Maybe there is some other program, running in the background, which periodically saves something to disk (or another timeconsuming task).
 
try the running problems thread.

Defragmenting your drive and updating to the latest drivers will help. Also disable the music.
 
Nope, it all didn't succeed - I downloaded the V1.02-patch, and the problems persist.

Now, the following: I have already described my system specs (Intel-Celeron 466, 256MB RAM, Viper-770 32MB videocard, SoundBlaster 128PCI) and these specs are *way above* the minimum or even recommended specs mentioned on the box of the game, the textfiles on the cd and on this site.

So my specs should *not* be the problem - if they are, update your minimal system requirements! And I just assume that they are not the problem.

No, the problem is *exactly* the same as with EU 1:
The-Game-Engine-SUCKS!!!!

I am truly astonished everytime Paradox-officials tell me to 'kill any software running in the background' or 'download the latest drivers'. Because:

Numero uno: There ARE no programs running in the background. And if there were, EU2's game engine should have been designed to cope with that! However, the engine is *one big MF*, going AWOL on my system everytime I start the game. (This is real easy to see when using Win2k; the applications- and memory-monitors are phenomenal.) The engine (especially it's memory resources-management) conflict *heavily* with Win2k's resource management. (The same goes for all Win9x and ME-OS'ses.)
No, IT'S EU'S MEMORY RESOURCE MANAGEMENT-SYSTEM, STUPID! (Free from Bill Clinton's "It's the economy, stupid!"-bumpersticker, election campaign 1992.)

Numero due: I've disabled the music. Heck, I've even unplugged my SoundBlaster to have Win2k boot up without the soundcard. To no avail. Reason: read the comments above.

Now. After the release of Europa Universalis 1 I encountered the *same* problems with the game engine on Win98SE, although these problems didn't manifest themselves too much since the events library, databases etc. weren't as big as in EU 2. However, as Paradox has stated in numerous interviews: "The game engine of EU2 is essentially the same as EU1's. The events-library has been hugely expanded, though."

Immediately after reading these interviews, fear crept up my spine: "Don't tell me Paradox hasn't learned from the mistakes after the Support forum-madness which popped up after EU1's release."

The fear, it seems, is already becoming reality.

Just have a look at the threads in this Support-forum; it's EU1 all over again. Hundreds of people having problems with the game, Paradox trying to stop the oncoming Problems-avalanche by posting patches which only seem to nibble away at the engine problems and are barely able to tweak things. The fact that the patches deal with the events library and the AI for 90% and *not* with the technical aspects, remind me of the EU 1-days. Hell, even using the latest patch for EU 1 (V1.10, wasn't it!?) didn't make the game run smoothly.

Guys, I sincerely advise you to have a long, hard look at EU's core, the game engine, before you release EU 3 or something. My bet is that if you don't, Paradox will be redirecting the money it earns immediately to the technical support-guru's, which is always an execution ground for any software company.

Regards,
Phelos

PS:
In support of my opinion about your game engine's resource management: I happen to also posess 'Return To Castle Wolfenstein', 'Ghost Recon', 'Civilization 3', 'Silent Hunter 2' and 'Micro$oft Flight Simulator 2002', and these games *work perfectly*, even WITH sound and 5 programs running in the background!!!
 
General critique on EU 2 - technical

Hi all,

Like so many of you in this Support forum, I'm having real problems getting EU 2 to play smoothly on my pc. I posted my problems, and the moderators & other support-visitors were kind enough to try to help me by giving hints, tips and ideas. Like: killing programs running in the background, disabling music, downloading patches. Did all this help?

Nope, it all didn't succeed - I downloaded the V1.02-patch, and the problems persist; the game "stutters" and flashes, and momentarily freezes all the time - especially when playing a scenario in the AI-crowded Western-Europe.

Now, the following: I have already described my system specs (Intel-Celeron 466, 256MB RAM, Viper-770 32MB videocard, SoundBlaster 128PCI, Win2k with SP2) and these specs are *way above* the minimum or even recommended specs mentioned on the box of the game, the textfiles on the cd and on this site.

So my specs should *not* be the problem - if they are, update your minimal system requirements. And I just assume that they are not the problem.

No, the problem is *exactly* the same as with EU 1:
The-Game-Engine-SUCKS!!!!

I am truly astonished everytime Paradox-officials tell me to 'kill any software running in the background' or 'download the latest drivers'. Because:

Numero uno: There ARE no programs running in the background. And if there were, EU2's game engine should have been designed to cope with that. However, the engine is *one big MF*, going AWOL on my system everytime I start the game. (This is real easy to see when using Win2k; the applications- and memory-monitors are phenomenal.) The engine (especially it's memory resources-management) conflict *heavily* with Win2k's resource management. (The same goes for all Win9x and ME-OS'ses.)
No, IT'S EU'S MEMORY RESOURCE MANAGEMENT-SYSTEM, STUPID! (Free from Bill Clinton's "It's the economy, stupid!"-bumpersticker, election campaign 1992.)

Numero due: I've disabled the music. Heck, I've even unplugged my SoundBlaster to have Win2k boot up without the soundcard. To no avail. Reason: read the comments above.

Now. After the release of Europa Universalis 1 I encountered the *same* problems with the game engine on my Win98SE, although these problems didn't manifest themselves too much since the events library, databases, AI config et al weren't as big as in EU 2. However, as Paradox has stated in numerous interviews: "The game engine of EU2 is essentially the same as EU1's. The events-library has been hugely expanded, though."

Immediately after reading these interviews, fear crept up my spine: "Don't tell me Paradox hasn't learned from the mistakes after the Support forum-madness which popped up after EU1's release."

The fear, it seems, is already becoming reality.

Just have a look at the threads in this Support-forum; it's EU1 all over again. Potentially hundreds of people having problems with the game, Paradox trying to stop the oncoming Problems-avalanche by posting patches which only seem to nibble away at the engine problems and are barely able to tweak things. The fact that the patches deal with the events library and the AI for 90% and *not* with the technical aspects, remind me of the EU 1-days. Hell, even using the latest patch for EU 1 (V1.10, wasn't it!?) didn't make the game run smoothly. Using tips & hints in the "Running problems"-threads would essentially make my Win2k run on a skeleton-basis - just to get EU2 to run properly?! Sorry, but with all due respect: that's a bit ridiculous.

Guys, I sincerely advise you to have a long, hard look at EU's core, the game engine, before you release EU 3 or something. My bet is that if you don't, Paradox will be redirecting the money it earns immediately to the technical support-guru's, which is always an execution ground for any software company. And all this - in this support forum - can't be good publicity.

Regards,
Phelos

PS:
In support of my opinion about your game engine's resource management: I happen to also posess 'Return To Castle Wolfenstein', 'Ghost Recon', 'Civilization 3', 'Silent Hunter 2' and 'Micro$oft Flight Simulator 2002', and these games *work perfectly*, even WITH sound and 5 programs running in the background.
 
EU 1 always worked perfectly for me, flawlessly and with patch 1.09, not even a CTD. I had a K6-2 300 with 128mb RAM at this time. And even running EU2, it was sloooow, but it didn't slutters, except with the early beta days. If I were you I'd get rid of that horrible Celeron thing. :D

The engine still have problems with performance. It should be faster than it is for such a game; memory management should be updated. However, there were more critical bugs to fix before that (in case you haven't noticed, the game was rushed ;) ). Imho, system specs are underated. I would have written 128mb ram on the box, but that wasn't my call (I tend to lose my temper when things are too slow, so I never trust min requirements on any software, not even M$ one's ;) )

Now, updating drivers will work in many cases, and that's why we recommended it. From another of your post, I see you work with software (probably a programmer?), so you're aware, that many drivers are buggy, and even if they're not buggy, they can sometimes vastly improve performance of your system (just download any benchmark utility and measure it by yourself).

About programs in the background. You know as well as I do that it's impossible for software engineers to design their software to work with everything. Having an antivirus, firewall and ICQ running in the background will probably won't matter in many cases, but will in many others. How am I to know wich software someone has installed and how am I to know wich software is potentially conflicting? There's no other way to have people kille their applications. And also, believe me or not, but some people will just load a tons of thing on startup. AV, firewall, ICQ, Napster, Kaaza, Morpheus, RealPlayer, Quicktime, MSN, and just about any shareware TSR they downloaded from the web. With so many softwares running in the background, how is a game supposed to work ok?

I now have a AMD 1.2ghz with 256mb DDR-RAM, and at times, RTCW will slutter when I use max setting. However EU2 runs fine :D
 
Hiya Viper37

Hah, not only do I know a thing or two about tech-stuff, I am also a journalist who used to write for various pc games-magazines. And I can smell a rushed game from miles away...

But why - please tell me why??? - won't programming companies just say: "It's finished when it's finished"? Even to their distributors / parent companies' management?

FYI, EU 1 was also rushed... The problems of which we still see today.

About the programs running in the background: I was referring to the 'normal' M$-programs that run in the background of any M$-OS. Peeps that come whining here while running all or some of the programs in the background you mention whilst also playing EU2, should think twice b4 posting here.

About the specs on my pc: I've learned from a few tech-guru's that my specs are about the best (safest?) around when playing games - of today, ofcourse. (Although not everybody is happy about the SoundBlaster 128PCI.) The Celeron-processor is no problem either - at least not for 99% of the games out now and yesterday. If there was ever a glimmer of doubt within Paradox that EU2 might have problems with Celerons, then they should've fixed that. In software-land, I consider such things not to be an academic question, but an obligation.
(FYI: I have another system here with Win2k, P-II 375Mhz, 256MB RAM and Matrox 450, and I'm having the same problems there. EU1 also still gives me trouble on that box - even when Win98SE was installed on it.)
Everybody agrees, though, that the nVidia Viper-770 is probably the 'safest' videocard around - especially if you want to know whether a game is 'good' or 'bad' in video-memory management.

The fact that you, in your reply above, acquise to the fact that EU2 is not running smoothly on your system (some specs there!!!), is all the more telling. It's also too bad, I think, because EU2 (in the essence) is one hell of a fine game. Good idea, bad execution...

Regards,
Phelos.
 
When I read your story, I can understand you aren't very happy with the game. Games shouldn't behave like that. Period.

But your solution says that what goes wrong is totally to blame to the game and to the developpers. I am not so sure about that. The point is, you write that there are no other programs running in the background. But there is, the O.S. is running. I am not saying it is Microsoft to blame, but it is wise to take that in account.

When you describe the behaviour of the game, I get the impression that something takes over your computer for a short time, and let the game freeze for a very short time, over and over again. It could be a problem with the O.S., or indeed it could be the game itself, not able to handle something fast enough. Because of programming errors. I wish I knew.

Do I have a solution ?? No, I haven't. Because finding a solution should mean trying out all kind of things. I myself had a problem with sound, which I could resolve by changing a slider from full to none. And windows is filled with these kind of sliders or choices. When you look at 'my computer', 'properties', 'virual memory' or 'filesystem', you will see lots of those sliders or choices. An example: 'problem solving' under file system gives 6 checkboxes, from which I understand not much. Maybe one should be checked. Maybe all should be checked. I don't know. But sometimes the solution lies there somewhere, at one of those sliders or checkboxes or other choices.
 
Hi mr. Theelen,

Thank you for your reply, but Viper37 has already admitted that the game was 'rushed' - software-producer's jargon for saying that Paradox'ses distributors/parent companies wanted EU2 released around Christmas, whether the game was ready or not. And it wasn't ready.

Just like EU1 wasn't.

Regards,
Phelos.
 
I'm not saying the engine isn't a bit clunky in places but your story does ring a few bells. I have a PII 400, 256 MB RAM (was 128 MB see below) and a SB128 soundcard.

I always suffered more from glitches and crashes than most beta testers but have found that a few things have reduced crashes/glitches to near zero

1. upgrade memory to 256 MB RAM - you've done this
2. do a scan disc (thorough) and defrag - I delayed doing this because it's a pain (esp. on C drive) but big improvement
3. reduce acceleration of SB128 in Directx to minimum (not none) - known problem with ensoniq derived sound cards ( of which SB128 is one)
4. free up plenty of space on C drive and installation drive
5. use fixed (not windows assigned ) virtual memory - 400 MB should be good. Do this after defrag.

I'm not saying that these are a panacea - just that my system ran alot better after doing it (for all programs, not just EU1&2)


Derek

PS try running Civ III beginning at 800x600 with the task bar "always on top" and "auto hide" - that's annoying!
 
Originally posted by phelos
Hiya Viper37

Hah, not only do I know a thing or two about tech-stuff, I am also a journalist who used to write for various pc games-magazines. And I can smell a rushed game from miles away...

But why - please tell me why??? - won't programming companies just say: "It's finished when it's finished"? Even to their distributors / parent companies' management?

FYI, EU 1 was also rushed... The problems of which we still see today.

It all comes down to money :) The programmers never want to release their softwares (games or other) because they always feel it can be better. Any software released on the market is a compromise between the publisher/share-holders and the programmer. If you don't believe me, just look at the bunch of free software out there, and look at the version number of most of them: alpha or beta, and those who are not won't offer support for their software (a majority). They never believe their work is finished :) Now, in our particular case, the game was supposed to hit the market just before Christmas, in which, it would have been in a state between patch 1.01 and 1.02. Therefore, Johan could have had time to concentrate on the performance issue, wich is now, unfortunately, behind everything else, has there are imbalances to correct and most people want these fixed before the rest. The north american publisher tested the game in october and decided it was ready to ship in this state, despite what Paradox had to say (and because of what I said before, publishers will never trust developpers as to wheter or not a game is ready). Despite I hate it, I prefer the Blizzard attitude to delay a game by up to a year and make it almost bug free before releasing. Unfortunately, both for the publisher and the developper, they sometimes need the money and they put a game on the market that isn't entirely polished/finished.

Of course, having it released early, meant that our job as beta tester was made easier, because many of you found bugs that we probably would have never found (and it also gave us all a slap in the face and wake us up when we learned the game was gold early november).




About the programs running in the background: I was referring to the 'normal' M$-programs that run in the background of any M$-OS. Peeps that come whining here while running all or some of the programs in the background you mention whilst also playing EU2, should think twice b4 posting here.

Still, normal MS stuff like the task scheduler can lauch a defrag utility while you're playing (I've seen it once under Win95, and that was the last time I ever loaded that bullshit). And as I said, when we post something like "kill all background process", we have no idea what people have running in the background; it could be normal stuff like you, or it could be other stuff like I posted. As we are not in front of every user's machines, we cannot know for sure what is going on. It can be the game, it can be something else. That's why we go "generic", like all tech support for every software companies, be it games or business suites. Sometimes, something pops-up in our head, and we ask.

Still, I'd like you to try something: start MSCONFIG, go to startup, and uncheck everything. Reboot & run the game; if nothing changes, recheck everything.


About the specs on my pc: I've learned from a few tech-guru's that my specs are about the best (safest?) around when playing games - of today, ofcourse. (Although not everybody is happy about the SoundBlaster 128PCI.) The Celeron-processor is no problem either - at least not for 99% of the games out now and yesterday. If there was ever a glimmer of doubt within Paradox that EU2 might have problems with Celerons, then they should've fixed that. In software-land, I consider such things not to be an academic question, but an obligation.
(FYI: I have another system here with Win2k, P-II 375Mhz, 256MB RAM and Matrox 450, and I'm having the same problems there. EU1 also still gives me trouble on that box - even when Win98SE was installed on it.)
Everybody agrees, though, that the nVidia Viper-770 is probably the 'safest' videocard around - especially if you want to know whether a game is 'good' or 'bad' in video-memory management.

There is no known issues with Celeron and EU2, but there are with games and Celeron :) Celeron CPUs don't have a lot of cache memory and are designed as "budget" processor. I use a Duron 700 at the office and it's perfectly fine for what I do there, internet, accounting and business suites. However, I wouldn't recommend this to any gamer.

With EU 2, one thing we learned, is that memory is the key. Still, people with 64mb RAM were able to run the game (later betas) without the slutter you are experiencing (except at year's turn or when something special was happening). Normally, 256mb RAM should be more than enough, but some people reported leap bounds going up to 512mb. If you're willing to invest a few more dollars, it won't hurt, and global performance of your system will rise, in every software.




The fact that you, in your reply above, acquise to the fact that EU2 is not running smoothly on your system (some specs there!!!), is all the more telling. It's also too bad, I think, because EU2 (in the essence) is one hell of a fine game. Good idea, bad execution...

Regards,
Phelos.

I said it wasn't running smoothly in the early beta phase, with the K6-2 300, 128mb RAM. And it ran smoothly with the equivalent of path 1.02. With my new system (1.2ghz), it runs smoothly, it's Return to Castle Wolfenstein (RtCW) that isn't running smoothly from time to time (probably because I only have a GeForce 2MX).

I hope Johan will adress some performance issues for lower end system though. I remember with Age of Empires, you had to buy an expension to have the memory leak disapear... And the problem was not occuring for those who had 512mb ram, only those with 256 or lower. To be fair, I have seen many games that were far worst than EU2 in terms of memory management. None lately as I haven't played much games in the last year, but plenty in the past.
 
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Well, Viper37, as said: "Games are finished when they're finished."

Funnily, I said this once on this forum when I had just bought EU1 and almost the entire forum exploded when someone from Paradox admitted that the game wasn't completely finished at the time of shipping. (Can't remember which thread that was.)

Oh, and by the way: I'm getting a lot of CTD's now. Especially when I'm early in the grand campaign - and move the screen around like wild with my mouse. I hear the HDD go 'GRRRRRRTTTTTTTT!!!!!!!!' and *SLAM*, a certified CTD.

Try it, it's fun!!! (For a few times.)

Have the feeling that the game is heavily WYSIWYG; the game engine concentrates on the map you're viewing, it seems. But it doesn't "do" the correct memswap from one place on the map to the other.

Regards,
Phelos.
 
Oh, and by the way, Derek Pullem:

Did everything you hinted (for the hell of it, knew it wouldn't work) and guess what? It didn't work!

Guess Paradox has got to get to work on that game engine - with a vengeance! I fear that, until a patch is released which deals with the major flaws in the engine and not just the AI or events library, most tech-related problems won't be solved.

Regards,
Phelos.
 
Phelos - I fear that your wish for a new game engine won't be realised. I don't think there are "hundreds" of people with unplayable EU2 installations. There are a significant minority who have occasional crashes (I think the worst frequency I got was about once every 20-30 years on average) and some sound problems continue to exist with ensoniq based cards. There were quite a few with copy protection problems but SF seem to be quite accomodating in sorting this out.

Although it's not perfect an EU game with autosave every year is still emminently playable. Is it crash and bug free - no I don't think so. But equally i don't think Paradox will rewrite the game engine to resolve these issues. Economics and the law of diminishing returns kicks in.

Remember that EU2 is EU1 with a hatfull of features added but the underlying engine remains pretty much the same. Otherwise there is no way that the game could have been beta tested in only three months from first beta to gold.

PS Have you tried upgrading to Directx 8.1 - don't think it will matter much but it was also one of the things I did between my crash problems and my current state of non-crashiness. Win Pro 2000 shouldn't be a problem as the game runs fine on my corporate laptop (no crashes).

PPS Just thought - do you have an odd CD / DVD / CDRW drive that you are using to run the game on - could be a borderline problem with copy protection
 
Originally posted by phelos
Well, Viper37, as said: "Games are finished when they're finished."
Oh, and by the way: I'm getting a lot of CTD's now. Especially when I'm early in the grand campaign - and move the screen around like wild with my mouse. I hear the HDD go 'GRRRRRRTTTTTTTT!!!!!!!!' and *SLAM*, a certified CTD.
Try it, it's fun!!! (For a few times.)

Thank you for the trying part, but I had enough lately trying to solve problems with corrupted save games sent to me. Load, crash, load, crash, load crash. The joy of beta testing :rolleyes:

I don't understand what people do to get so many crashes. I barely got a few here and there (still too much, but not as worst as you describe).

Try what I said with MSConfig, and also grab a shareware utility called "Advanced administrative tools" (http://www.glocksoft.com/?source=AATools) it has a nice registry cleaner included and I love it. Cleaning your registry won't hurt and it might solve a few of these CTDs. You could also check with another utility for redundant DLLs or mismatch version. This could also be the cause of your worries: a old DLL in the windows\system directory and another one in another directory.


Have the feeling that the game is heavily WYSIWYG; the game engine concentrates on the map you're viewing, it seems. But it doesn't "do" the correct memswap from one place on the map to the other.

Regards,
Phelos.

Could be. I whish I had some debugging tool that would let me establish some kind of diagnostic as to what is going on when the game crashes.