By now I'm more or less used to the fact that the game can't be made hard (without serious investment), so they made the maps just unpredictable in a way that often forces oneself to restart a mission after knowing what to expect. Its not a good way to offer a challenge but maybe the only one left with the limitations from the engine etc.
anyway. majesty would be a perfect 'casual' game. it doesn't need micromanagement, can easily be played slightly drunk and could be very relaxing. m1 had the sandbox, which allow one to pick a difficulty, so when I wanted a nice and easy game I just picked the easier enemies. usually I went for something between normal and hard, and had a moderately challenging game, which I nearly always won and had a good time with. This was great and the main reason I always went back to the game.
we've heard often enough how sandbox isn't possible, but allowing difficulty to be adjusted would offer at least some relieve. More often than not I like to play strategy games one level after another, winning every one without reloading too often -> casual. sometimes I like a bit of a challenge, so a few reloads are acceptable. I know there are people who want to be beaten 5 times before they finally crack the level - those gamers probably like majesty already, but Majesty could offer both of these extremes a good time by having adjustable difficulty.
I thought about this for a while now and concluded, that while there where so many possibilities to add a basic easy/normal/hard slider, most ideas would just take to much time.
so my simplest proposition to allow to adjust difficulties:
- lower the number of spawned creatures.
If I don't have to deal with 12 demons simultaneously earlygame, the game should be a lot easier (thats a reference to my problems with the second mission of MK)
I assume, this could be changed for the whole game, without having to touch every map again.
other possibilities would be to adjust the difficulty:
- enemy strength (just make them overall weaker)
- gold income
- hero survivability (get them to buy more health potions, run if life low and only 1 potion left)
- time-triggered events (sooner or later - maps would definitely have to be changed individually)
I know, the devs probably won't put in much effort anymore, but maybe some modder sees a way to accomplish the same?
The game just is frustrating atm for casual gamers who just like to play a map and have fun without having to worry about a perfect build order etc.
What does the rest think?
anyway. majesty would be a perfect 'casual' game. it doesn't need micromanagement, can easily be played slightly drunk and could be very relaxing. m1 had the sandbox, which allow one to pick a difficulty, so when I wanted a nice and easy game I just picked the easier enemies. usually I went for something between normal and hard, and had a moderately challenging game, which I nearly always won and had a good time with. This was great and the main reason I always went back to the game.
we've heard often enough how sandbox isn't possible, but allowing difficulty to be adjusted would offer at least some relieve. More often than not I like to play strategy games one level after another, winning every one without reloading too often -> casual. sometimes I like a bit of a challenge, so a few reloads are acceptable. I know there are people who want to be beaten 5 times before they finally crack the level - those gamers probably like majesty already, but Majesty could offer both of these extremes a good time by having adjustable difficulty.
I thought about this for a while now and concluded, that while there where so many possibilities to add a basic easy/normal/hard slider, most ideas would just take to much time.
so my simplest proposition to allow to adjust difficulties:
- lower the number of spawned creatures.
If I don't have to deal with 12 demons simultaneously earlygame, the game should be a lot easier (thats a reference to my problems with the second mission of MK)
I assume, this could be changed for the whole game, without having to touch every map again.
other possibilities would be to adjust the difficulty:
- enemy strength (just make them overall weaker)
- gold income
- hero survivability (get them to buy more health potions, run if life low and only 1 potion left)
- time-triggered events (sooner or later - maps would definitely have to be changed individually)
I know, the devs probably won't put in much effort anymore, but maybe some modder sees a way to accomplish the same?
The game just is frustrating atm for casual gamers who just like to play a map and have fun without having to worry about a perfect build order etc.
What does the rest think?