Hi Everyone!
As the title implies, this is a bit of a generic post, for the purpose of attaining a general sense of direction. Apologies if there may be content that I might have overlooked that already answers these doubts.
Firstly - I've never written a mod before.
I've been considering the prospect of writing music for games for quite a while, and I arrived at the conclusion that starting to write and share some music through steam workshop mods may be a good starting point, to both get a grasp of what is required and to also set up a nice portfolio that people can interact with and give feedback.
I've found different wiki pages regarding music modding for some PDX games, for ex.:
Stellaris
Eu4
HOI4
I've also located some posts that seem to tackle some topics of mod creation, this one regarding CK3 for ex.
Now on to the questions -
Since I've been a longtime fan and player of PDX games, I felt that it would be the best place to start.
Thank you for your time and support!
As the title implies, this is a bit of a generic post, for the purpose of attaining a general sense of direction. Apologies if there may be content that I might have overlooked that already answers these doubts.
Firstly - I've never written a mod before.
I've been considering the prospect of writing music for games for quite a while, and I arrived at the conclusion that starting to write and share some music through steam workshop mods may be a good starting point, to both get a grasp of what is required and to also set up a nice portfolio that people can interact with and give feedback.
I've found different wiki pages regarding music modding for some PDX games, for ex.:
Stellaris
Eu4
HOI4
I've also located some posts that seem to tackle some topics of mod creation, this one regarding CK3 for ex.
Now on to the questions -
- Are there further tutorials/guides besides the content on the wikis?
- Are there any specific steam workshop topics that I need to be aware of? (I couldn't find much on valve's pages... but I did drop their support a few questions)
Since I've been a longtime fan and player of PDX games, I felt that it would be the best place to start.
Thank you for your time and support!