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There is still constant grumbling. Let them work. When the Asset Editor is to be released, it will be.
The creators will inform about it. For me personally, they can even make it available next year. If it is to improve the game experience, I can wait. A year of waiting makes no difference to me.

In my opinion, more important are bug fixes in the game code, its stability and efficiency, graphical grinches, as well as visual aspects of entertainment (animations).

The community largely remains upset that the game doesn’t work as it should. And there’s no clear timeline for when it will. Eventually, we hope.

I remember arguing on Reddit back in October 2023 and telling other Mayors that I wish we had a Time Machine to fast forward 12 months. That we would be playing a radically different game and that we just had to be patient. That the Devs simply needed time.

And that was true, to an extent. The game has certainly improved, no doubt about it. But the game is not where I thought it would be 12 months on. And in my view, I did not have a high bar: I thought that the Editor would be fully released (almost there, sort of); performance would be better (it is), bikes would be implemented (not yet); animations would be added (not a single one); and visual elements such as snow would be improved (nope), to share a few examples.

And yet, we did receive patches that made DLSS support possible; we received a huge patch that fundamentally changed the Economy and made the early game much more challenging and added gameplay features; and let's not forget the Detailer's patch focus on smaller service buildings. All of these things were definitely contained in the feedback we've given over the past 12 months. They’ve come a long way, and there’s much more work to be done.

Let's hope the devs continue the current pace of work (i.e; 1 patch per 30-45 days) and that the game continues to get better with time.



This actually explains the DLC being released more than anything else.
 
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View attachment 1221151

Hello, City Builders!
We hope this message finds you well. We have some updates to share with you:

Next Region Pack available today

We’re thrilled to announce that the next Region Pack is almost here! This time, we bring you to the United Kingdom with a collection of community-created assets inspired by the local architecture and landscapes of Great Britain. The UK Region Pack will be available today at 16:00 CET on Paradox Mods, so make sure to check it out!

Patch Release Tomorrow
Tomorrow, we have a small bugfixing patch for you. This update brings some gameplay fixes, UI improvements, and more. Full patch notes will be available alongside the release tomorrow at 10:00 CET.

A heads-up for our modding community: the talented modders in our Early Access program are already reviewing mod compatibility with this version. However, as always, we ask for your patience, as many mods may require updates and might not work immediately after the patch goes live.

Upcoming Creator Packs
We have some exciting news regarding the upcoming Creator Packs - Urban Promenades & Modern Architecture and the corresponding Soft Rock Radio - they will soon be available. Keep your eyes open for more details as we will shortly shed some light on the content of them, the creators behind them and their release date.

Additional Creator Packs & Radios
Looking ahead, we also want to let you know that the three additional Creator Packs and Radios Stations, that will be included in the Ultimate Edition, are in the pipeline. While these won’t be ready for a Q4 release, they are in the last implementation stages and will be ready for release early next year.

Console Update
While we do not have a new release date for the console version yet, we want to keep you up to date on our progress and our challenges. Currently, we are experiencing both simulation issues (CPU) and graphics issues (GPU) which become noticeable when players take certain actions that cause frame rate drops or memory overload. These issues are particularly challenging due to the hardware limitations of consoles.
For instance, when placing larger buildings that involve numerous entities, the system struggles to handle the data load. During the calculation process (e.g., checking if there’s enough space or if any entities overlap with existing assets), performance bottlenecks arise, resulting in these noticeable issues.

At this point, we have managed to get the game to a stable and playable state by significantly lowering the graphics quality. However that's to the level where it becomes a compromise that we are not willing to make. Once we get it to an acceptable level, further optimizations are needed for both simulation and memory usage before we are ready to share the console version.

Until they are resolved, we cannot provide a release estimate to avoid it being premature and potentially misleading. The console release remains a top priority for us, we have multiple solutions being explored with experts actively involved, and we're working hard to bring you the console version of Cities: Skylines II.

With appreciation,
The Cities: Skylines Team
My only concern with the console is that the PC version is still getting, arguably, cosmetic only updates.
Why not halt those and give more man power to solving the console issues?
Also can you at least confirm that console players should be getting EVERYTHING already released or are we getting shafted like we did with the concert dlc in cities 1?
 
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The community largely remains upset that the game doesn’t work as it should. And there’s no clear timeline for when it will. Eventually, we hope.

I remember arguing on Reddit back in October 2023 and telling other Mayors that I wish we had a Time Machine to fast forward 12 months. That we would be playing a radically different game and that we just had to be patient. That the Devs simply needed time.

And that was true, to an extent. The game has certainly improved, no doubt about it. But the game is not where I thought it would be 12 months on. And in my view, I did not have a high bar: I thought that the Editor would be fully released (almost there, sort of); performance would be better (it is), bikes would be implemented (not yet); animations would be added (not a single one); and visual elements such as snow would be improved (nope), to share a few examples.

And yet, we did receive patches that made DLSS support possible; we received a huge patch that fundamentally changed the Economy and made the early game much more challenging and added gameplay features; and let's not forget the Detailer's patch focus on smaller service buildings. All of these things were definitely contained in the feedback we've given over the past 12 months. They’ve come a long way, and there’s much more work to be done.

Let's hope the devs continue the current pace of work (i.e; 1 patch per 30-45 days) and that the game continues to get better with time.




This actually explains the DLC being released more than anything else.
Thats coming along way? The detailers patch was pretty much useless as many of those features were already implemented in Find It and the detailing is a pain without even having the anarchy mod installed. Speaking of which, modding is the only slight improvements - and thats not without its shortcomings (like the recent security issue in the traffic mod).
 
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As much as I love Cities Skylines, the game really should be able to perform better on all hardware. It's 2024 and there are much larger and more complex games that run perfectly fine on consoles. I understand that you guys have a small team, but the poor optimisation behind the game is not really acceptable over a year after release.
 
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As much as I love Cities Skylines, the game really should be able to perform better on all hardware. It's 2024 and there are much larger and more complex games that run perfectly fine on consoles. I understand that you guys have a small team, but the poor optimisation behind the game is not really acceptable over a year after release.
Name one?
 
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Upcoming Creator Packs
We have some exciting news regarding the upcoming Creator Packs - Urban Promenades & Modern Architecture and the corresponding Soft Rock Radio - they will soon be available. Keep your eyes open for more details as we will shortly shed some light on the content of them, the creators behind them and their release date.

Can we find an agreed upon definition for the words soon and shortly?

Alternatives: today, tomorrow, in a few days, this week, next week.
 
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This is a common figure of speech, and could ironically mean more than a few bug fixes. Let's wait and see before jumping to conclusions.

If anything, the work towards optimizing console builds will only benefit the PC version at no additional cost in fidelity.
The only true enemy is unfortunately still XSS.

As for people complaining about the "small patch" I didn't know you all already know all the patch notes, care to share how small it really is? Please?
Hell, most of the patches from the last year had hundreds of fixes in each, why expect anything different?

Nailed it.

EDIT: I guess somebody didn't get this was drrrrrripping with sarcasm.
 
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Nailed it.


Welp, we got the patch notes now and - surprise surprise! - its a tiny patch with no notable fixes for any of the major issues people have been recording for months. No mention of asset editor (as expected after reading this post where that information was also missing). All issues seem to be trivial fixes/tweaks outside of a few crash issues that they have allegedly fixed.
 
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Welp, we got the patch notes now and - surprise surprise! - its a tiny patch with no notable fixes for any of the major issues people have been recording for months. No mention of asset editor (as expected after reading this post where that information was also missing). All issues seem to be trivial fixes/tweaks outside of a few crash issues that they have allegedly fixed.
I bet PDX/CO could make a mint in selling cheese this season.
 
Thats coming along way? The detailers patch was pretty much useless as many of those features were already implemented in Find It and the detailing is a pain without even having the anarchy mod installed. Speaking of which, modding is the only slight improvements - and thats not without its shortcomings (like the recent security issue in the traffic mod).

I think I disagree that the Detailers Patch or Decorations patch were largely useless. I think as a whole, each moved the game forward in terms of features and reducing the number of bugs, even if not solving the main or larger issues we care about.

I think for me, when I take inventory of the state the game launched in (and put aside whether that was right/wrong/or why), and take stock of what has been done since, and where the game is today, yes I think we’ve come a long way. We may not be where we want to be, but a lot has been accomplished by the devs, especially when we take into account that they reside in a country where work-life balance is a thing, the size of their team, etc. All of that said, I’m not trying to convince you that I'm right or you’re wrong, just sharing the behind my perspective. I respect your position as well.

I agree, detailing without Anarchy and other mods is currently very tedious. I’m not clear on whether CO is opposed to certain features or whether they’re open to them and simply need to work through adding it to the game in a way that meets all of their needs.

I agree, modding is way better. The conflict detection features, embedded messages, etc. really help to provide a better experience for players. And yes, security was a trade off it seems. I hope it can be addressed so it doesn’t happen again.
 
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How did it move the game forward in terms of features and bugs? It literally was just a less featureful version of a mod (find it) and you cant even properly detail out-of-the-box because of the collision detection/invalidation that can only be disabled through devmode or the anarchy mod. Additionally, with every patch came numerous and some gamebreaking regression bugs. How is that progress? Those types of bugs are literally called regression bugs.

I have taken stock of whats been done. and its not much. and at a DREADFULLY slow pace. Please miss me with the "work-life balance" shenanigans. Plenty of countries have adequate work-life balance and government mandated holidays, and still work hard to deliver quality products at a reasonable pace. This includes various finnish and scandinavian developers. Their month long holiday breaks twice a year are not the only reason or excuse things get delivered and produced at a snail's pace. I defended CO when they took their first holiday break after the disasterous launch. But i've grown after being lied to and the constant delays with an ESSENTIAL feature that should never have been missing from release - the asset editor.

I respect your opinion as well, but I just wholeheartedly and "respectfully disagree" with it, and appears many others do as well.
 
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Speaking of "general updates", will someone from PDX finally update the most important web pages, the ones where people pay for the UE and are misled to believe they'll get 9 DLCs before the end of the year ( https://store.steampowered.com/app/949230/Cities_Skylines_II/ ) or even worse 3 of them soon as their payment is processed then the 6 others before the end of the year ( https://www.paradoxinteractive.com/games/cities-skylines-ii/buy ).

At last, someone updated the PDX page for Modern Architecture and Urban Promenades. They still let the 6 "compensation" DLCs planned for this month (wrong) and Bridges & Ports for Q1 2025. Seriously, Is the Paradox shop managed by an intern nobody talk to? Could someone inform him that B&P was pushed to Q2 2025 3 months ago?
 
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Console release hasn’t happened yet? Lame.

I just examined the GTX 970 gpu specs (minimum gpu specs) and compared it to the Xbox Series S…the XSS absolutely should run Cities Skylines 2. My RTX 3060 laptop gpu has been running the game fine on the low settings and runs above 60 fps for the most part. The game still looks good enough.

Maybe it’s time to hit up the Tantus guys again since they did a fantastic job with the CS1 console port. I’m using the Windows 10 version (also handled by Tantus) on my Legion Go and that game works great on that thing!
 
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Oh trust me it's not about GPU.

Only 0.2 Ghz less than the XSX when it comes to the CPU when it comes to the XSS. Also only 0.1 less Ghz than the recommended Intel CPU base frequency when performance cores. Minimum Intel CPU is four cores while the XSS has eight cores. Not much different from my i7-12700H (six performance cores) with a RTX 3060M and I'm closing on 200,000 people for one city that I'm doing right now. The only times I crash the game is if I move away from a position too fast. The RTX 3060M's bandwidth places it between the XSS and PS5 but the GPU speeds are comparable to the XSS and XSX.

The dev's optimization skills have not been good especially when you include CS1. Just hand CS2 off to Tantus for the console versions and it will be on console before long.