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Conclusion013

Corporal
Oct 16, 2023
25
22
I've played the game for a while now and I've got a list of questions that I still haven't been able to figure out/don't understand. Was hoping for some clarification if someone has the time:

1. What exactly is the UFP California class ship for? From what I can see it has less power and costs more than ships you get before it becomes available through research. What am I missing?

2. When you've maxed out on planet districts and your pop continues to grow, is the intent to resettle pops to new planets for any over your housing limit? This sounds obvious but I just wanted to make sure my understanding is correct.

3. For specialty buildings that say 'turns ore into aluminum' or creates one resource from another, are these based on planet specific production or empire wide? For example should I only build something that turns ore into dilithium on an ore planet or will this building draw from empire wide resources?

4. For internal trading on the trade screen what are the differences between the double blue lines and the single line with arrows? Are trade routes just auto set up and I don't really need to manage these? This seems complicated and I don't get how it works. Also is there a way to tell what benefit the trade is bringing in, I see the numbered jewel shaped icon which just said it creates additional resources but is there a screen to show exactly what they are?

5. I notice sometimes my resources temporarily fluctuate drastically and I have no idea why. I'll go from +200 ore to +20 and then it will bounce back up. When hovering over the resource it doesn't identify what the temporary massive drain is. Is this normal and if so any idea what would be causing it?

I think that's it for now, thank you!
 
I've played the game for a while now and I've got a list of questions that I still haven't been able to figure out/don't understand. Was hoping for some clarification if someone has the time:

1. What exactly is the UFP California class ship for? From what I can see it has less power and costs more than ships you get before it becomes available through research. What am I missing?

2. When you've maxed out on planet districts and your pop continues to grow, is the intent to resettle pops to new planets for any over your housing limit? This sounds obvious but I just wanted to make sure my understanding is correct.

3. For specialty buildings that say 'turns ore into aluminum' or creates one resource from another, are these based on planet specific production or empire wide? For example should I only build something that turns ore into dilithium on an ore planet or will this building draw from empire wide resources?

4. For internal trading on the trade screen what are the differences between the double blue lines and the single line with arrows? Are trade routes just auto set up and I don't really need to manage these? This seems complicated and I don't get how it works. Also is there a way to tell what benefit the trade is bringing in, I see the numbered jewel shaped icon which just said it creates additional resources but is there a screen to show exactly what they are?

5. I notice sometimes my resources temporarily fluctuate drastically and I have no idea why. I'll go from +200 ore to +20 and then it will bounce back up. When hovering over the resource it doesn't identify what the temporary massive drain is. Is this normal and if so any idea what would be causing it?

I think that's it for now, thank you!
My 2 cents:
1. The California is a special class ship like the preorder delux hero ship, so if you have it i feel it is not needed. It allows special diplo missions with minors.
2. I guess you could do that. I think there is also a planet decision to help reduce pop growth.
3. planet specific, this also applies to planet modifiers, some get bonuses, like farmers producing minerals also.
4. routes are auto done when you have a trade annex, it may take a month change over for them to show. The Jewel is the trade income that is converted to energy.
5. others have seen this to include me, I don't think the mouseover shows building consumption.
 
I've played the game for a while now and I've got a list of questions that I still haven't been able to figure out/don't understand. Was hoping for some clarification if someone has the time:

1. What exactly is the UFP California class ship for? From what I can see it has less power and costs more than ships you get before it becomes available through research. What am I missing?

2. When you've maxed out on planet districts and your pop continues to grow, is the intent to resettle pops to new planets for any over your housing limit? This sounds obvious but I just wanted to make sure my understanding is correct.

3. For specialty buildings that say 'turns ore into aluminum' or creates one resource from another, are these based on planet specific production or empire wide? For example should I only build something that turns ore into dilithium on an ore planet or will this building draw from empire wide resources?

4. For internal trading on the trade screen what are the differences between the double blue lines and the single line with arrows? Are trade routes just auto set up and I don't really need to manage these? This seems complicated and I don't get how it works. Also is there a way to tell what benefit the trade is bringing in, I see the numbered jewel shaped icon which just said it creates additional resources but is there a screen to show exactly what they are?

5. I notice sometimes my resources temporarily fluctuate drastically and I have no idea why. I'll go from +200 ore to +20 and then it will bounce back up. When hovering over the resource it doesn't identify what the temporary massive drain is. Is this normal and if so any idea what would be causing it?

I think that's it for now, thank you!
Greetings Good Conclusion013,

1. As a class, I produce only enough to accompany envoys as the California class does have a diplomatic support mission on its action buttons.

2. I favor use of the resettlement edict and aggressive and targeted growth of colonies. There are also space habitats than can built to house employable pops as you dismantle original buildings in favor of buildings that let you specialize a planet toward sunk costs / investments or to reorient a planet toward better taking advantage of new found / unique attributes, like the +50% Research Bonuses that I was fortunate enough to find 3 of. Optimizing pop placement, employment and housing has developed into a fun part of the game for me.

3. Empire-wide resources can supply your higher level production buildings. As far as I can determine there is no benefit to having such buildings be furnished with raw materials from the very same planet they are located on. As a matter of fact, world specialization works against such collocation of production and raw materials. Specializing both sides of that production chain, mining planets and their mines, then alloy planets and their foundries, permits the significant 25% production increases.

4. Optimization of trade and trade routes is still one thing I am working to better understand. I will eagerly be following your thread here to gain as many tips and tricks as possible. : )

5. As population moves between existing occupations and new occupations, when new buildings come on line, I find key raw materials can fluctuate in such a manner. And since I tend to construct buildings in waves, where I look to address certain needs (Energy, Alloy, even Crime Fighting, etc), sometimes a host of new buildings will come online all at once, driving up production of the needed item but bottoming out another… most often Energy, for me.


Good luck and good hunting! :bow: