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unmerged(19077)

Second Lieutenant
Aug 26, 2003
118
0
I kind of annoyed the Venice and Genoa are not going to be initially playable.

They were semi republics at times but the political climate greatly resembled those of European kingdoms and at LEAST Venice should be intially playable.

Voice your opinions on this.

Justin
 
i THINK they are in fact going to be playable now. i would like to play them also, especially venice. be nice to have the two of them having trade wars like they did in real life. but if they aren't playable someone will make them playable. heck, i've seen rebels/pirates playable in EU2 :wacko:
 
voicing my opinion

"whenever someone designs a game this way, there's always someone that wants it done that way" - that's my opinion.

c'mon, if you searched, you'd find a thread on this already; the focus is on christian dynasties, not pagan dynasties, not de facto dynasties. if you've played eu ii, you should know the general modding flexibility of paradox games, so instead of being upset that they won't make a faction playable for you, just kindly ask that include the ability to do it easily enough yourself.

steph
 
Were Venice and Genoa really ruled as republics in 1066? I've borrowed all my medieval Italy books away just now and got few results on a quick web search(damn tourist pages flood my browser....), but isn't that a bit early?

Not my speciality, I'm afraid.
 
Endre Fodstad said:
Were Venice and Genoa really ruled as republics in 1066? I've borrowed all my medieval Italy books away just now and got few results on a quick web search(damn tourist pages flood my browser....), but isn't that a bit early?

Not my speciality, I'm afraid.
Genoa, I believe, was a free commune since the 10th century. Venice is said to have been founded as a commune led by an elected dux (doge) in the 7th century, the city itself founded at least by the 9th...
 
Venice was MOST definitely a republic. There was a case of a semi-dynasty set up which lasted for two generations and included ultimate nepotism around the 10th century, but there were provisions made to avoid that ever again.

Still, many distinguished Venetian households provided several Doges, but they were elected, and never within the same two generations.
 
I for one think it would be a great idea to make both dynastic and elected governments playable in the game. It seems a lot of people upon hearing of CK immediately expect crusading orders and Islamic governments to be playable, to direct the exploits of Marco Polo, etc.

One must assume that the reason one model was chosen over another is rooted in cost/development effort as opposed to game design, right?
 
Yeah... And then include playable muslims countries... And then mongols...

NO... First, I do not want to have the game when I'll be 75, secondly, it is much better that Parad. just focuses on the initial project (which is about dinasties), then makes it a nice game, a nice interface, no boring repitive micromanagement, with a good AI, and being playable and interesting before reaching the 1.05c patch (which is yes very very good and worth doing...)

Then if CK becomes a hit, think about more details, more graphics, more sounds, and an AI able to manage the game rules, and make CK 2 ....

Just my 2 cents...
 
Tamerlan said:
Then if CK becomes a hit, think about more details, more graphics, more sounds, and an AI able to manage the game rules, and make CK 2 ....

Just my 2 cents...

I understand your side of the argument. I don't mean to sound unhappy with the game design, on the contrary, this is the next game I plan to purchase. I simply have a gut feeling that not making these nations playable will limit replay value and ultimately result in lower sales. Lower sales translates to fewer details, patches, etc.
 
SavvyPlayer said:
I understand your side of the argument. I don't mean to sound unhappy with the game design, on the contrary, this is the next game I plan to purchase. I simply have a gut feeling that not making these nations playable will limit replay value and ultimately result in lower sales. Lower sales translates to fewer details, patches, etc.

Certainly there is less replayability withough the republics and Muslim nations (and lets not forget the pagans which are unplayable also) but the fact that there are more than 50 dynasties to play means there is plenty of replayability. Add to this the fact that even playing the same dynasty over will give you much different results because the randomness of children/marraiges/inheritance will mean that the game will not be the same twice. In EU2 because of certain guiding events there is a lot which happens much the same in each game. If CK works the way it is proposed there will be far more replayability than in EU2 - after all, who has played Benin more than once anyway in EU2?
:)
 
Sonny said:
Certainly there is less replayability withough the republics and Muslim nations (and lets not forget the pagans which are unplayable also) but the fact that there are more than 50 dynasties to play means there is plenty of replayability. Add to this the fact that even playing the same dynasty over will give you much different results because the randomness of children/marraiges/inheritance will mean that the game will not be the same twice. In EU2 because of certain guiding events there is a lot which happens much the same in each game. If CK works the way it is proposed there will be far more replayability than in EU2 - after all, who has played Benin more than once anyway in EU2?
:)

Sonny makes a good point, remember the replayability issue is also enhanced by the proposed feature of being able to take a completed CK game and upload it into EUII and keep playing.
 
Challenge of Genova

...is that they did provide so much for the Crusades as to become 'sine qua non'. It would hardly be fair to other players unless the actual Crusades are only a sideline in this game. For the title, I suppose that they are more than that.

"Ma Se Ghe Pensu...."
 
Sonny said:
but the fact that there are more than 50 dynasties to play means there is plenty of replayability.

In fact I would say there are more than 50 playable dinasties in game as you can play Monarchs and vassals now.
 
Txini said:
In fact I would say there are more than 50 playable dinasties in game as you can play Monarchs and vassals now.

Way more than 50, if all the land owners are playable. There was probably 30 or so in the French/Iberian screenshot with all the shields. I'd imagine Germany has a great many also.

I'd say the game will have over 100 playable, and I consider that a very safe bet.

~EC~
 
ErmineClad said:
I'd say the game will have over 100 playable, and I consider that a very safe bet.

I'd say 500, if only to upstage you :D

(I was going to say 1000, but I have to make room for being upstaged :p)
 
I said so because not every 'independent' ruler has its own dinasty :p