Originally posted by shdwknightx
I was wondering about that, while I posted those total MP numbers I was wondering if the player would have to build the units or they would appear with the total MP for those units deducted from the first mobilization event.
The trouble with making them
build the units is that they would be waiting 3 months, or whatever, for them to appear!
Basically, there were three sections to each army: the peacetime regulars (who would start already in the game on 1 Jan '14); the reserves who had civilian jobs but were called back to the colours in August '14; and the masses of new volunteers who joined up, but would need months or even years of training before they were ready for action.
The last category is best represented by extra manpower, as you'd planned. How to account for the reserves is another question. I can think of two solutions:
a) As I suggested before, using a whole load of add_division events. I'm guessing the units would start with zero organisation, so would take a few days to become combat-ready, but that's no big problem.
b) Start the game with all the reserve divisions already on the map, but with only 5% strength (or whatever) to represent cadres. This way, we still give each country the big manpower boost (and extra supplies) on mobilisation, and they presumably use most of this manpower to replenish all the units to full strength. We'd need to test whether the AI can cope with this, or if it would try to launch attacks with just the cadre units, or disband them all on 2 January, or something equally daft...