I just played the Campaign to the fourth or fifth Level and got started right away with the Free Mode (Custom Game)
I lost the fun with the Campaign mode because I already knew what's next and because I knew how easy it is to be victorious.
It would take a lot of changes to make it more difficult and simultaneously take away a lot of fun, but why should it be so?
The factor for condition is to tiny and clear and would need mounts of Content to be competitive with Games like Anno / Siedler. I recommend to remove this part completly and focus on build , craft and designing.
I already know a similar game it's called Towns and was recently published on Steam ( i already played it 1 year ago ) ... but ! I miss there the love for detail and grasp.
aGoD has a lots of good qualities but it tries to be to all-round.
However build (60-70% meets, u can't do all the things you would like to ) , craft (5% meets) and designing (101% which lets me keep playing) is getting boring after a while so i recommend to focuse on :
-Dungeon's , Enemy's , a good KI to make Ppl's be busy and protecting theire Home and have a reason to keep play. (Maybe a Multiplayer like Minecraft to share Artworks or trade Items ? I'm not sure about this , because i never played Minecraft active, i just joined a Server Community and build my Stuff and it was nice and fun, but after i was away for some days and they changed / upgraded to a new Version and i had to do a lot of things to get back where i was i simply lost the Thread.
-More building Features.
-More Objects / scope(dlc)
-A larger game world
etc.
I could go on and on but it's not up to me to decide the final path of this Game just an idea.
I know many things aren't easy to Code / Change after a Game has already being published but this Game has so much more potential than just publish a few DLC adding some Items and Missons and after it's Dead.
Anyway i think i support this , no mather what Way it goes, i just like the Publishers that's it and maybe the next Game is more after my conviction :laugh:
Sorry for my bad English just wanted to give you feedback
I lost the fun with the Campaign mode because I already knew what's next and because I knew how easy it is to be victorious.
It would take a lot of changes to make it more difficult and simultaneously take away a lot of fun, but why should it be so?
The factor for condition is to tiny and clear and would need mounts of Content to be competitive with Games like Anno / Siedler. I recommend to remove this part completly and focus on build , craft and designing.
I already know a similar game it's called Towns and was recently published on Steam ( i already played it 1 year ago ) ... but ! I miss there the love for detail and grasp.
aGoD has a lots of good qualities but it tries to be to all-round.
However build (60-70% meets, u can't do all the things you would like to ) , craft (5% meets) and designing (101% which lets me keep playing) is getting boring after a while so i recommend to focuse on :
-Dungeon's , Enemy's , a good KI to make Ppl's be busy and protecting theire Home and have a reason to keep play. (Maybe a Multiplayer like Minecraft to share Artworks or trade Items ? I'm not sure about this , because i never played Minecraft active, i just joined a Server Community and build my Stuff and it was nice and fun, but after i was away for some days and they changed / upgraded to a new Version and i had to do a lot of things to get back where i was i simply lost the Thread.
-More building Features.
-More Objects / scope(dlc)
-A larger game world
etc.
I could go on and on but it's not up to me to decide the final path of this Game just an idea.
I know many things aren't easy to Code / Change after a Game has already being published but this Game has so much more potential than just publish a few DLC adding some Items and Missons and after it's Dead.
Anyway i think i support this , no mather what Way it goes, i just like the Publishers that's it and maybe the next Game is more after my conviction :laugh:
Sorry for my bad English just wanted to give you feedback
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