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unmerged(516081)

Sergeant
2 Badges
Jun 29, 2012
56
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  • A Game of Dwarves
  • Pillars of Eternity
I just played the Campaign to the fourth or fifth Level and got started right away with the Free Mode (Custom Game)
I lost the fun with the Campaign mode because I already knew what's next and because I knew how easy it is to be victorious.
It would take a lot of changes to make it more difficult and simultaneously take away a lot of fun, but why should it be so?
The factor for condition is to tiny and clear and would need mounts of Content to be competitive with Games like Anno / Siedler. I recommend to remove this part completly and focus on build , craft and designing.
I already know a similar game it's called Towns and was recently published on Steam ( i already played it 1 year ago ) ... but ! I miss there the love for detail and grasp.
aGoD has a lots of good qualities but it tries to be to all-round.

However build (60-70% meets, u can't do all the things you would like to ) , craft (5% meets) and designing (101% which lets me keep playing) is getting boring after a while so i recommend to focuse on :



-Dungeon's , Enemy's , a good KI to make Ppl's be busy and protecting theire Home and have a reason to keep play. (Maybe a Multiplayer like Minecraft to share Artworks or trade Items ? I'm not sure about this , because i never played Minecraft active, i just joined a Server Community and build my Stuff and it was nice and fun, but after i was away for some days and they changed / upgraded to a new Version and i had to do a lot of things to get back where i was i simply lost the Thread.
-More building Features.
-More Objects / scope(dlc)
-A larger game world
etc.
I could go on and on but it's not up to me to decide the final path of this Game just an idea.


I know many things aren't easy to Code / Change after a Game has already being published but this Game has so much more potential than just publish a few DLC adding some Items and Missons and after it's Dead.




Anyway i think i support this , no mather what Way it goes, i just like the Publishers that's it and maybe the next Game is more after my conviction :laugh:



Sorry for my bad English just wanted to give you feedback :confused:
 
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Lol, he just said Towns has detail. This game needs to get slightly more dwarf fortressy, then I'll buy it. Must have anvils, and above ground elevation changes.

edit: I love the title of your AAR section, Dungeons and Braggin's lol :D
 
I'm not trying to be rude or anything, but I honestly couldn't understand a lot of what you were trying to say, Megge. I am assuming english is likely not your first language. Anyways, from what I can make out, I agree with you on the point that AGoD needs more depth. I do not expect (nor want) the kind of depth delivered by games such as Dwarf Fortress or Towns (simply because the amount of micromanagement necessitated by that level of detail crosses from "fun" into "tedious" very quickly), but I did expect something a little more fleshed out than "click what kind of dwarf you want this one to become, give him a bed and a table, and then forget about him." It feels...I don't know; shallow, maybe.
 
Lol, he just said Towns has detail. This game needs to get slightly more dwarf fortressy, then I'll buy it. Must have anvils, and above ground elevation changes.

edit: I love the title of your AAR section, Dungeons and Braggin's lol :D

I read it differently, I believe s/he said that s/he misses the detail level that is missing from Towns:
"I already know a similar game it's called Towns and was recently published on Steam ( i already played it 1 year ago ) ... but ! I miss there the love for detail and grasp"

I understand what s/he's trying to say (I believe), s/he's stating that aGoD is trying to be a jack of all trades type of game instead of being unique in it's own right. aGod is more generic instead of specialization.

I definitely agree with wanting a larger map to play aGoD on. Definitely a deeper map as well as width and length.
 
Be mindful of the difference between "Detail" which DF/Towns have in abundance and "Depth", anyone who plays those games will tell you that they are very shallow because they emphasis maximization of detail rather then maximizing depth. Detail is a prerequisite of Depth just as fuel is a prerequisite for fire, but a pile of logs is not a fire and any boyscout will tell you if the wood is not arranged properly to get a good draft the fire will be weak.
 
Um...

I'm pretty sure that there is no reasonable or unreasonable definition of "Shallow" which can be applied to Dwarf Fortress.

Oh there's plenty of shallow systems in DF that haven't been properly fleshed out.
 
I never could get into DF/Towns. (honestly Towns is a complete waste of money at its current stage) AGOD brings me back to my dungeon keeper days.
Megge I doubt that the Idea the developers had for AGOD was to be competitive with ANNO type games. They both have some strategy elements at play however I don't see how you could possibly compare the two on quality as the same genre. I love that AGOD is an "all-around" type of game. Personally as a player I don't care too much for games like anno but AGOD on the other hand scratches an itch I've had for years. Its a wonderful work of art and they are not done expanding it. I would like to see new features added also to but for now its great like it is.