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RedRooster81

Knight of the Void
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Feb 16, 2010
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Is there a way to get past the vanilla end date in EU Rome: VV? I was considering working up a barbarian invasion period mod, but I don't know if it is possible. Is the end date really hardcoded because of how this event fires or is there an easy way around it? I already modified the end date in /common/defines.txt but whatever date I choose as a start date I get the same message. Thanks in advance.
 
The consensus seems to be that there's no way around it short of an exe hack, and nobody's made one. The only thing I can suggest if you want more than 250 years of gameplay is to use a different calendar, since you can move the start date back all the way to year 1.
 
The consensus seems to be that there's no way around it short of an exe hack, and nobody's made one. The only thing I can suggest if you want more than 250 years of gameplay is to use a different calendar, since you can move the start date back all the way to year 1.

Okay. Thanks. I was trying to find a way to get closer to the start of Crusader Kings with a Rome mod. Hopefully CK2 will not have the same kind of hardcoded timeline.
 
Well, do you want the game to start in 300 BC still, or do you want a mod totally set in the dark ages?
 
Other way around. You can move the start date all the way back to 1, but you can't move up the end date beyond 731.

For example, let's say you wanted to make a mod that covered the years 1 AD to 730 AD, you could change the calendar from AVC to AD and have it start in 1 AD. I don't know of any calendar that starts around the time Rome starts, but if there is one, you could use it to extend the base game (would take a lot of revising to the history files though).

The point is, the game can potentially go from year 1 to 730. It can't start earlier than 1, it can't end later than 731.