In my last Serbian game, i succedded for the first time to inherit another realm (Bulgaria). But, I had to kill:
- the younger son of Bulgarian king, and his grandson
- the older son of Bulgarian king, and his grandson
- Bulgarian spy master
- a new son of Bulgarian king (born in the meantime with a second younger wife)
- then, Bulgarian king died, and a young (5 years old) Serbian prince inherited Bulgaria
- finally, to kill young Serbian prince, so that Serbian king (his bloody father) could unite two realms
But,the price was negative prestige and negative piety and a lot of BB.
I was hoping that this Serbian king would die soon (he was already 50), so that I could continue with a younger prince (his nephew with prestige of +900).
But, he did not want to die !!! Even worse, his nephew (successor) died before him (in the age of 30 and something).
Therefore, I created an event to get rid of evil kings. The cost of doing bad things would be rebelion in the capital province:
########################################
###########################
# The rebelion against the evil king #
###########################
character_event = {
id = 100003
picture = "event_intrigue"
trigger = {
condition = { type = ruler }
condition = { type = age value = 35 }
condition = { type = not value = { type = piety value = -50 } }
condition = { type = not value = { type = prestige value = -80 } }
}
mean_time_to_happen = {
months = 36
modifier = {
condition = { type = age value = 40 }
factor = 0.9
}
modifier = {
condition = { type = age value = 45 }
factor = 0.8
}
modifier = {
condition = { type = age value = 50 }
factor = 0.5
}
modifier = {
condition = { type = age value = 55 }
factor = 0.3
}
modifier = {
condition = { type = age value = 60 }
factor = 0.2
}
modifier = {
condition = { type = age value = 65 }
factor = 0.1
}
modifier = {
condition = { type = age value = 70 }
factor = 0.1
}
modifier = {
condition = { type = age value = 80 }
factor = 0.1
}
modifier = {
condition = { type = not value = { type = piety value = -75 } }
condition = { type = not value = { type = prestige value = -100 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = piety value = -100 } }
condition = { type = not value = { type = prestige value = -120 } }
factor = 0.6
}
modifier = {
condition = { type = not value = { type = piety value = -120 } }
condition = { type = not value = { type = prestige value = -150 } }
factor = 0.4
}
}
#The rebelion against the evil king
immidiate = {
effect = { type = death }
effect = { type = add_trait for = ruler value = excommunicated }
effect = { type = loyalty for = any_vassal value = -0.7 }
effect = { type = loyalty for = any_courtier value = -0.9 }
effect = { type = remove_improvement for = capital value = court_of_justice }
effect = { type = add_province_effect for = capital value = revolt }
effect = { type = add_province_effect for = capital value = looted }
}
}
- the younger son of Bulgarian king, and his grandson
- the older son of Bulgarian king, and his grandson
- Bulgarian spy master
- a new son of Bulgarian king (born in the meantime with a second younger wife)
- then, Bulgarian king died, and a young (5 years old) Serbian prince inherited Bulgaria
- finally, to kill young Serbian prince, so that Serbian king (his bloody father) could unite two realms
But,the price was negative prestige and negative piety and a lot of BB.
I was hoping that this Serbian king would die soon (he was already 50), so that I could continue with a younger prince (his nephew with prestige of +900).
But, he did not want to die !!! Even worse, his nephew (successor) died before him (in the age of 30 and something).
Therefore, I created an event to get rid of evil kings. The cost of doing bad things would be rebelion in the capital province:
########################################
###########################
# The rebelion against the evil king #
###########################
character_event = {
id = 100003
picture = "event_intrigue"
trigger = {
condition = { type = ruler }
condition = { type = age value = 35 }
condition = { type = not value = { type = piety value = -50 } }
condition = { type = not value = { type = prestige value = -80 } }
}
mean_time_to_happen = {
months = 36
modifier = {
condition = { type = age value = 40 }
factor = 0.9
}
modifier = {
condition = { type = age value = 45 }
factor = 0.8
}
modifier = {
condition = { type = age value = 50 }
factor = 0.5
}
modifier = {
condition = { type = age value = 55 }
factor = 0.3
}
modifier = {
condition = { type = age value = 60 }
factor = 0.2
}
modifier = {
condition = { type = age value = 65 }
factor = 0.1
}
modifier = {
condition = { type = age value = 70 }
factor = 0.1
}
modifier = {
condition = { type = age value = 80 }
factor = 0.1
}
modifier = {
condition = { type = not value = { type = piety value = -75 } }
condition = { type = not value = { type = prestige value = -100 } }
factor = 0.8
}
modifier = {
condition = { type = not value = { type = piety value = -100 } }
condition = { type = not value = { type = prestige value = -120 } }
factor = 0.6
}
modifier = {
condition = { type = not value = { type = piety value = -120 } }
condition = { type = not value = { type = prestige value = -150 } }
factor = 0.4
}
}
#The rebelion against the evil king
immidiate = {
effect = { type = death }
effect = { type = add_trait for = ruler value = excommunicated }
effect = { type = loyalty for = any_vassal value = -0.7 }
effect = { type = loyalty for = any_courtier value = -0.9 }
effect = { type = remove_improvement for = capital value = court_of_justice }
effect = { type = add_province_effect for = capital value = revolt }
effect = { type = add_province_effect for = capital value = looted }
}
}