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I think that a good model of how complete a game is is to compare the amount of mods you play with vs. the amount of DLC's. With CK3 I play with 10 mods vs. 2 or 3 DLC's. With EU4 I have no mods. In addition, the more complete the game is, the longer modders will take to find new ideas. If EU5 can have half the player base playing with only one or two mods until the first DLC releases, I think that it would be up to a great start.
 
I don't really trust Johan on just magically coming up with a good game.

No. I would not trust any developer no matter their track record, that the next game is great.

As a developer, you can only try to do your best. And its a good idea to talk with the community and listen to their concerns before release, so you avoid another Imperator.
 
I'd actually prefer that they not even release EU5 and just keep upgrading EU4.
The upgrades I want for EU4 would require the deletion of significant elements of existing paid DLCs, so the only way I can get them is if they release EU5.
 
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No. I would not trust any developer no matter their track record, that the next game is great.

As a developer, you can only try to do your best. And its a good idea to talk with the community and listen to their concerns before release, so you avoid another Imperator.
I just hope you'll try your best.
From what I've seen in Vic3, Imperator and CK3, the new engine could bring a lot of fun to an EUV.
 
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No. I would not trust any developer no matter their track record, that the next game is great.

As a developer, you can only try to do your best. And its a good idea to talk with the community and listen to their concerns before release, so you avoid another Imperator.
One of the important, if unappreciated, benefits of the whole Imperator experience is the fact that if the game had never existed and the mistakes there hadn't been made, the exact same mistakes almost certainly would have occurred in EU5 instead.
 
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i said it before. i say it again. give me more of a EU 4.5, taking eu 4 as basis and going from there.

Making EU 5 something entirely new COULD be great too, of course, but i would be happy with EU 5 being only a "port" in new engine minus bad DLC plus some new elements.
 
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Part of the issue is that even if EU V is really good, there's a familiarity issue for those of us who have unashamedly poured thousands and thousands of hours into the game. You get used to things being a certain way, looking a certain way, behaving a certain way, and when EU V invariably differs it'll shock a lot of people. Even if the game is 50% EU IV and 50% different, it'll still take a long time for seasoned players to adapt. I remember being thrown from patch to patch, let alone a whole new game.

I trust Johan and his team to do a great job on the next game, but I'm sure for a lot of us there will be a "I'm not so sure about this" until we get used to it and the game develops.
 
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I think it's going to be fine. There's nowhere for EU4 to go except minor improvements, like adding more mission trees and tweaking modifiers, so they can only try something new in EU5. I want to see a fresh take on the early modern era by Paradox. Will it be better than EU4? No one knows, but in the worst case scenario we will still have EU4. It's not like Paradox deletes the previous game in the series from our hard drives when it releases a new one.
The most realistic scenario is, the game will simply be different from EU4. New mechanics, new problems, new things in which the game shines. Less content on release than in a game 10+ years in continuous development. Some people will love it, some people will hate it and loudly complain on the forums that "it's the new Imperator! The UI is from a mobile game! the border between Ulm and Neu Ulm is wrong, the devs hate history! I can no longer revoke privilegia as a Fetishist before 1500, the devs hate fun! the game costs money, greedy devs only want to make quick bux!", the majority will just play it and the devs will gradually improve upon it based on constructive feedback. Doesn't seem too bad to me.
 
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No. I would not trust any developer no matter their track record, that the next game is great.

As a developer, you can only try to do your best. And its a good idea to talk with the community and listen to their concerns before release, so you avoid another Imperator.

Which was a great game, after concerns were listened to. Here’s to Imperator 2 being a success!

Anyway, I think it is fair to say that Tinto would be the ones developing EU5, and they’re basically doing EU4.5 at the moment, stretching the existing game as far as they can. Between that and what Johan has said, we can be fairly confident in that EU5 will look like something like the best of EU4 and Imperator, with a bit more polish.

If I have one worry about the this hypothetical EU5, it’s the trade system. I don’t have and handy Johan quotes about how he would have liked to do trade better.
 
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There's even been a certain dev in the past who genuinely openly had the attitude of "I know better than you, and you'll change your mind anyways so I won't listen to you"
this type of devs are a disaster for any videogame i knowed, they bring to the falliture any videogames they do, indipendently of how much good the idea are. Lucky Eu5 are developed by a good dev.
 
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I remember that I didn't like EU4 at release and it needed few patches to convince me. Imperator after some patches became much better game. I suspect it will be the same with EU5 and for the first year I'll keep playing EU4 waiting for improvements
 
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I have issues with the products that the company currently (past 5+ years) makes and sells. For me, it's worse because I know that I tend to get all expansions for a base game I own. So I did not buy recent games and I'm quite happy with my choice.

So basically, I don’t think I will buy EU5 if it follows the same patterns.

I trust Johan and the developers but I'm sure that they can be overuled by sales, finance, marketing etc for major components (deadline, content, price points etc).

It's OK, I did not finish (or touch^^) previous iterations.
 
It really, really depends. There are a number of key binary tensions in EU’s development (I pay much less attention to other games); one could almost think of them as “policy sliders”. I think the quality of EUV depends on how they’re resolved in its development, and then how they continue to be resolved as the game evolves.

There are tensions as I see it, at least, between:

- “EUIV is for map painting” versus “EUIV is for generating plausible alternative histories”.

- The game world as a sandbox created by player agency versus the game world as a complex of organic processes the player can interact with.

- “Content” as generalised mechanics capable of dynamically producing interesting outcomes versus content as scripted buttons and bonuses.

In my view EUIV has historically leaned harder into being a game about map painting, and design choices from day one like instant stability, 13-month core creation, fabricating CBs at will and so on have pushed it towards being a “sandbox game” whereas EU3 leaned harder into a game world made up of organic processes that tried (even if it didn’t do very well) to produce plausible outcomes: cores took fifty years to appear irrespective of player actions because territory becoming an embedded core part of a country is a process, not something that happens at someone’s whim. Stability increasing is a process. Construction getting started and armies being ordered around, by contrast, is an expression of agency. That delineation used to be clear and it seems to me that blurring it made EUIV a worse game. EUIV’s mechanics mean that the world itself isn’t a character in the game, as it were, whereas in EU3 stuff took time because it was happening in a world.

Over its lifespan EUIV has also shifted focus from “content” meaning robust mechanics (Res Publica, for example) and toward “content” being button-clicks: tributtons and then the DLC godsend and game-design catastrophe of mission trees.

For both of those reasons I continue to regard EUIV as less-good than EU3. It was less good at release, it had a great deal of potential which seemed to be being realised with e.g Wealth of Nations, Res Publica and Art of War; it fell apart a bit sometime around Common Sense and then it went absolutely to pot sometime after Cossacks and has only gone from bad to worse.

It’s hard to know what Paradox have learned from EUIV, because (due to the age of the game) they say one thing and do another: Johan tells us he wouldn’t repeat mission trees while the team is churning out DLC that’s basically just mission trees. That makes sense, but it also makes the possibilities of EUV very opaque.

I think if the “policy sliders” of EUV are reset from EUIV and head in a radically different direction, it could be great. That is to say: if EUV is designed with emergent storytelling in mind (as it once was for EUIV), with the goal of producing a plausible world at the end front and centre (as it was once suggested was the case for EUIV), and trusting that mechanics which produce a coherent narrative of the world will produce a compelling game-arc, I think it’ll be good.

People worry about the lack of “content” in a new game, but lacking umpteen mission trees and tributtons for every country wouldn’t be a loss, really. EUV needs mechanics like the HRE and the Dutch Republic slider, but iterated on and more robust. Losing pre-scripted “content” is neither here nor there. No one moans about the thousands of events lost from EU2, because they were a bad idea.

If that “content” is the focus of EUV development, though, it’s hard to imagine the product being good. And if it isn’t the focus, it’s hard to imagine a successful long-term DLC policy…
 
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I'm not hopeful that it will be. EU4 is dumbed down badly. I used to get bored in the 1700s, not sometimes the 1500s. There are way too many bonuses in the game. Without even trying, I can finish multiple missions at the same time. Policies are just an extension of ideas. No creativity at all. Ever since they stopped adding meaningful mechanics, like dev, I've been disappointed. Whenever they stopped updating the map, I became very disappointed that the team can not add the ONLY thing that actually changes the game play, instead of just adding bonuses.
I hope I am wrong but I don't see them changing things around. The pdx games that I play consist of new art and some different bonuses. But maybe with a new engine eu5 can be awesome, only time will tell.
 
I hope that at the very least there wont be any "3d portraits" like in CK3 or V3 in EUV. In my opinion they look hilariously cartoonish and give the games a Civilization sort of vibe.
 
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I have faith in Johan. I think he has learned the lessons taught by Imperator's failure, and with Victoria 3 being so visibly a failure, and Johans comments in these forums saying in no uncertain terms that he dislikes various aspects of it, I think it will be in good hands.

Just an example;
1695807811291.png
 
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I expect EU5 to be very fun...
...after the <3 years worth of DLC added to it.

Ever since CK3, it's been very clear that Paradox releases High Quality, Low Content and then add it over time.
 
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