Hi! It seems like you did it as I explained. Do you have enough housing space in every dome to accommodate all the moving colonists?
Cheers!
Arcology and at least one apartment in every dome. 10+ available slots in every dome, most have 20+ slots.
You're mad if you're even trying to do that. You need to operate on a dome level basis not a pop level. Have a dome that filters for biologists and fill it with farms, one that filters for engineers and is full of factories etc. You will eventually need a retirement dome that prefers seniors and set your working domes to kick them out etc
That's a crude and amateurish approach to colony management. The game wasn't even designed to cater to that. Why would there be a common-pool research topic that increases the comfort of all residences in a dome if there's a farm in it, if they wanted you to pack all your farms into one place?
If I wanted a smart-phone app level of complexity to my colony manager, I'd play a smart-phone app. I bought a full-priced PC title because I expect to be able to make a colony a bit more complex than "throw all your farms in this dome and call it a day".