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Tomikek

Corporal
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Jul 24, 2020
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Overture

Even though I really like I:R, sometimes it's quite hard to get back to it, here's why.

Many people think that I:R has too few buttons, too few features, but that simply ain't true. For a fact I:R has more features and modifiers than any other pdx game without dlcs. So what's so unsatisfactory about I:R experience?
Firstly current UI sometimes really hurts my game, mostly because the bland beige color reminds me of 2003s game graphics, and it doesn't excite my big imagination.

Honestly, until recently, the UI annoyed me so much that I wanted to permanently give up on the game. So many things were added but I didn't even notice it in my game due to poor implementation in UX.
And I wanted to give up, until one of the best DD that I've ever read appeared on the I:R pdx forum which reawakened my interest in this my favorite pdx game. (the UI overhaul dd)


ON the point

This catharsis that ive previously written about actually made me make this effort to try to help the devs make the game better, and do my part in the Imperator senate. So lets start actually discussing what's on my mind.
Currently, if you forget about the missions, all the nations more or less play the same. Everyone has to do the same strategies to make their pops happy, and I ain't like it.
IMO every different government type has to have its own ways of making its pops happy, with some things in common like keeping pops happy with trade routes.


Stratocratic and autocratic forms of governments

For example, stratocratic republics and stratocratic monarchies as well as autocratic monarchy IMO should keep the peace in the realm by making their subjects fear them or admire them. In translation they should keep their realm happy by having a big standing army, a high level of tyranny, and a prominent, honorable ruler with high prowess (ck3 thing). In their case, the main force in the country is the army, which makes the country secure and happy. In addition, the most wanted skill of a character in this nation would be martial. This type of government doesn't care about the ordinary people or the nobles. It only cares about the ruler's family and if its army and generals are loyal.
In contrast to these types of governments, Democratic republics have their ordinary people and the rights of foreign nationalities on their 1st things list. They keep their subjects happy by giving them all sorts of rights which no other people anywhere else have. This type of government is a heaven on earth for the ordinary person.


Aristocratic Monarchies and Republics

As their name suggests, in such states power comes from the nobles, and belongs to them. The happiness of the aristocracy and the citizens is emphasized here, and the state, in order to make them happy, must build the types of buildings they love and give the nobles' estates. In this case, the country is stable, when its families are strong and citizens/nobles happy. But another thing, keep in mind that the nobles like when the central power is weak because then they prosper. (;

Oligarchies and plutocracies

To have money, and that the power is in the hands of the rich folks is their goal. These types of governments don't care for their nobles or their ordinary people. They care that the wealthier citizen's pockets are full and their needs met. In these government forms, you need to make sure that all the government positions are in the hands of the rich guys, and don't forget to give them estates. (;

Theocratic monarchies and republics

These governments state that their nations well being can only be achieved by pleasing the Gods. Thus their main goal is to have as many temples in cities as possible, as having holy sites across the country. Their people's happiness is determined by how loyal is the government to the priesthood.

Aight, I hope you enjoyed reading this post, hope it enlightened you, see you in the comments. (; (don't forget to leave a like)
 
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You have described how to role play each government. The AI maybe should follow these instructions but the player should be able to transform his/her nation from its historical starting point to whatever he/she wishes.

POPS do not vote in I:R. The only feedback/approval from them is happiness, and it is achieved the same way for every nation in the game right now.

Are you proposing each POP's happiness is determined by the government form? If a nation starts as an Oligarchy, it means that all of their nationals are happy with that government and not another one? Or shall it be based on culture? Are there cultures that are more pro oligarchy than theocratic? I don't think so. In ancient times, government types were changed often and people was more concerned in surviving.
 
You have described how to role play each government. The AI maybe should follow these instructions but the player should be able to transform his/her nation from its historical starting point to whatever he/she wishes.

POPS do not vote in I:R. The only feedback/approval from them is happiness, and it is achieved the same way for every nation in the game right now.

Are you proposing each POP's happiness is determined by the government form? If a nation starts as an Oligarchy, it means that all of their nationals are happy with that government and not another one? Or shall it be based on culture? Are there cultures that are more pro oligarchy than theocratic? I don't think so. In ancient times, government types were changed often and people was more concerned in surviving.
I think that people do care about what type of government are they ruled by. I propose that another pop statistic be added---->political affiliation---->that is determined by pops class type and culture (dominant/minority). For example, citizens and nobles approve much more of aristocratic types of governments than autocratic ones(they have no power in autocratic gov), so they will always be happy in aristocracies, while in autocracies/stratocracies they r always gonna be rebellious. Does this make sense? (I mean if the people of some country were taught all their lives that to prosper in life they need to obey the rules of the Gods, wouldn't it be a shock if suddenly their nation is conquered by a stratocratic government that doesn't care for anything that is sacred???)
 
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I'm not sure that I agree that Pops need political ideologies for this time period, but I do agree that some further differentiation between government types would be welcome.

Even smaller things like making alterations to which actions incur Tyranny, and the effect of Tyranny on each Pop Class (to simulate the political impact) could be interesting. Or in Republics altering the calculation of Senate Influence/Electoral viability, maybe in more militaristic Republics powerbase from Cohorts could count considerably more into the calculation. Or have different factors change character Popularity/Prominence, and change the ways they matter to Generals or Governors.

Basically, I think there are plenty of moving parts in the game that are underutilised and could help differentiate governments without adding in more components just yet. But I definitely agree with the main thrust.
 
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I think that people do care about what type of government are they ruled by. I propose that another pop statistic be added---->political affiliation---->that is determined by pops class type and culture (dominant/minority). For example, citizens and nobles approve much more of aristocratic types of governments than autocratic ones(they have no power in autocratic gov), so they will always be happy in aristocracies, while in autocracies/stratocracies they r always gonna be rebellious. Does this make sense? (I mean if the people of some country were taught all their lives that to prosper in life they need to obey the rules of the Gods, wouldn't it be a shock if suddenly their nation is conquered by a stratocratic government that doesn't care for anything that is sacred???)
You are into something, but in the game and in this period of time this is represented by culture.

I am hoping for Vic3 to enjoy political ideologies in POPS. What amazing period that was for politics and economics....
 
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