• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Boy is the Rocketry tech tree filled with redundant required tags. :p

As an example, Tech 4 needs tech 2 and 3, and tech 3 also needs tech 2. That way the req for tech 4 only needs to be tech 3.

Did that make any sense? :rolleyes:
 
Originally posted by Vertigo024
Boy is the Rocketry tech tree filled with redundant required tags. :p

As an example, Tech 4 needs tech 2 and 3, and tech 3 also needs tech 2. That way the req for tech 4 only needs to be tech 3.

Did that make any sense? :rolleyes:

Probably did to Johan at some stage .... :)
 
Originally posted by Vertigo024
Sorry for the slow updates lately, but I have a RL job to tend to as well. I will see what I can do in the coming week ;)

Dont worry about it - you are doing just fine. Have a rest now and again please :)
 
Originally posted by Vertigo024
Take a break and actually PLAY :eek: the game ;)
Bah!

Get back to work! Real FAQ'sters live and die for chartscreating and stuff. No time for silly game play. :D

BTW, I'm going to slightly revamp the tech FAQ and add the links to your very cool stuff. Oh, I didn't check everything, but the Rocketry link (color) on your primary site goes to Nuclear.
 
Originally posted by State Machine
BTW, I'm going to slightly revamp the tech FAQ and add the links to your very cool stuff. Oh, I didn't check everything, but the Rocketry link (color) on your primary site goes to Nuclear.

Thanks for catching that one, it has now been fixed.

BTW Light Air has been added. :D

4 more to go
 
Damn - you beat me to it! :cool:

Very cool!
I've just browsed through them here at work ;)

Would it be much trouble to add, maybe a small box at the right hand corner for instance, with the information if it is an application technology or "just" something that leads to others techs. ?
Sort of like the colorcoding in the game...

Keep up the good work!
 
Techtree.gif
 
Last edited: