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Gwalcmai said:
The sprites switch like this: Level 1 - model 0; Level 2 - models 1 through 9; Level 3 - model 10 and upwards. That would mean keeping TGW models 0, 1 and 2 where they are, and then there would be "filler models" until current model 3 would become model 10. Or, make the breakpoint the switch from improved to advanced and pad between 5 and 6.

According to my fighter.txt unit file, we have models 0-8:

0 - Basic Escort Fighter
1 - Basic Two-Seat Fighter
2 - Basic Scout Fighter
3 - Improved Scout Fighter
4 - Improved Two-Seat Fighter
5 - Improved Escort Fighter
6 - Advanced Scout Fighter
7 - Advanced Two-Seat Fighter
8 - Advanced Escort Fighter

Where have you got models nine, ten and upward from?
 
Oh, by the way, these are the new main menu and loading screens:

bg_start.jpg


load_800.jpg
 
Zuckergußgebäck said:
Of course, those 'frames' looks a bit ridiculous, but otherwise...

Wrong again, Kenny. :) The picture frames are the best part of the interface.

Actually, they are the best part of any graphical interface.

Ever.

TGWbackground.jpg
 
I concur. It looks much more appropriate than the 'happy sky blue' as ptan54 mentions.
 
Allenby said:
According to my fighter.txt unit file, we have models 0-8:

Where have you got models nine, ten and upward from?

That was my point. We don't use those numbers, but the L-3 sprite will only be used by the HOI engine for models with numbers 10 and upwards.

So, I was proposing switching to
0 - Basic Escort Fighter
1 - Basic Two-Seat Fighter
2 - Basic Scout Fighter
3 -> 9 - Filler models (stats at 0, never activated by tech)
10 - Improved Scout Fighter
11 - Improved Two-Seat Fighter
12 - Improved Escort Fighter
13 - Advanced Scout Fighter
14 - Advanced Two-Seat Fighter
15 - Advanced Escort Fighter

So that the first three models would use the L-1 and L-2 sprites (which would be the same one, Eindekker for Germany, DH2 for britain, etc) and the improved and advanced fighters would use the L-3 sprite (which would be the present L-2, Albatros for Germany, Sopwith Camel for Britain, etc).
 
On another note... If one was to create a new sprite for the recon plane (currently StephenT's Farman "Longhorn", which was made with a slightly lower point of view than the other ones, which makes it stand out a bit), should it be a sprite of the same plane or a different model?

If the same plane, should Stephen be mobilized for the job? ;) (do you still have the model, Stephen?)
 
Is just me, but the Russian and Italian fighter sprites seem to be same as in hoi? Might be me as I downloaded Excels sprite pack long time ago, but didn't the installaion guide say to delete the folder containing them in installation?
 
yeth said:
Is just me, but the Russian and Italian fighter sprites seem to be same as in hoi? Might be me as I downloaded Excels sprite pack long time ago, but didn't the installaion guide say to delete the folder containing them in installation?

They are the same. We are currently whipping Gwalcmai into working faster on the sprites.
 
Irrespective of how fast I might or might not be working, installing TGW on a HOI installation with a sprite mod is very likely to create strange behaviour with the sprites shown, and is likely to keep on causing trouble. You should really try to use a clean install.
 
Gwalcmai said:
Irrespective of how fast I might or might not be working, installing TGW on a HOI installation with a sprite mod is very likely to create strange behaviour with the sprites shown, and is likely to keep on causing trouble. You should really try to use a clean install.

Which is another way of saying:

I have not made the sprites.
 
What sprites would those be? Fighters for Russia and Italy? No, I haven't, but then I wasn't going to do it quite yet anyway. The priority ATM were the other plane types, which have no sprites whatsoever in 1.05b, the tanks, fixed infantry, fixing the problems with existing fighters... What's your opinion about the recon plane sprite, BTW?
 
If you think it needs redoing then it shall be redone, that's what I think Gwalcmai. Your the sprite guru.
 
This may seem a bit silly, but... I wasthinking about a new design for the unit buttons, and I had this idea:

idea.jpg


Instead of a square button, a unit shaped one (the execution needs work, the image is just to give a notion of what I'm talking about). What do you think?

I wonder how likely I am to get an answer with the HOI2 beta out...
 
Has anyone tried out the mod on a Hearts of Iron Platinum copy? I saw a couple of screenshots that seemed to have a different topbar from the original one. Is that so? And if so, how does the The Great War (happy, Allenby? ;)) interface look on Platinum?