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kirtley9

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Jan 25, 2010
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I usually group my divisions in groups of six and usually keep the same divisions together so i have 6 infantry divisions together or 6 motorized divisions together etc. but i want to mix it about a bit so are there some divisions that work well together? what divisions do you usually group together?
 
I group divisions in threes, commanded by Lt. Gens, and I also have 2 arm + mot or 2 mot + mech if I use Infiltration Assault doctrine. Also, use HQs in single units, commanded by FMs.
 
A typical Army for me would be

HQ Corps:
HQ - MP
Inf - AC
Inf - AC

2 x Inf Corps (3 x Inf unbrigaded in each)

Arm Corps
Arm - SP
Mot - SP
Mot - SP

3 x single inf divisions (unbrigaded)

Then depending on what stage of game/which theatre, more inf or more arm in mixed units.

It should be noted I generally play as UK
 
Combined arms bonus: remember this term

by combining any hard unit (Mec or Arm) with any soft unit (Infantry including Mot) you get a 5% bonus during battles. The combined arms bonus works when there is a ratio of 2:3 in hard to soft units OR Vice-versa, which is great. I generally keep my units in Corps (three divisions) commanded by Lt. Gen. as well.

Remember that HQs only work if a full General or FM is commanding the HQ. If not, then the HQ will be totally worthless. I generally do not have larger groups than nine divisions together. This is only feasible if the front is small and I have a large concentration of troops in that area.

cheers
 
Combined arms bonus: remember this term

by combining any hard unit (Mec or Arm) with any soft unit (Infantry including Mot) you get a 5% bonus during battles.
It's 5% in offensive battles, but 15% in defense.
 
A typical Army for me would be

HQ Corps:
HQ - MP
Inf - AC
Inf - AC

2 x Inf Corps (3 x Inf unbrigaded in each)

Arm Corps
Arm - SP
Mot - SP
Mot - SP

3 x single inf divisions (unbrigaded)

Then depending on what stage of game/which theatre, more inf or more arm in mixed units.

It should be noted I generally play as UK

Makes no sense to put HQ with Inf.
 
HQ should go with AA, they attract bombers.
Early HQ are slow, you may conbine them with some Inf
Late HQ are fast, leave them single (or add a MEC to make them less vulnerable?)

INF plain or with ART, AT in stacks of 1 or 3
ARM/MOT/MOT or
ARM/MEC/MOT for hard units. Rarely use single MEC or single ARM

Early single Divisions, so that I get many experienced leaders. Later in stacks of 3 for less micromanagement. After 45 I use 9ers.

In a recent game I started USSR in 39 and I had 4 leaders skill 8 and ten others skill 7 by the time I took Berlin - early 43. Very nice game.

--Now I play Japan starting 38 - and I saw German AI perform Seelöwe!! Then UK peace event triggered, plymouth and scapa flow are german, it's June 42, I just took out India and puppeted AUS and NZ - no war with the US yet. I know it's Off Topic, but I couldn't resist sharing it! :D--
 
I like to group them in threes unless good generals are scarce. HQ's are vulnerable to air attack so it is useful to group them with at least two other divisions. Keep in mind HQ's are counted as "soft" units so grouping a '43 HQ with two armoured divisions will get you the combined arms bonus - Playing USA I saw Patton win some hellacious battles with just such a corps, especially when he was counterattacked. :cool:
 
Not really. Don't know why you'd want to slow it down like that.
Primary reason for attaching anything at all to HQs: The AI loves to send it's bombers after lonely HQs.
Reasons why INF may sometimes be just as good as attaching MOT (or other fast units):
1) HQs aren't always faster than INF.
2) If you're on the defense, speed isn't really all that important for the HQs.
 
furthermore there's no use in sending a lone HQ unit into a province you've just defeated the enemy as he may already be counterattacking, and as soon as the lone HQ gets to the province he gets easily defeated and is forced to retreat while your other units are still on the move
 
furthermore there's no use in sending a lone HQ unit into a province you've just defeated the enemy as he may already be counterattacking, and as soon as the lone HQ gets to the province he gets easily defeated and is forced to retreat while your other units are still on the move
That's a great point, and has happened to me in the past. However, I still like keeping my HQs single, as I only ever build 6, and am constantly shifting them around the battlefield. They do require more micromanagement that way though.
 
furthermore there's no use in sending a lone HQ unit into a province you've just defeated the enemy as he may already be counterattacking, and as soon as the lone HQ gets to the province he gets easily defeated and is forced to retreat while your other units are still on the move

That's what synchronise arrival is for.
 
HQ in front line and in attack? Risking that they will arrive first, while they enemy can do a counterattack? No way

HQ even function if they dont take part of the battle!.

HQ only in province???? No way. It will move trough provinces with always some divisions in it. HQ is not attach to any other unit, because i like to move the HQ fast were its needed.

Oh i prefer to make all 1 . So 1 panzer, one inf one hq, one MTN etc for land.

Because more commanders can get some experiences and because im so much more flexible. I only group more then 1 div to 3 or 6 when i dont have any good leaders anymore.
 
The weakness when you use the HQ alone is they can run ahead of your main force and occupy enemy territory then get crush by reinforcement :mad:. HQ alone can also take huge damage by airforce. The last thing is if you don't have skill to micro your force (like me :eek:o) then suddenly you found all your HQ run into 1 provide :rofl:! So the better way is attach some division to them to make them have the same speed of your main force

I.e:Your main army is inf so attach inf with your HQ. Your main army is mobile then attach 2 armor or Mec to protect it (and have 5% bonus too).

I often deploy my army into: Single division,Small,Medium,Large and Grand Corps

_Single division often use as scout. Attack first then retreat to lure the enemy and spot how many they have. Cavalry is the good one because they are cheap and quick to replace or use to suppression (Gar/pol)

_Small Corps with 3 divisions. they're your workhorse often 2 inf/art-1 mil use to guard important cities or as frontline garrison and less mobile support force. The mobile Small Corps of armor-mot or 3 cavalry divisions can also use to capture unguard (or very weak) provide. Sometime (especially in Historical scenario) I put 2 inf-armor to have some extra bonus

_Medium Corps with 9 divisions of inf/art use to hold the ground or attack. They can also a mobile corps of Armor-Mot-Mec use to punch through the enemy line and make pockets or act as quick reinforcement units.

_Large Corps with 12 divisions act as Medium Corps but use again more solid enemy line. However i'm not use them quite often since Grand corps handle their role far better

_Grand Corps (or Army) the cream of the army consits of 24 divisions :D. They always have 3 smaller corps. 2 first have 9 divisions under the command of Generals (i'm not good in control too many corps so i prefer to put them together under the leadership of generals or FM) and the third corp have 1 HQ and 5 more divisions under the command of FM. This force often consits of pure inf/art or more stronger Mtn/art. This kind of army put the use of HQ to maximum effect they will strike down the enemy with their huge firepower and number. They also flexible and strong enough to quickly divide and attack many medium and weak enemy position

PS:Attach MP to your HQ to get 3 more Org
 
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I go for 4-division corps, with the following attachments : 1 AA, 1 ART, 1 AT, 1 ENG.

I wouldn't recommend it for every nation, though, as it demands quite a few Generals or promotable Lt-Generals. I definitely recommend to attach 1 AA unit to your every Corps/HQ, as enemy CAS/tactical bombers love to pick on defenceless stacks.