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Guards are competetive on open maps such as Cheux and Capriquet, but I think it was a bad idea of Gal Oneill to chose them on St Mere Eglise. He would have been better off with the Scots, 2ID or the Canadians. 4AD is usually banned.
I like the ban system used in tournaments. I'd like it if custom/ranked lobbies had it as well.

Considering the map choice and which divisions to ban/how to get a match up is kinda fun. Picking a map like Cheux and then banning 4th Armored, 7th Armored and Polish makes for a more interesting game as the axis player has 12. armored, 17th Mech, and say 9th armored banned...So no one gets the ideal divisions for the map...ultimately making it more about skill than battlegroup strengths.
 
For 1 v 1's can be a great division, although they sort of fall flat on their face in late game against experienced German armor. For team games, I would say the Guards really rely on the other teammates to pick infantry divisions that can plague the map with AT (like the scots). Few games ago, in a 2 v 2, the Guards really pushed us hard in Phase A but after that everything was pretty much downhill for them since they had no quality armor nor infantry to cover the map.

With the addition of 7AD, I don't think Guards have much of a place in teamgames anymore. Its' main contribution in teamgames is Fireflies and 17-Pdrs, and 7AD is much better in that department because of veterancy. But I think Guards are better than 7AD in 1v1, because 7AD has some major weaknesses (the main one being no Cromwell VIs in A).
 
While I agree with you Robert I would also propose that instead of committing so heavily to a town where he was playing to all of his disadvantages he should have swept one or both flanks and yielded the town in entirety or used it as bait. You are correct in that armored decks prefer more open spaces however you can achieve a surprising amount by discovering where those spaces are on each map and playing to them. Vulcan mentioned as much in his cast and I tend to agree - capitalize on the open spaces and create your advantage there.

von Luck

Yes, that's true. The Guards were not a terrible choice, since Fireflies can handle StuG IVs well, but I think he could have done better with one of the divisions I listed. The Canadians and 2ID both have great artillery tabs, along with solid infantry.

I like the ban system used in tournaments. I'd like it if custom/ranked lobbies had it as well.

Considering the map choice and which divisions to ban/how to get a match up is kinda fun. Picking a map like Cheux and then banning 4th Armored, 7th Armored and Polish makes for a more interesting game as the axis player has 12. armored, 17th Mech, and say 9th armored banned...So no one gets the ideal divisions for the map...ultimately making it more about skill than battlegroup strengths.

Yeah, it does make things much more interesting. It's a shame ranked games are often about who has the best division.