Steer everything into a single node where you collect, thats basically everything there is for it. Trade Companies give bonus merchants if they are dominant in their TC region. Colonial nations grant merchants when they hit 10 provinces. Protecting trade with light ships is good when you have a large competitor you cannot yet annihilate "sharing" a trade node (Example: You are Korea and competitor is Ming).
There are different-quality tradenondes, but you can easily see their value through the trade screen.
Also, whatever gives bonuses to +Goods Produced directly affects your trade income, since it means there are more goods to be traded.
There are different-quality tradenondes, but you can easily see their value through the trade screen.
Also, whatever gives bonuses to +Goods Produced directly affects your trade income, since it means there are more goods to be traded.