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That path is something on the Paradox computer compiling the game. What you're missing is probably geographical_regions file/entry in default.map.
 
That path is something on the Paradox computer compiling the game. What you're missing is probably geographical_regions file/entry in default.map.
How can I solve this problem good sir? I copied over and edited the vanilla geographical_regions file, re-ran the map filler. manually added the file to default.map. still getting error. Also the original poster's map doesn't have said file included and it works fine, so I don't know if that's it.
 
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The vanilla geographical_regions file refers to a lot of vanilla duchies. You need to make your own geographical_regions file that is suited to your mod. (I don't know if Jon has added support for the regions into the map filler tool yet.) A blank file would do, to avoid that error.

Other things... common/trade_routes/00_silk_route.txt, a blank file will do. common/province_setup/00_province_setup.txt, a blank file will do. I don't know if either of those are done by the map filler tool yet.
 
Hey thanks for the help, none of those suggestions have been successful sadly, I have a feeling it is to do with my map .bmp files as the error appears during 'loading map logic'. So I think I'm going to have to go through the painful process of redoing all my map images again, again...
 
You're going about it wrong. Make a new mod folder, and only put in one file at a time, troubleshooting whenever a new file causes your game to crash on startup.

Start with the provinces.bmp

Except you need way more than provinces.bmp to make a map mod actually load...

Edit: what does province_setup do, as opposed to province history?
 
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Except you need way more than provinces.bmp to make a map mod actually load...
Nope, this is how I have been making custom map mods. The engine is very forgiving, so you can usually load various files without the others present. You'll just have buggy behaviour ingame (for example with only provinces.bmp, all the missing provinces will be placed in the bottom left of the screen). It will probably also crash soon after you unpause, but at least you can get the map to load
 
Nope, this is how I have been making custom map mods. The engine is very forgiving, so you can usually load various files without the others present. You'll just have buggy behaviour ingame (for example with only provinces.bmp, all the missing provinces will be placed in the bottom left of the screen). It will probably also crash soon after you unpause, but at least you can get the map to load
That's only true if you don't change map dimensions.
 
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My and @CradonWar 's mod is crashing at "Processing Flags", and we cannot seem to figure out what the heck is making our mod crash.

Could someone help us solve this crash? Here are our files: https://github.com/TheLegendOfZendar/Zendar
I have something similar after fixing the startup crash from the defines.lua, its near the end of Processing Flags right? Mine seems to sit there a bit before eating dust.
 
Yeah exactly what it does.
 
For the record, mine is also crashing at "Processing Flags"

Now I will admit that I have rather hastily jumped through this tutorial, it being my seventh time at making a map (the last six worked fine.), and my issue could always be caused by the stuff I left out arrogantly thinking it wasn't needed due to my past successes. My only issue is that I presume those above me with the same problem did NOT try a minimalist run.

I wonder what changes could have been implemented with Conclave? Either way, I'll go on and tidy things up in hopes that it'll either start running or something has been discovered regarding it.
 
I'm having a VERY WEIRD issue with a custom map. The map has 510 provinces. However, If, in default.map, I set max_provinces to any number lesser than 1466 (vanilla's value) the mod will crash on loading. And the mod is replace_pathing history and landed_titles, so I have no clue of what's happening here
 
The issue is common/province_setup; the vanilla file lists all vanilla provinces, so it causes a crash if your max_provinces is set less than the vanilla value.
 
The issue is common/province_setup; the vanilla file lists all vanilla provinces, so it causes a crash if your max_provinces is set less than the vanilla value.

Ok, overriding 00_province_setup with an empty file solves the problem.
Which brings me to a follow-up questions: what is the purpose of province_setup? Judging on what I can see, it's just duplicated info from province history.
 
Ok, overriding 00_province_setup with an empty file solves the problem.
Which brings me to a follow-up questions: what is the purpose of province_setup? Judging on what I can see, it's just duplicated info from province history.
As I understand, the game can quickly load that file on the character select screen, without having to scan all the province history files. So it's basically a performance cache.
 
Alright, to those who were crashing at processing flags. My problem had to do with technology files. I had set the time frame for my mod to start at the year 8667, and then adjusted bookmarks and technology accordingly...
HOWEVER, I could not fix the abrupt crash. So I went back and changed the years to normal (starting in 1066), and by happen chance decided to delete my tech files and re-run the map filler. This created a new batch of tech files and BAM! map loads.

To those experts: please forgive my incompetence.
To those with a similar problem: Delete your tech folder and re-run the map filler to get a new batch. Hopefully that'll help.

EDIT: I know this isn't really an aesthetic focused thread, but the edges of my coastline are very jagged because I naturally have anti-aliasing off. Is there any way I can smooth the edges of landmasses?
 
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