That path is something on the Paradox computer compiling the game. What you're missing is probably geographical_regions file/entry in default.map.
How can I solve this problem good sir? I copied over and edited the vanilla geographical_regions file, re-ran the map filler. manually added the file to default.map. still getting error. Also the original poster's map doesn't have said file included and it works fine, so I don't know if that's it.That path is something on the Paradox computer compiling the game. What you're missing is probably geographical_regions file/entry in default.map.
Because it could literally be a single pixel mistake, impossible to find...Why would you need to redo them? Digital files aren't paper.
You're going about it wrong. Make a new mod folder, and only put in one file at a time, troubleshooting whenever a new file causes your game to crash on startup.
Start with the provinces.bmp
Nope, this is how I have been making custom map mods. The engine is very forgiving, so you can usually load various files without the others present. You'll just have buggy behaviour ingame (for example with only provinces.bmp, all the missing provinces will be placed in the bottom left of the screen). It will probably also crash soon after you unpause, but at least you can get the map to loadExcept you need way more than provinces.bmp to make a map mod actually load...
That's only true if you don't change map dimensions.Nope, this is how I have been making custom map mods. The engine is very forgiving, so you can usually load various files without the others present. You'll just have buggy behaviour ingame (for example with only provinces.bmp, all the missing provinces will be placed in the bottom left of the screen). It will probably also crash soon after you unpause, but at least you can get the map to load
I have something similar after fixing the startup crash from the defines.lua, its near the end of Processing Flags right? Mine seems to sit there a bit before eating dust.My and @CradonWar 's mod is crashing at "Processing Flags", and we cannot seem to figure out what the heck is making our mod crash.
Could someone help us solve this crash? Here are our files: https://github.com/TheLegendOfZendar/Zendar
The issue is common/province_setup; the vanilla file lists all vanilla provinces, so it causes a crash if your max_provinces is set less than the vanilla value.
As I understand, the game can quickly load that file on the character select screen, without having to scan all the province history files. So it's basically a performance cache.Ok, overriding 00_province_setup with an empty file solves the problem.
Which brings me to a follow-up questions: what is the purpose of province_setup? Judging on what I can see, it's just duplicated info from province history.