It will be interesting to see what the upcoming trade changes do to the utility of trade habitats, and whether whatever gestalts get for trade habitats ends up being any good.
Surveyor may become a most have in tall empires if that's the case. Surveyor + VD + One system = infinite habitat ?Habitat sizes with the upcoming changes will also be tied to deposit sizes. This will affect them quite a bit.
Interesting, I didn't realize that orbitals over strategic resource deposits still added extractor jobs; I assumed they just passed the production through the orbital and that was the end of it, since extraction jobs were removed from regular planets.
I'm not sure tall empires will be able to get the Surveyor trait before they stop expanding...Surveyor may become a most have in tall empires if that's the case. Surveyor + VD + One system = infinite habitat ?![]()
I think they mean the relic you get from killing the Home Base Ore Grinder in the Ancient Mining drones home systemI'm not sure tall empires will be able to get the Surveyor trait before they stop expanding...
I'm waiting for them to fix the unemployment cycling bug and/or amenities zones, but following habitat-related posts in the 3.99.3 thread, it sounds like:Anyone who has tried the latest beta: how are habitats feeling now?
Would having all zones be immediately open for habitats be too much of an overcorrection? Since we can't spam a lot of habitats in a single system anymore, I think habitats should have a much higher development ceiling. For Void Dwellers at least.
I'm hearing bad things in discord, it looks like deposit generation is super-sparse now (possibly bug?) and the hydroponics zone was removed from habitation districts so RIP food production.Anyone knows how Habitats and Void Dwellers are looking in 4.0?