I regret to inform you that I received another error when posting a screenshot:
Code:
[2024-12-11 23:58:40,702] [INFO] HTTP: Sending request #18 POST https://halloffame.cs2.mtq.io/api/v1/screenshots
[2024-12-11 23:58:54,501] [INFO] HTTP: Request #18 completed (500).
[2024-12-11 23:58:54,604] [ERROR] HTTP: Error response 500 for request #18: {"statusCode":500,"message":"Internal server error"}
HallOfFame.Utils.LogExtensions:ErrorSilent(ILog, Object) (at C:\Users\Morgan\Documents\Projets\HallOfFame\HallOfFame\Utils\LogExtensions.cs:51)
HallOfFame.Http.HttpQueries:ParseResponse(UnityWebRequest) (at C:\Users\Morgan\Documents\Projets\HallOfFame\HallOfFame\Http\HttpQueries.cs:191)
HallOfFame.Http.<UploadScreenshot>d__20:MoveNext() (at C:\Users\Morgan\Documents\Projets\HallOfFame\HallOfFame\Http\HttpQueries.UploadScreenshot.cs:42)
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
HallOfFame.Http.<SendRequest>d__8:MoveNext() (at C:\Users\Morgan\Documents\Projets\HallOfFame\HallOfFame\Http\HttpQueries.cs:104)
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Game.UnityWebRequestAwaiter:OnRequestCompleted(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
[2024-12-12 00:18:03,903] [INFO] Mod: OnDispose complete.