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It's great, the bugs aren't gamekillers (so far). I could deal with the reduced IC from not having Austria become national provinces and the Czechs can always be invaded later. The war with America kicked off in 1939 but that's a just punishment for a-historically entering into an alliance with Japan. In fact I've enjoyed the challanges that these bugs have posed for me so far and look forward to more surprise screw-ups in the later stages of my Germany campaign.

Hitler had it too easy......
 
From 4 to 10,id give this 8.With the bugs sorted out,this has potential to be one of the best game experiences ever.
 
Nationalist Spain is a rampaging beast in my Germany game - I gave em the max support option and then got them in my alliance once vichy had fired. A couple of months after I helped the Italians get to Suez, the Spanish invaded and conquered Iraq! Its a shame they use the same colour as Persia next door...
This achieved, while I fight the Soviets, the Spanish have of their own accord conquered Newfoundland and started the march into Canada. Has CORE given Franco some kind of crazy (yet cool) megalomaniac aggression boost? I should add that the Allied Guyanas have also fallen to the bright yellow menace...
 
I think it's really nice CORE gives you more choices - compared to vanilla and other mods. That's the best thing imho.

I like the mod very much and I think you guys need to keep on going.
 
syrix said:
I hope they will work on. More events = more choices, more to try and so more fun !
Oh we'll keep on working. Doing this is the most fun I've had of all my hobbies in recent years and while it stays fun, I'll stay on it. There are so many things we still want to do, especially with events.
 
Im also very happy about CORE! I love the opportunity to choose my way of war, without being able to build everything. Now i really have to THINK :)
and if core2 reaches the amount of events from core1, it will be unbeatable. i love the mixture of different choices and historical information which are created by the events. Honestly, i think core1 gave me about 70 % of my total historical knowledge (and interest) about ww2!
so, the most important thing to do in the next releases is to include the ai-event-files from vanilla hoi 1.3a (maybe 1.3b, but i aint sure what might be more useful). its not about creating new ai-files for core2 right now, just include the ai-event-files from 1.3a, which are very good (in my opinion). they definetly increased the ability of ai to react on certain situations. so this has to be done even before tech and events, to create a basic ai and to prevent a weird game.
but im sure with the help of all core2 "enjoyers" the bugs will be handled and core2 will be improved, and we dont have to wait that long for new versions.
so keep up the good work guys! :)
 
It's late 1941 ATM and so far Nationalist Spain has:

1. Invaded Iraq via Kuwait, later splitting it with Italy (who invaded via Jordan)

2. Taken the Panama Canal

3. Captured the Free French capital of Libreville, allowing annexation

Within a month they'll have annexed Colombia and Ecuador. You see, Peru and Ecuador had a war, Colombia joined on the side of Ecuador and then for some strange reason, Ecuador declared war on Japan, who are allied with Spain and Germany. After they took control of a Colombian province, I rebased a six division intervention force to the Suez to help them out.

They've already built up a surprisingly large navy, an armada if you will. If things keep going this way, the Spainish speaking world will be re-united by the end of the game.
 
i Loved core for HOI 1 and Core for HOI 2 is off to a great start i love the new tech trees,and i realze the hard work editing those in HOI2 compaired to HOI1 keep up the good work looking forward to more exspanding tech trees and the normal exstesive list of events that you guy provide ...thank you
 
I'd like to revive this thread for some input on the recently released 0.11. The first version was obviously filled with bugs that prevented general gameplay and though the AI isn't finished by any means this version should be a lot more playable.

So how is it going - are you enjoying your 0.11 games? Are you getting used to the tech trees? Are the events working - and, more importantly, do you like how they play out?

Note: this is not a bug reporting thread, nor an AAR thread - I just want to know how you feel about the mod (though feel free to add in such bits if it is relevant).
 
How do I feel about CORE? Well, CORE's got huge potential - that's obvious. Do have a few gripes about the present, though.

The biggest gripe is the lack of communication from the CORE team about just how alpha version 0.10 was, and that 0.11 is in lesser measure.

Numerous people took time out to download and play. Several even started AARs, and you know how long that takes. If they stuck with the game long enough (it took innocent me until '43), they discovered that it actually wasn't playable, due to various bugs (some now fixed, some not) and lack of AI. The objection isn't to CORE's lack of playability. It is not to the lack of warnings in any file included in the install. It is to the combination of the two, and to the unnecessary amount of player time this combination wasted.

We, the players, want to be happy with CORE. We are happy to help you CORE folks out, because we're grateful for your work. All we ask in return is that you demonstrate that you also appreciate us, and our work, by wasting as little of our time as possible due to known, but undocumented, gameplay-killing bugs and ommissions. If you want us to tell you about CORE, it helps if you first properly describe what you know!

If I could make one request, it would simply be that the next version of CORE go from 1936 to 1947 without running off the rails. It needn't be polished. It needn't be balanced. And the bugs will, of course, still be legion. But the game should be playable.
 
I would defend that most of the major problems with 0.1 were either very well published on this very forum or unknown to us developers (the Munich chain, for example, which still baffles me how it could happen). But that doesn't change the fact that, for example, the save game issue of 1943 should've been mentioned in the installer or as a pop-up after the installer or something.

I think that saying that we don't appreciate those who downloads the mod is unfair - that hurts, actually - and we cannot possibly explain everything we've done (no one would ready a work of that size, even if we could get it typed up). But that doesn't change the fact that it's our responsibility to provide at least rudimentary documentation with the game.

Thanks LM+, I think us developers are learning ever so slowly regarding documentation and will take steps constantly now to improve this.
 
LM+ said:
How do I feel about CORE? Well, CORE's got huge potential - that's obvious. Do have a few gripes about the present, though.

The biggest gripe is the lack of communication from the CORE team about just how alpha version 0.10 was, and that 0.11 is in lesser measure.

Numerous people took time out to download and play. Several even started AARs, and you know how long that takes. If they stuck with the game long enough (it took innocent me until '43), they discovered that it actually wasn't playable, due to various bugs (some now fixed, some not) and lack of AI. The objection isn't to CORE's lack of playability. It is not to the lack of warnings in any file included in the install. It is to the combination of the two, and to the unnecessary amount of player time this combination wasted.

We, the players, want to be happy with CORE. We are happy to help you CORE folks out, because we're grateful for your work. All we ask in return is that you demonstrate that you also appreciate us, and our work, by wasting as little of our time as possible due to known, but undocumented, gameplay-killing bugs and ommissions. If you want us to tell you about CORE, it helps if you first properly describe what you know!

If I could make one request, it would simply be that the next version of CORE go from 1936 to 1947 without running off the rails. It needn't be polished. It needn't be balanced. And the bugs will, of course, still be legion. But the game should be playable.

If you were taken by surprise when you had problems with 1943 savegame files it's your own fault that you didn't know about it in advance. It was brought to everyone's attention in the forum at 21vikings.dk (and a solution to the problem was arrived at). Nobody is going to "spoonfeed" you the info about the problems with CORE. You have to keep yourself informed. And about the AAR's -- nobody held a gun to anyone's head and told them to start a CORE AAR. Be grateful for what you have -- the problems are being resolved faster than you know.

CB