I decided to make this small thread to warm up the forum a little bit 
I will post misc stuff here, like work in progress on different mopz, different findings and whatever else that might be interesting for you to look at while waiting for the expansion and for more random new stuff...
September 16:
- I decided that the old bestiary that is available for the game is too small and boring. Tired of beating same wolves/bears all the time. Thus, I decided to improve it a little bit. I am planning to add some new versions of old creatures...
- First try was a success! I learned what files I have to manage in order to add new units. Added 1 new creature to the game.
- Now trying to figure it out how to change unit classes. For example, how to make a melee hunter... No success yet.
September 17:
- Looks like making an archer class from a melee and vice versa won't work. Playing randomly with the bones brought me to nowhere. Because I cannot access the 3dmax model I can't do anything with that... for now. I'll look at it later again. I'll concentrate on some more creeps now.
September 18:
- Looks like I can cook quite a lot of new units in a moderate amount of time. I am now thinking about what units to add... I will then start on a map. I currently have 2 work-in-process maps..... They are huge. I mean HUGE. I'm going to make something relatively easy and fun for you to chew on while waiting in the nearest future. Polite_orc recently reminded me about one map about which I almost forgot... I used it as a test map to test my AI... It's really small, but he said that it is quite fun. Maybe I will release it.... today or tomorrow. Wanna look into it again to make sure everything works.
- and it's done. Go grab it in the user mods section.
September 21:
- Me and another person have started on a very cool project. We are still discussing the details, but I am sure you will love it.
September 26:
- The remaking of the official majesty 2 campaign has begun
October 11:
- It's been some time! Here are some quick news.
- A secure, stable online connection was established between two players in a majesty 2 game. This connection has lasted for 34 minutes of testing time, and resulted in a successful completion of the mission by two players. A tested map was created from scratch for the purpose of the test. Custom multiplayer maps work well and more of them will be created. Internet is very stable... when you know how to connect =-)
- Custom designs and texts are in the process of development. If you are an artist, feel free to contact me, we have job for you =-)
- a test was made on compiling a new majesty 2 version. Compilation works perfectly well. This means that the release version will have a 100% compatibility with your original game. This means, that you WILL be able to play your modded game with people who do not have the mod. I did not test the map compatibility yet, but all other functions are perfectly fine.
- The release version will probably be an install/uninstall exe file. I redesigned the structure of the mod for minimum space and file sweeping. The idea is to make install/uninstall as convenient as possible, so that you will not have to mess with the files by backuping, etc.
- The work on the new maps is slow, due to lack of free time. I wish there were more people interested in map making =-)
- no reliease dates yet. Stay tuned.
October 12:
- An optimal solution has been found for enabling the multiplayer maps for anyone to use. From now on, all maps will be read from the user_maps folder. In the user_maps folder, a folder called (all) multiplayer maps will be located. There, users will put their downloaded/created multiplayer maps in 1 of 6 corresponding folders. Nice and simple. Is is nice to know that folders are read by priority, so I managed to turn disorganized mess of user_maps folder into a structured, convenient map database.
October 15:
- Some triggers in the editor seem to cause the dissynchronization. That does mean that they are bad triggers, they simply don't fit for MP. Anyway, those are only 2 triggers. 1st is a BOX with a text and a video. Don't use that in your MP maps. Second is camera css. Dont use that too. Third, dont use a "stop game" tick on the "message" trigger. Apart from that everything works great. Just completed the Majesty 2 Original Campaign's Mission 1 with a friend.
I noticed some people have problems with the dragon Mission. Well, now your friend will be able to help you complete it, playing with you side by side
October 30:
- Today I can with determination say that the community may expect new units in the game =) I am not sure about playable classes, but more foes - that's for sure.
I will post misc stuff here, like work in progress on different mopz, different findings and whatever else that might be interesting for you to look at while waiting for the expansion and for more random new stuff...
September 16:
- I decided that the old bestiary that is available for the game is too small and boring. Tired of beating same wolves/bears all the time. Thus, I decided to improve it a little bit. I am planning to add some new versions of old creatures...
- First try was a success! I learned what files I have to manage in order to add new units. Added 1 new creature to the game.
- Now trying to figure it out how to change unit classes. For example, how to make a melee hunter... No success yet.
September 17:
- Looks like making an archer class from a melee and vice versa won't work. Playing randomly with the bones brought me to nowhere. Because I cannot access the 3dmax model I can't do anything with that... for now. I'll look at it later again. I'll concentrate on some more creeps now.
September 18:
- Looks like I can cook quite a lot of new units in a moderate amount of time. I am now thinking about what units to add... I will then start on a map. I currently have 2 work-in-process maps..... They are huge. I mean HUGE. I'm going to make something relatively easy and fun for you to chew on while waiting in the nearest future. Polite_orc recently reminded me about one map about which I almost forgot... I used it as a test map to test my AI... It's really small, but he said that it is quite fun. Maybe I will release it.... today or tomorrow. Wanna look into it again to make sure everything works.
- and it's done. Go grab it in the user mods section.
September 21:
- Me and another person have started on a very cool project. We are still discussing the details, but I am sure you will love it.
September 26:
- The remaking of the official majesty 2 campaign has begun
October 11:
- It's been some time! Here are some quick news.
- A secure, stable online connection was established between two players in a majesty 2 game. This connection has lasted for 34 minutes of testing time, and resulted in a successful completion of the mission by two players. A tested map was created from scratch for the purpose of the test. Custom multiplayer maps work well and more of them will be created. Internet is very stable... when you know how to connect =-)
- Custom designs and texts are in the process of development. If you are an artist, feel free to contact me, we have job for you =-)
- a test was made on compiling a new majesty 2 version. Compilation works perfectly well. This means that the release version will have a 100% compatibility with your original game. This means, that you WILL be able to play your modded game with people who do not have the mod. I did not test the map compatibility yet, but all other functions are perfectly fine.
- The release version will probably be an install/uninstall exe file. I redesigned the structure of the mod for minimum space and file sweeping. The idea is to make install/uninstall as convenient as possible, so that you will not have to mess with the files by backuping, etc.
- The work on the new maps is slow, due to lack of free time. I wish there were more people interested in map making =-)
- no reliease dates yet. Stay tuned.
October 12:
- An optimal solution has been found for enabling the multiplayer maps for anyone to use. From now on, all maps will be read from the user_maps folder. In the user_maps folder, a folder called (all) multiplayer maps will be located. There, users will put their downloaded/created multiplayer maps in 1 of 6 corresponding folders. Nice and simple. Is is nice to know that folders are read by priority, so I managed to turn disorganized mess of user_maps folder into a structured, convenient map database.
October 15:
- Some triggers in the editor seem to cause the dissynchronization. That does mean that they are bad triggers, they simply don't fit for MP. Anyway, those are only 2 triggers. 1st is a BOX with a text and a video. Don't use that in your MP maps. Second is camera css. Dont use that too. Third, dont use a "stop game" tick on the "message" trigger. Apart from that everything works great. Just completed the Majesty 2 Original Campaign's Mission 1 with a friend.
I noticed some people have problems with the dragon Mission. Well, now your friend will be able to help you complete it, playing with you side by side
October 30:
- Today I can with determination say that the community may expect new units in the game =) I am not sure about playable classes, but more foes - that's for sure.
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