• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hapuga

Major
10 Badges
Jan 14, 2010
598
20
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders: Planetfall
I decided to make this small thread to warm up the forum a little bit :p
I will post misc stuff here, like work in progress on different mopz, different findings and whatever else that might be interesting for you to look at while waiting for the expansion and for more random new stuff...


September 16:

- I decided that the old bestiary that is available for the game is too small and boring. Tired of beating same wolves/bears all the time. Thus, I decided to improve it a little bit. I am planning to add some new versions of old creatures...

- First try was a success! I learned what files I have to manage in order to add new units. Added 1 new creature to the game.

- Now trying to figure it out how to change unit classes. For example, how to make a melee hunter... No success yet.

September 17:

- Looks like making an archer class from a melee and vice versa won't work. Playing randomly with the bones brought me to nowhere. Because I cannot access the 3dmax model I can't do anything with that... for now. I'll look at it later again. I'll concentrate on some more creeps now.

September 18:

- Looks like I can cook quite a lot of new units in a moderate amount of time. I am now thinking about what units to add... I will then start on a map. I currently have 2 work-in-process maps..... They are huge. I mean HUGE. I'm going to make something relatively easy and fun for you to chew on while waiting in the nearest future. Polite_orc recently reminded me about one map about which I almost forgot... I used it as a test map to test my AI... It's really small, but he said that it is quite fun. Maybe I will release it.... today or tomorrow. Wanna look into it again to make sure everything works.

- and it's done. Go grab it in the user mods section.

September 21:

- Me and another person have started on a very cool project. We are still discussing the details, but I am sure you will love it.

September 26:

- The remaking of the official majesty 2 campaign has begun ;)

October 11:

- It's been some time! Here are some quick news.

- A secure, stable online connection was established between two players in a majesty 2 game. This connection has lasted for 34 minutes of testing time, and resulted in a successful completion of the mission by two players. A tested map was created from scratch for the purpose of the test. Custom multiplayer maps work well and more of them will be created. Internet is very stable... when you know how to connect =-)

- Custom designs and texts are in the process of development. If you are an artist, feel free to contact me, we have job for you =-)

- a test was made on compiling a new majesty 2 version. Compilation works perfectly well. This means that the release version will have a 100% compatibility with your original game. This means, that you WILL be able to play your modded game with people who do not have the mod. I did not test the map compatibility yet, but all other functions are perfectly fine.

- The release version will probably be an install/uninstall exe file. I redesigned the structure of the mod for minimum space and file sweeping. The idea is to make install/uninstall as convenient as possible, so that you will not have to mess with the files by backuping, etc.

- The work on the new maps is slow, due to lack of free time. I wish there were more people interested in map making =-)

- no reliease dates yet. Stay tuned.

October 12:

- An optimal solution has been found for enabling the multiplayer maps for anyone to use. From now on, all maps will be read from the user_maps folder. In the user_maps folder, a folder called (all) multiplayer maps will be located. There, users will put their downloaded/created multiplayer maps in 1 of 6 corresponding folders. Nice and simple. Is is nice to know that folders are read by priority, so I managed to turn disorganized mess of user_maps folder into a structured, convenient map database.

October 15:

- Some triggers in the editor seem to cause the dissynchronization. That does mean that they are bad triggers, they simply don't fit for MP. Anyway, those are only 2 triggers. 1st is a BOX with a text and a video. Don't use that in your MP maps. Second is camera css. Dont use that too. Third, dont use a "stop game" tick on the "message" trigger. Apart from that everything works great. Just completed the Majesty 2 Original Campaign's Mission 1 with a friend.

I noticed some people have problems with the dragon Mission. Well, now your friend will be able to help you complete it, playing with you side by side ;)

October 30:

- Today I can with determination say that the community may expect new units in the game =) I am not sure about playable classes, but more foes - that's for sure.
 
Last edited:
Adding more mobs to the game is definately an improvement! In my opinion Majesty 2 lacks variety in monsters. Thumbs up!

As for the new classes: that would be a good idea too, though, I for myself, do not consider this as a major important point to add...
 
Sire, that is, once again, amazing news!
I love ur initiative!

1 Question that comes in mind is.

How will this addon (or mod) work without breaking any additional bought content?

I tried modding some files before (more heroes per guild etc) but couldn't avoid breaking the DLC's.
 
As for the new classes: that would be a good idea too, though, I for myself, do not consider this as a major important point to add...

It is more important for me to actually understand how to implement the mechanics, than to make 20 new classes. I do that for my self-education =-) If I find a solution, I will later decide, whether to use it or not. Fear not; I will not add millions of useless heroes to the game, that is not my point =-)

1 Question that comes in mind is.

How will this addon (or mod) work without breaking any additional bought content?

I tried modding some files before (more heroes per guild etc) but couldn't avoid breaking the DLC's.

There is a problem with the resource.mod folder. While the standalone packs like pp pack 1, 2 and 3 only adds to existing stuff, the resource.mod folder overrides all variables. So if you want to add a new item to the game, you have to not only add the new details, but also old ones, about ALL items of that type. Otherwise your game will crash saying that it can't find something.

Yes, thats another weakness of the system =-) But its not too much of a pain.
 
It is more important for me to actually understand how to implement the mechanics, than to make 20 new classes. I do that for my self-education =-) If I find a solution, I will later decide, whether to use it or not. Fear not; I will not add millions of useless heroes to the game, that is not my point =-)

I would rather have millions of uselesse heroes, which add variety to the game, than no addition at all :D
 
Paradox Interactive Forums > Fantasy Games > Majesty 2 > Majesty 2 - User Modifications

You have your game registered, try to reload the page. it is at the top, you cant miss it.
 
September 18
Let's help on kind of classes:

Druid, able to transform to a wild animal
Marksman, slower ranger, more damage, lower attackspeed
Bard, Low damage, low life, boosts attack of nearby other hero's, max of 1 of these and is attracted by certain buildings. Doesn't need a special home. He builds his own.
Witch, curses monsters, instant damage, high damage over time
Hermit, needs home far from other structures.
Pioneer, the real explorer, what rangers should do
Lyrist, mindcontrols enenmy humanoid units

Enemy units
Lizardmen (ranged and melee)
Sabertooth panther
Treefolk
Djinns
Gargoyles
Basilisks
Specters
Oozes
Wyvern
Barbarians
Apes
 
September 18
Let's help on kind of classes:

Druid, able to transform to a wild animal
Marksman, slower ranger, more damage, lower attackspeed
Bard, Low damage, low life, boosts attack of nearby other hero's, max of 1 of these and is attracted by certain buildings. Doesn't need a special home. He builds his own.
Witch, curses monsters, instant damage, high damage over time
Hermit, needs home far from other structures.
Pioneer, the real explorer, what rangers should do
Lyrist, mindcontrols enenmy humanoid units

Enemy units
Lizardmen (ranged and melee)
Sabertooth panther
Treefolk
Djinns
Gargoyles
Basilisks
Specters
Oozes
Wyvern
Barbarians
Apes

That is an excellent list mate.

However, I am not a modeler. I cannot make new models, nor can I alter existing ones or create new animations. I can only slightly alter the existing creatures.
However, if some modeler would like to work with me on those ideas, you are more than welcome!
 
That is an excellent list mate.

However, I am not a modeler. I cannot make new models, nor can I alter existing ones or create new animations. I can only slightly alter the existing creatures.
However, if some modeler would like to work with me on those ideas, you are more than welcome!

How about a legally free version of 3ds MAX? Could you use it?
http://students.autodesk.com/

-free educational/non-commercial use autodesk products I doubt this "qualifies" as "commercial use"....

you just have to register with the autodesk student community- they want people to learn the software
 
differentiation of labor, mate, was invented many centuries ago. I am a level designer, not a modeler =) I have no time to learn a whole new field. It will take me 1 year minimum until I create a good level model.

I need a person with experience in modeling. I am not going to become one.
 
I really wish there were more people who could assist you Hapuga, you're almost single handedly carrying the community at the moment. I don't have any ability/experience in those matters, so the most I can do is to let you know how much appreciated the work that you are doing is, keep it up!
 
Ideas

map suggestions

new monsters (I will not be able to make new models, but I can alter existing ones)

new stuff in game....


Basically, use this thread to throw out all that you would like to see. I am not promising that it all will appear, but I will definitely look into some better suggestions and try as much as possible to implement them.
 
i was putting that out there if anyone wanted to learn, like me, but i ain't no good... sadly...

that being said, i would like a greater diversity in the buildings. i Can create "basic" models, but they would have NO detail


I was thinking, how about a "fairgrounds" - lets say 10 levels- prepare for a fair research- level 1-10 (highest based upon building level)- low level holds little rewards- highest level research attracts high quality smiths, etc- (rare artifacts sold to heroes)- cost increasing for upgrade building and researching- hold a fair (event)- (similar to market day- only opposite)
Possibility that highest level might allow for "conventions" to occur (like a wizardry convention)- this might allow for "new" spells

A simple "fairgrounds, no texture"
6jnll0.jpg


if you can use that model, just ask. though i doubt you will be able cause that is the extent of my modeling ability
 
Last edited: