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MedicMutz

Recruit
Oct 27, 2023
7
15
Anyone tried this?


I dont have this card, but looking at buying one.
 
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Anyone tried this?

[...]

I dont have this card, but looking at buying one.

Works well on my 7900 XTX.
I also don't feel any problematic lag.

But you should be able to accepting interpolation artefacts, because AFMF can't use move vectors technically like FSR3 + FMF or DLSS3 can do. On the other hand you get mostly a less smearing picture instead.

The total framerate shouldn't exceed maximum monitor refresh rate, because you may get flickering and tearing. So, CO should implement a frame limiter. But in few weeks or months, the frame limiter included in radeon drivers could works too.

You should use the preview driver of 13th or 17th october. In the preview-driver from 03th october AFMF doesn't work well.

Cities2_2023.10.26-12.46.jpg
 
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Please remark, that AMD recommends 55 basic fps for 1080p and 70 basic fps for 1440/2160p for best experience.
This ist mostly similar to DLSS3 where Nvidia recommends minimum 60fps for frame generation.

It works on lower fps too, but the visual quality will be suffering because of low fps. I'm using it also to boost 30-35 basic fps and it works far not perfect, but good enough for myself.

No 6000 series support untill Q1 24...

:(

Since preview driver from 13th October Radeon 6000-series support is included.

You can download the newest one on

en/support/kb/release-notes/rn-rad-win-23-30-afmf-tech-preview

(You have to add amd(dot)com in front. Looks like I can't post links in this forum because it tells me, it would be spam, what's not)
 
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Thanks for sharing, was wondering if anyone else with a lower end GFX card than 7900 xtx has tried the driver :)

Works well on my 7900 XTX.
I also don't feel any problematic lag.

But you should be able to accepting interpolation artefacts, because AFMF can't use move vectors technically like FSR3 + FMF or DLSS3 can do. On the other hand you get mostly a less smearing picture instead.

The total framerate shouldn't exceed maximum monitor refresh rate, because you may get flickering and tearing. So, CO should implement a frame limiter. But in few weeks or months, the frame limiter included in radeon drivers could works too.

You should use the preview driver of 13th or 17th october. In the preview-driver from 03th october AFMF doesn't work well.

View attachment 1038404

Do you get the results that the marketing states?
1698703441315.png
 
Do you get the results that the marketing states?

I didn't compare, because I don't know the exact used scenario by AMD.
Also, I changed some settings like deactivating the general light quality and replaced it with martys better screen space ray traced global illumination with reshade (and added some further shaders) and others.

But without RTGI I'm able to reach easely 100 fps on a clear map, with RTGI it's still ~80fps, in nativ UHD (3840x2160) on a manual curbed 7900XTX (-10% PT, locked on a maximum of 2.25Ghz, with oc'et VRAM to 2.65Ghz)

One issue is still, that AFMF deativates itselfs while fast moving. We have to wait, if AMD will change this in a future update.

Without RTGI:
Cities2_2023.10.31-00.09.png

With RTGI:
Cities2_2023.10.31-00.13.png
 
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Maybe I've just been lucky, but I haven't really had any major issues (in terms of frame rate that is). I'm using an RX 6800 XT (16gb), a Ryzen 5950x and 32gb of ram.

I'm always reluctant to download GPU (or bios) drivers unless absolutely necessary - does this one really make that much difference?

At the moment it's a neat bonus, also if you have >/=30 fps. It's able to reducing smearing because of low fps and you get the feel of more smoothness. But you have to accept interpolation artefacts and the annoying deactivating AFMF itself while to much movement on screen instead. This automatically deactivating will you notice in C: S2 felt as short slow downs. Also, it seems that the algorhitmus dislikes tabbing out and in the game yet.

So, it's not a must have yet. It's still beta. But if you want try, try it.

If you don't want configure your driver settings again, you shouldn't install the preview driver, because it resets everything in your driver settings with its installation.

In the end of the day, hopefully CO will be able to integrate FSR3 + FMF and DLSS3 soon, because these would have a better image quality and no annoying deactivating.
 
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I didn't compare, because I don't know the exact used scenario by AMD.
Also, I changed some settings like deactivating the general light quality and replaced it with martys better screen space ray traced global illumination with reshade (and added some further shaders) and others.

But without RTGI I'm able to reach easely 100 fps on a clear map, with RTGI it's still ~80fps, in nativ UHD (3840x2160) on a manual curbed 7900XTX (-10% PT, locked on a maximum of 2.25Ghz, with oc'et VRAM to 2.65Ghz)

One issue is still, that AFMF deativates itselfs while fast moving. We have to wait, if AMD will change this in a future update.

Without RTGI:
View attachment 1038829

With RTGI:
View attachment 1038830
I haven't used RTGI in CSL2, but I did use it in GTA5, and honestly, I don't think the visual effect of it can outperform the game's built-in GI
 
Thanks for sharing, was wondering if anyone else with a lower end GFX card than 7900 xtx has tried the driver :)



Do you get the results that the marketing states?
View attachment 1038740

Yes, rx 7600 :

Without recording fps are higher, but my town is little ( 10 000 ).

Even if my base fps are around 40, animations are so more fluid with fmf.
i cound have higher fps with fsr, if i care. So i assume 81 are feasible.
Also i have less screen tearing with than without afmf, even if i only have a 60 Hz display Oo ( vsync off in game cause it make me lose too many fps )

I think the recomandation of base 60 fps to enable fmf is to keep the latence low, but for a city builder i don't think it's realy necessary.

I don't know why so few seem to use / care about this tech oO
 
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Yes, rx 7600 :

Without recording fps are higher, but my town is little ( 10 000 ).

Even if my base fps are around 40, animations are so more fluid with fmf.
i cound have higher fps with fsr, if i care. So i assume 81 are feasible.
Also i have less screen tearing with than without afmf, even if i only have a 60 Hz display Oo ( vsync off in game cause it make me lose too many fps )

I think the recomandation of base 60 fps to enable fmf is to keep the latence low, but for a city builder i don't think it's realy necessary.

I don't know why so few seem to use / care about this tech oO

The recommandation is because AMD is interesting to deliver the best possible image quality with this technology. And at the moment it's in meaning of AMD more than 55 basic fps on 1080p and more than 70 basic fps on 1440/2160p.

This is the same like NVidia recommends more than 60 basic fps for DLSS3-Frame Generation.

But it runs of course on 30fps too. But if you complain about bad quality with 30fps, neither NVidia nor AMD will do some help, because it's outside the official specifications.

Further with a bit activated motion blur you should be able to avoid or reduce some of the interpolation artefacts.
 
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I haven't used RTGI in CSL2, but I did use it in GTA5, and honestly, I don't think the visual effect of it can outperform the game's built-in GI

A small comparison. I think, it's a thing of the personal favlor too, because with standard settings RTGI has much powerfuler indirect lighting. But with the solution of CO you have way more awful "ants" on the screen, which make the image blurrier.

General light quality on high:
Cities2_2023.11.02-00.00.pngCities2_2023.11.01-23.56.pngCities2_2023.11.01-23.50_1.png

General light quality deactivated:
Cities2_2023.11.01-23.59_1.pngCities2_2023.11.01-23.57.pngCities2_2023.11.01-23.53_1.png

General light quality deactivated, added RTGI:
Cities2_2023.11.01-23.59.pngCities2_2023.11.01-23.57_1.pngCities2_2023.11.01-23.51_1.png