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Hi,
a short question: I have read that the negation in these province effects may not work. While

condition = { type = has_province_effect value = { revolt = yes } }

would work, the condition

condition = { type = has_province_effect value = { revolt = no } }

will give a false result, cause the program cannot differ between yes and no; so, it would think there IS a revolt in this province. To prevent it, you have to negate its:

condition = { type = not value = { type = has_province_effect value = { revolt = yes } } }

Have you experienced this case while modding? Or was this just a problem from pre- CK 1.5 versions?