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unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
those assasin for hire events are great :D :rofl:
however why spending 25 ducats to "hire" and IF sucessful( can NOT be successful as well?????) they get only 15 ducats???????????? i guess for ai 15 ducats is much more in "real" money power???

also what is this exactlly " command = { type = casusbelli which = -3 value = 12 } " ??? "-3" stands for who?

if the event repeats for any neighbour lets say like 3 times, could there be an event that triggers a major war support to get rid of them once and for all? :D ; something along a crusade event where any religion might join in making temporarry common couse :cool:

also i am thinking for great rewards for them IF they sack any capital city from their region + a chance to impose a "martial" law and give that country ( wich capital they sack) great military monarch bonus but very badlly diplomatic one :rolleyes: just an idea :) those events could be added to the events already done

also random events for them only that they can get an extreamlly high military monarch skills where they could actually efficentlly roll back any invasion even if done by human?

coming to it could you matty do in each "event file", right at the bottom the " first free id " thingy like is done in agceep? so like this would be much easier for anyone to make new stuff ;)
 
beregic said:
those assasin for hire events are great :D :rofl:
however why spending 25 ducats to "hire" and IF sucessful( can NOT be successful as well?????) they get only 15 ducats???????????? i guess for ai 15 ducats is much more in "real" money power???

As for the thing being unsuccessful, it just isn't possible with a random event, because the 'outcome' of the assassination would require there to be two alternate versions, each of which sleeps the other. These could not be random events as well, or they might not trigger for a long time, if ever, which is silly. They can't be events that trigger of the initial one, because you would always chose the option which you the successful attempt. And so then they would have to be timed events that triggered off the random event. That would work ... once. Timed events can't happen a second time, and so it would effectively 'shut down' that random event.

As for the money, well, the Assassin gets some of it, there are bribes to be paid, overheads, taxes, theft along the way. I am surprised that the 'state' even gets as high as the 60% it does get!

also what is this exactlly " command = { type = casusbelli which = -3 value = 12 } " ??? "-3" stands for who?

Gives you a CB for 12 months on -3. The -3 in event commands means "the country/province last mentioned or randomly generated". So, if an event wanted to have a revolt in a random province and also have troops desert from there these two commands:

command = { type = revolt which = -1 }
command = { type = desertion which = -1 value = 5000 }

would not work (well, they might, but only by accident).

however, if the second command is

command = { type = desertion which = -3 value = 5000 }

then the game knows to apply that command to the same province it generated for the previous command.

So, when viewed in the conntext of the command line above it in the event:


command = { type = relation which = -1 value = -25 }
command = { type = casusbelli which = -3 value = 12 }

It ensures that the CB is against the same nation that the relation hit occured to which is the nation who is being blamed for the assassination (those wily assassins have shifted the blame!!!!).

if the event repeats for any neighbour lets say like 3 times, could there be an event that triggers a major war support to get rid of them once and for all? :D ; something along a crusade event where any religion might join in making temporarry common couse :cool:

It totally would be. But there are problems. First, if these instances each happened 100 years apart, I think that the connection between them would be lost. (Hell, even after about 10 years.) There is no way of 'tracking' the time that a random event works, at least not easily. We would have to have three versions of the event for every, say, 20 year period, each of which set a flag (like Caliphate_1, Caliphate_2 and Caliphate_3), and so that if at last you got all three flags within that timespan, another event would fire doing as you suggested.

Arggghhhhh! Nightmarish complexity. But, yes, cool.

also i am thinking for great rewards for them IF they sack any capital city from their region + a chance to impose a "martial" law and give that country ( wich capital they sack) great military monarch bonus but very badlly diplomatic one :rolleyes: just an idea :) those events could be added to the events already done

Not fully following you here. Do you mean for the Hashshashin when you say "great rewards for them".

also random events for them only that they can get an extreamlly high military monarch skills where they could actually efficentlly roll back any invasion even if done by human?

How does a high MIL score roll back an invasion.

coming to it could you matty do in each "event file", right at the bottom the " first free id " thingy like is done in agceep? so like this would be much easier for anyone to make new stuff ;)


Hmmm. Well, my numbering approach has been different, because I don't like the 'next cab off the rank' approach. I like events to be group by theme so that I can stack all the "Burgos Dynasty Revolt" events (made that up) in the same physical and numeric place, with space left over for additional events. It comes in handy if I have to renumber sequences and find stuff. Mentally, I find it easier.

I don't very many events submitted that are written up and ready to go, so it has never been an issue (sadly).
 
MattyG said:
Not fully following you here. Do you mean for the Hashshashin when you say "great rewards for them".



How does a high MIL score roll back an invasion.




Hmmm. Well, my numbering approach has been different, because I don't like the 'next cab off the rank' approach. I like events to be group by theme so that I can stack all the "Burgos Dynasty Revolt" events (made that up) in the same physical and numeric place, with space left over for additional events. It comes in handy if I have to renumber sequences and find stuff. Mentally, I find it easier.

I don't very many events submitted that are written up and ready to go, so it has never been an issue (sadly).

first thanks for the explanation regarding "-3" code and "desertation"; there is always something new to learn about eu2 no? ;)
- yes i meant the assasins
-from personal observation a high MIL score does make a lot of diffrence until mil tech hits AT LEAST 9 ; a lot of case is made about "random" fights in earlly game; franklly those do not happen to me ( unless crossing a river, straight, and sometimes atacking mountain provinces) IF i have a good military monarch ;) it is true that after tech land 14, 18 that becomes irrelevant mostlly, but i say again, this is one more aspect that would help them survive for a while if ai versus ai.

-about event numbering, i have noticed the way you group them; but that "grouping" itself could not have each a "last free id" :) ?
 
beregic said:
first thanks for the explanation regarding "-3" code and "desertation"; there is always something new to learn about eu2 no? ;)

-3 is a very cool tool. So isx -2 (capital) and -4(colonial province)! Obviously, the -1 option remains the most used and important though.


-from personal observation a high MIL score does make a lot of diffrence until mil tech hits AT LEAST 9 ; a lot of case is made about "random" fights in earlly game; franklly those do not happen to me ( unless crossing a river, straight, and sometimes atacking mountain provinces) IF i have a good military monarch ;) it is true that after tech land 14, 18 that becomes irrelevant mostlly, but i say again, this is one more aspect that would help them survive for a while if ai versus ai.

I have found that a high MIL score is really valuable early in the game when morale is more important than combat stats.

I am going to be completely revising the AI assist files to do just that sort of thing for each AI country.

-about event numbering, i have noticed the way you group them; but that "grouping" itself could not have each a "last free id" :) ?

People are always finding more work, for me to do ... :wacko:

:D