Then try playing multiplayer! I personally couldn't get into the single player that much, found it a bit empty and lacking suspense, so I gave the multiplayer a go, and immediately it became much more exciting.
Me and some other people have had a couple of test runs of the game, and we're all pretty pleased with it. It runs like a peach, we didn't have a single OOS problem that usually plagues Paradox games, and it ran just as smooth as in single player.
Bored of having every offer you send inviting someone to a plot rejected? Well in multiplayer all you have to do is whisper someone with whom you have a mutual threat/enemy and you can begin plotting immediately. Of course theres still a chance they will stab you in the back.. but thats all part of the game.
Another feature in Paradox games in multiplayer is alliance blocks forming, with long lasting allies defending each other from that start to the finish, which can be rather unfair for everyone else. Whereas in Sengoku everybody is fighting for the same thing. Any alliances really are a marriage of convenience, and never going to last long. As soon as a mutual enemy has been dealt with they are likely to be at each others throats, both too afraid to even attack small ai clans in case the other takes it as an opportunity to attack.
You spend ages calculating every move you make, wanting to expand as fast as possible, whilst not leaving yourself vulnerable to any attack. Its alot more suspense filled and you spend alot of your time wracked with paranoia, thinking that everyone else is out to get you, which is really how a game about the Sengoku Jidai period should feel.
Of course I might be making multiplayer sound a little to intense... In truth everyone is pretty relaxed about it, and the people I've played with so far have all been really friendly and alot of fun. Nobody is powergaming and trying everything to win. We haven't played for a huge amount of time, and so far it doesn't seem like anyone is alot better than anyone else and likely to steamroll everyone. And even if that was the case I imagine they would quickly find alot of human players forming alliances to bring them down. It doesn't matter how bad you are at the game, and if your worried you'll just be annexed within the first 5 minutes, it doesn't matter. We let annexed players pick an ai nation, thats not too powerful, to take over as his own and continue playing. This is another thing about Sengoku that makes it particularly geared towards multiplayer; the ai cant really ruin a nation like it did in previous games like EU3.
TLDR: We're looking for anyone of any skill level to join in our weekend multiplayer games. Theres currently 2 seperate games planned to be running on Saturday and Sunday, at 1pm GMT, starting this week. Clans will be randomly assigned on the day, so don't think that we're just looking for some random people to fill the weak spots.
For further details/queries or to sign up see: http://forum.paradoxplaza.com/forum/showthread.php?561848-Oh-Hai-Fresh-Game-Oct-1st
Me and some other people have had a couple of test runs of the game, and we're all pretty pleased with it. It runs like a peach, we didn't have a single OOS problem that usually plagues Paradox games, and it ran just as smooth as in single player.
Bored of having every offer you send inviting someone to a plot rejected? Well in multiplayer all you have to do is whisper someone with whom you have a mutual threat/enemy and you can begin plotting immediately. Of course theres still a chance they will stab you in the back.. but thats all part of the game.
Another feature in Paradox games in multiplayer is alliance blocks forming, with long lasting allies defending each other from that start to the finish, which can be rather unfair for everyone else. Whereas in Sengoku everybody is fighting for the same thing. Any alliances really are a marriage of convenience, and never going to last long. As soon as a mutual enemy has been dealt with they are likely to be at each others throats, both too afraid to even attack small ai clans in case the other takes it as an opportunity to attack.
You spend ages calculating every move you make, wanting to expand as fast as possible, whilst not leaving yourself vulnerable to any attack. Its alot more suspense filled and you spend alot of your time wracked with paranoia, thinking that everyone else is out to get you, which is really how a game about the Sengoku Jidai period should feel.
Of course I might be making multiplayer sound a little to intense... In truth everyone is pretty relaxed about it, and the people I've played with so far have all been really friendly and alot of fun. Nobody is powergaming and trying everything to win. We haven't played for a huge amount of time, and so far it doesn't seem like anyone is alot better than anyone else and likely to steamroll everyone. And even if that was the case I imagine they would quickly find alot of human players forming alliances to bring them down. It doesn't matter how bad you are at the game, and if your worried you'll just be annexed within the first 5 minutes, it doesn't matter. We let annexed players pick an ai nation, thats not too powerful, to take over as his own and continue playing. This is another thing about Sengoku that makes it particularly geared towards multiplayer; the ai cant really ruin a nation like it did in previous games like EU3.
TLDR: We're looking for anyone of any skill level to join in our weekend multiplayer games. Theres currently 2 seperate games planned to be running on Saturday and Sunday, at 1pm GMT, starting this week. Clans will be randomly assigned on the day, so don't think that we're just looking for some random people to fill the weak spots.
For further details/queries or to sign up see: http://forum.paradoxplaza.com/forum/showthread.php?561848-Oh-Hai-Fresh-Game-Oct-1st