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digitCruncher

Second Lieutenant
100 Badges
Mar 8, 2012
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I was noticing that there were a large number of buildings abandoning due to dead bodies, and noticed that my many cemeteries were both far from full, despite the game going on for nearly 15 years without a crematorium, and processing between 0 and 2 dead bodies a week. This was very odd, so I picked a random hearse that popped out of one of my newer cemeteries, and followed it.

My town is split into about 4 main zones, so imagine my surprise when my hearse, which was based in the center of my new northern region, decided to *immediately* hop on the highway to my second, eastern region. Obviously, because traffic was a nightmare, it took about 10 minutes to arrive.

This is the route the hearse took. It goes down about another third of the screen down, before making a U-turn and coming back up
2015-03-12_00001_withroute.jpg

Note: This *is* the most efficient route to get from the cemetery to the commercial building (I obviously could add a new highway so that traffic can enter from the north of the second region, and the odd U-turn at the start is because of an experimental system of one-way roads, which seems to work reasonably adequately). However, it was so long that by the time the hearse arrived, it had already been abandoned, so the hearse disappeared, and all that time was wasted.

The problem is that the hearse seemingly picked a target at random, instead of picking a target that was much closer to the cemetery. It is possible that all the other closer targets had already been reserved by hearses from other sections of the city, which means the fix would be to set a maximum distance at which hearses do not pick up dead bodies, and prefer to lay idle. This would actually *increase* the number of dead that are picked up. This would keep it in line with other emergency vehicles (such as fire, health and police).
 
Upvote 0
this problem applies to all service vehicles... some will go miles away while buildings nearby need them... I believe there should be a max distance the service vehicles will go to. That should fix this annoying problem.
 
The way it appears to work is that the request is made from the building with the service problem, then the nearest vehicle responds. This works fine as long as you don't get more requests in an area than your services can handle. If that happens you get vehicles traveling long distances from really far away and that can quickly snowball and use up every vehicle in town because they are all in use traveling.
 
Thats how I think it works too. And it is a major problem for sprawling cities.

South suburb gets 26 deaths.
South suburb cemetery sends 13 hearses.
North suburb sees that south suburb has unclaimed dead bodies, sends 13 hearses to cross the city
South suburb cemetery receives 13 dead bodies, sees that the remaining 13 are all claimed by North suburb cemetery (still in transit), and so claims some North suburb dead bodies
North suburb cemetery arrives in South suburb, but the building has already been abandoned.
South suburb cemetery arrives in North suburb, but the building has already been abandoned.

Rinse and repeat.