I was noticing that there were a large number of buildings abandoning due to dead bodies, and noticed that my many cemeteries were both far from full, despite the game going on for nearly 15 years without a crematorium, and processing between 0 and 2 dead bodies a week. This was very odd, so I picked a random hearse that popped out of one of my newer cemeteries, and followed it.
My town is split into about 4 main zones, so imagine my surprise when my hearse, which was based in the center of my new northern region, decided to *immediately* hop on the highway to my second, eastern region. Obviously, because traffic was a nightmare, it took about 10 minutes to arrive.
This is the route the hearse took. It goes down about another third of the screen down, before making a U-turn and coming back up

Note: This *is* the most efficient route to get from the cemetery to the commercial building (I obviously could add a new highway so that traffic can enter from the north of the second region, and the odd U-turn at the start is because of an experimental system of one-way roads, which seems to work reasonably adequately). However, it was so long that by the time the hearse arrived, it had already been abandoned, so the hearse disappeared, and all that time was wasted.
The problem is that the hearse seemingly picked a target at random, instead of picking a target that was much closer to the cemetery. It is possible that all the other closer targets had already been reserved by hearses from other sections of the city, which means the fix would be to set a maximum distance at which hearses do not pick up dead bodies, and prefer to lay idle. This would actually *increase* the number of dead that are picked up. This would keep it in line with other emergency vehicles (such as fire, health and police).
My town is split into about 4 main zones, so imagine my surprise when my hearse, which was based in the center of my new northern region, decided to *immediately* hop on the highway to my second, eastern region. Obviously, because traffic was a nightmare, it took about 10 minutes to arrive.
This is the route the hearse took. It goes down about another third of the screen down, before making a U-turn and coming back up

Note: This *is* the most efficient route to get from the cemetery to the commercial building (I obviously could add a new highway so that traffic can enter from the north of the second region, and the odd U-turn at the start is because of an experimental system of one-way roads, which seems to work reasonably adequately). However, it was so long that by the time the hearse arrived, it had already been abandoned, so the hearse disappeared, and all that time was wasted.
The problem is that the hearse seemingly picked a target at random, instead of picking a target that was much closer to the cemetery. It is possible that all the other closer targets had already been reserved by hearses from other sections of the city, which means the fix would be to set a maximum distance at which hearses do not pick up dead bodies, and prefer to lay idle. This would actually *increase* the number of dead that are picked up. This would keep it in line with other emergency vehicles (such as fire, health and police).
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